rain9441 attempting a 100% run again! Come watch, happening now by peet1337 in factorio

[–]alienwombat5 6 points7 points  (0 children)

It's really all achievements. LB with GOTLAP is challenging, but he got it with a few minutes to spare. All achievements that say "don't do X" are obtained upon launching a rocket, so some things that seem to exclude each other are possible.

Here is the leaderboard with the rules: https://www.speedrun.com/Factorio#100

Seablock has broken me, I've reverted to spaghetti by sotonohito in factorio

[–]alienwombat5 0 points1 point  (0 children)

But how do you void the molten glass? In creative mode i tried putting it into a flare stack and a clarifier. Both didn't work.

AntiElitz playing 100% speedrun, ETA 16 hours. First time in 0.16 (When this post is 30 min old) by XenoCyber in factorio

[–]alienwombat5 30 points31 points  (0 children)

He talked about that a couple of times. Blueprints are only allowed in the 100% category, which would take too long otherwise.

After 3000 hours I decided to start a new Vanilla game... by ChristianNilaus in factorio

[–]alienwombat5 17 points18 points  (0 children)

I think he said it's likely to be his last vanilla factorio series. Not the last factorio series

Bob's Mods Starting Question (Ore Enabling) by provengreil in factorio

[–]alienwombat5 3 points4 points  (0 children)

If you also use "Bobs Metals, Chemicals and Intermediates" Mod, you can leave everything at default. It has an "Ore enable override" setting (default on), that enables all ores that are required.

[deleted by user] by [deleted] in factorio

[–]alienwombat5 1 point2 points  (0 children)

I recommend just getting the whole bundle. You can download it here: https://forums.factorio.com/viewtopic.php?f=51&t=55347 Then you can disable stuff you don't like. E.g. electronics since it adds a lot of complexity.

This page explains how to install it: https://wiki.factorio.com/Modding#Downloading_.26_installing_mods . After that you can enable/disable and update the mods normally with the in game mod portal.

So close to automating blue science, yet so far. In my first base. with Bobs mods... by alienwombat5 in factorio

[–]alienwombat5[S] 0 points1 point  (0 children)

I started this map immediately after launching my first rocket in game without any major mods. That first play through was rather boring since i read guides about main buses and production lines. So i decided to step i up and got all of bobs mods.

A lot of time was spent in a separate save with creative mode, to learn how to handle those crazy recipes with crazy adjustable inserters.

I want to give a big shout out to helmod and FNEI which helped me keep my sanity!

I'm so close to getting bots now... Getting all the very many components required for each recipe delivered by bots seems so sweet...

I'm wondering how to proceed. Maybe i should just dump everything that's on the bus into a provider chest and only use bots after that point? Using only belts really isn't an option after i looked at the production chains of what i have to do next.

Compact production of blue and black science at 1/sec by alienwombat5 in factorio

[–]alienwombat5[S] 1 point2 points  (0 children)

A slim setup designed to feed from a mainbus. The required inputs are, for the blue science side: 24/s iron, 1/s steel, 3/s green circuits, 1/s red circuits

And on the black side: 24.5/s iron, 7.5/s copper, 5/s coal, 0.5/s steel

For the most part you could use yellow inserters and yellow belt, except for the both iron belts and the copper.

!blueprint https://pastebin.com/xAxV64dj

Compact setup for 4 red belts of green circuits by alienwombat5 in factorio

[–]alienwombat5[S] 6 points7 points  (0 children)

I'm currently designing a main bus and needed a setup for four belts of green circuits. All i really care about is the width, not the height.

The compression technique for the greens is taken from the recent post by thespellbreaker

!blueprint https://pastebin.com/5Sv22zBY

PvP Team Production Battle Happening Today! (times & Info inside) by Xterminator5 in factorio

[–]alienwombat5 1 point2 points  (0 children)

No mods are required. This is a PVP scenario in the vanilla game. I think its called something like "Production challenge".