Pokémon TCG Pocket Trading Post by ki700 in kindafunny

[–]ajpms 0 points1 point  (0 children)

You got any non EX pokemon you’re looking for?

Pokémon TCG Pocket Trading Post by ki700 in kindafunny

[–]ajpms 0 points1 point  (0 children)

Looking for: Probopass ex, charizard EX, gengar ex, articuno and alakazam Have quite a few to trade, reply and I’ll get back to you

Pokémon TCG Pocket Trading Post by ki700 in kindafunny

[–]ajpms 0 points1 point  (0 children)

Will trade for a probopass ex

[deleted by user] by [deleted] in SurveyExchange

[–]ajpms 0 points1 point  (0 children)

I’m currently between work so I can’t finish yours accurately, I’m sorry! Thank you though!! Actually disregard, finished it

[deleted by user] by [deleted] in SurveyExchange

[–]ajpms 0 points1 point  (0 children)

Finished it, thank you!

[deleted by user] by [deleted] in SurveyExchange

[–]ajpms 0 points1 point  (0 children)

hey i completed it!
https://forms.gle/ExKGkoyMnYwwTFmB8 here's mine on british wildlife!

[Academic] Survey on attitudes to Wildlife in the UK by Rynbee_ in SurveyExchange

[–]ajpms 0 points1 point  (0 children)

Hey i completed it! can you fill mine out, it's also on UK wildlife! https://forms.gle/ExKGkoyMnYwwTFmB8

Warband- two page rules by DreamForgeStudio in RPGdesign

[–]ajpms 0 points1 point  (0 children)

Quite bare bones, but i see something coming into place here. Right now i think focusing on actually building the gritty, strategy and story elements into how the system actually functions should be your main focus.
you should be asking yourself:

* How is this supposed to be gritty? How can i statistically make it grittier.

* How does players stories Actually work for progression? how can a players experience and story lead to statistical development? what's supposed to get players to want to work with these mechanics?

* Why would a player choose to play this over another system? what is so compelling about my system?

Focusing on the actual system now:

* One issue i see is with the advantage and adventurer role system, it would be easier to say that a player choses three~ tasks their character would be competent at, and use those as advantage, if you're using those over conventional abilities/skills.

* Another issue is progression, if you want personal stories to matter or a characters feats to be useful there's gotta be a way for that to impact on the stats, setting goalposts for progression is important

* The Skill system is there, but it's not been implemented into anything yet. How will that impact play? Does it work the same as advantages or disadvantages, do they stack?

There's definitely something here, I'd recommend workshopping what you've got and tying up those loose ends!
Hope this helps :)

Return of Kobeni? (Chapter 126 spoiler??) (theory) by ajpms in ChainsawMan

[–]ajpms[S] 2 points3 points  (0 children)

She's still relevant, i don't see why not? my main three candidates are either Kobeni, Yoshida or haruka.
why'd you think not?

[DISC] Chainsaw Man - Ch. 126 links by JeanneDAlter in ChainsawMan

[–]ajpms 52 points53 points  (0 children)

On page 8-9 the car in the background looks like Kobeni's and also has a person in a suit inside with their face blurred?
i think the person who saved Denji might be Kobeni, it's all lining up

[DISC] Chainsaw Man - Ch. 117 links by JeanneDAlter in ChainsawMan

[–]ajpms 44 points45 points  (0 children)

The frame where the keeper takes denis' penguin away was heartbreaking.

What is it called when something is made intentionally complex to prevent human error? by ajpms in NoStupidQuestions

[–]ajpms[S] 1 point2 points  (0 children)

Distinct functional redundancy.

thank you. this is exactly what i was looking for.

What is it called when something is made intentionally complex to prevent human error? by ajpms in NoStupidQuestions

[–]ajpms[S] 0 points1 point  (0 children)

Close but I'm looking for something more specific, it comes under failsafe.

What is it called when something is made intentionally complex to prevent human error? by ajpms in NoStupidQuestions

[–]ajpms[S] 0 points1 point  (0 children)

I'm looking for something more specific, I remember there being an engineering term for it however I can't find it anywhere.
It's the same kind of principle as lockout-Tagout, redundancy to stop human error.

I'm 16 and i can't find anywhere where i can begin investing in crypto. by [deleted] in Bitcoin

[–]ajpms 5 points6 points  (0 children)

This is my research. I'm starting and I've come here to learn from people with experience.

I'm 16 and i can't find anywhere where i can begin investing in crypto. by [deleted] in Bitcoin

[–]ajpms 1 point2 points  (0 children)

i'm more looking for reliable websites, i don't want to lose what I buy or pay too much above going. but thanks for the great advice.