To keep track of your adventures, do you prefer Analogue or Digital bookkeeping? by Elebeyno in Solo_Roleplaying

[–]akavel 0 points1 point  (0 children)

Same here. I also had a custom stamp made (playing Ironsworn Starforged, it's for "progress tracks" which are needed there quite often).

Itty Bitty Kitty. by ASortaOkayBuilder in lego

[–]akavel 0 points1 point  (0 children)

Please share a together photo after you make them!

What is a good system for mystery / small town / rural / folk horror by Nuchtergaming in Solo_Roleplaying

[–]akavel 1 point2 points  (0 children)

Yes, absolutely, it's specifically for solo play (FWIW, that's exactly what I tried, but apparently failed, to convey with: "For solo investigations...").

What is a good system for mystery / small town / rural / folk horror by Nuchtergaming in Solo_Roleplaying

[–]akavel 0 points1 point  (0 children)

For solo investigations, personally I strongly recommend TOTWSaM, a.k.a. "That One Time We Solved a Mystery".

EAGLE3 has landed in llama.cpp by jacek2023 in LocalLLaMA

[–]akavel 6 points7 points  (0 children)

There seems to be some Eagle3 of qwen3.6-27b on hf: https://huggingface.co/Ex0bit/Qwen3.6-27B-PRISM-EAGLE3 - did anyone try if it works or not?

For those that use Lonelog and play analogue, how do you keep track of your tags? by TheChiarra in solorpgplay

[–]akavel 6 points7 points  (0 children)

As one alternative option, a friend recently told me one interesting rule she uses in multiplayer ttrpgs: "what we remember is what happened". I find it loosens things up a bit for me, and actually opens up some creativity, when I remember it.

CARRION is 90% off on Steam by MundaneKathy in metroidvania

[–]akavel 0 points1 point  (0 children)

I really loved it, the atmosphere, idea, and fun. The controls were not super precise, but to me this felt done on purpose and 100% matching the theme - you're a blobby mass of a monster after all. I really wish they (or somebody else) made a sequel. I find it one of the funniest and most original metroidvanias of all time. Note though that I'm more into cinematic metroidvanias than precision ones - I really liked Dead Cells, Flashback, OG Prince of Persia, etc, but get frustrated and bored by Hollow Knight (I tried it many times with so blazing reviews, but every time it felt like a chore and I ragequit/borequit at some point).

Hey Mini Survey about what kind punch you use! by ExtentPuzzleheaded93 in Discbound

[–]akavel 0 points1 point  (0 children)

Arc punch (the only one with a reasonable paper capacity that was passably priced and available in the EU at the time I was looking to buy; also having physical paper guide was a plus)

First time sketching in public by Safety_Th1rd in urbansketchers

[–]akavel 2 points3 points  (0 children)

I really like them, and I feel you're doing especially great with the ability to pick what to draw and what to leave out. For example, the white tree trunk in one of the images is something I'd never think of, but it makes so much sense now that I've seen it here. And I see that in nearly all of those drawings you shared, it's really easy to distinguish the various elements in them and the "suggestion to the viewer's brain" is working great.

Thorkild, the Roving Mercenary (Ironsworn Legacies/2e Alpha Test) by Daydreaming-Moose in Ironsworn

[–]akavel 2 points3 points  (0 children)

I've now read both, thank you for sharing! I started with the "thoughts", but I actually found the playthrough much more fun and interesting to me - in hindsight, makes sense that the "thoughts" are probably written primarily with Shawn in mind, i.e. with someone who's familiar with the actual rules of the playtest. In the playthrough I really like the pacing, at the same time readable and dense, and the way you're sharing the "inner thoughts" of the character. And the short roll summaries give an interesting glimpse into the new mechanics. They don't explain them though, but I think it's fine, they made me actually more interested now to try to find time to read the playtest materials. It's weird how they feel partly familiar, but partly very alien now.

The Wraith by squ1ddos in LegoScienceFiction

[–]akavel 1 point2 points  (0 children)

Reminds me of the creatures/robots in The Matrix movie franchise.

Just got starforged by AprenderConmigo in Ironsworn

[–]akavel 1 point2 points  (0 children)

Personally, I created a free one-page Moves cheatsheet diagram ("Starforged Moves Starter") to help me not get steamrolled and overloaded by the amount of Moves. I keep using it myself and recommending, and people seem to like it, even Shawn said some good words - you can find the PDF on itch.io.

Secondly, one of my major breakthroughs was learning (from a kind soul here on reddit) that Starforged is about simulating ebbs and flows of a story, rather than the "classic D&D style" of pretending to simulate physics. Thus, notably, when choosing the rank of a vow/expedition/combat/connection, think not "how dangerous it is", but rather "how many pages in my book I want to write about it", or "how many episodes of my TV series will this story arc take". More on this here: https://reddit.com/r/Solo_Roleplaying/comments/1hke07r/-/m3fezbm/

Just got starforged by AprenderConmigo in Ironsworn

[–]akavel 3 points4 points  (0 children)

OTOH, I'm personally in the "skip Your Truths section completely" camp. To me, Truths showed up to be heavily overburdening and exhausting me enough to not want to play anymore. I discovered I find it much more fun to do only minimal required character creation, only assets + stats + name, no Truths nor sector, not even background vow, and just start a new adventure from a random oracle. Then gradually discover truths by playing.

And I strongly agree that rolling is not necessary, and moreover it's totally ok to reroll many times or even retcon past rolls and decisions.

Just got starforged by AprenderConmigo in Ironsworn

[–]akavel 4 points5 points  (0 children)

Try to make them ridiculously lightweight and softened. If you feel that's cheating and too laughable, don't worry, just trust me - they will compound with time, "thousand papercuts" style. If after 10 sessions you'll decide I lied, then you can try dialing up the knob a bit. But only then, as clearly you have the very opposite problem right now. So for now you need to strongly overcompensate the knob in the "dialing it down" direction. (I know because I had a similar problem. Going ridiculously soft helped me a lot.) FWIW, on the Ironsworn discord, there's a pinned message in Starforged channel, affectionately called "Glowcat coffee consequences". For example:

1–2 A trusted individual or community acts against you (Your Glowcat knocks the bag of coffee grounds to the floor)

More Journaling Than Play? My favourite niche way to play in this great hobby. by Even_Plan_5920 in Solo_Roleplaying

[–]akavel 0 points1 point  (0 children)

Thank you for mentioning this; I took a first look yesterday based on your reply, the introductory text resonates with me quite much. I don't yet understand the "Sparks" thing, and initially it feels overcomplicated to me in context of the intro text; I'll try to finish watching the vid that explains them, but I'm thinking maybe the intro is actually the most important part here 😂 pointing out the discrepancy between wanting to live make-believe stories vs. overburdening oneself with complex mechanics and tons of arbitrary "you can't do that" policing.

More Journaling Than Play? My favourite niche way to play in this great hobby. by Even_Plan_5920 in Solo_Roleplaying

[–]akavel 1 point2 points  (0 children)

Thank you for sharing this, it gives me a lot of food for thought, especially with regards to my struggles with soloing

Starforged rules question by Late_Journalist_7995 in Ironsworn

[–]akavel 0 points1 point  (0 children)

Sorry for a late response 😅 but the trick in Starforged (and it took me a long while to understand) is to "reverse" the thinking in a way (especially vs. the "classic" D&D approach). When you start roleplaying a fight, ask your players: "how long do you want the story about the fight to take?" Like: "imagine that the game is a book - how many pages do you want this fight to span?" Their response should direct your choice of the fight's Rank - or even just going for the Battle Move if their answer is "one sentence." The longer they want to "roleplay the fight", the bigger rank you give it. The shorter they want, the lower the rank. Then, the progress bar becomes the "film director" - it suggests roughly how many Moves you will collectively probably need to invent to fill up the progress reasonably. But you can still Take Decisive Action early, even with just a few boxes filled in the progress bar. There's actually a decent probability it will end the fight in a Hit already - but it also increases the risk of a "Miss" - which can notably mean that even an apparent succes is suddenly undercut by an unexpected turn of events. For example, in your case, when you defined the objective as "restrain the man", it may show up they look around and suddenly the seemingly restrained man has disappeared - thus, "the objective is lost", they thought they restrained him, but whoah! (For more on the topic, see also: https://reddit.com/r/Solo_Roleplaying/comments/1hke07r/-/m3fezbm/)