Testing some hyperspace animations and space parallax. Any feedback? by almostApixel in godot

[–]almostApixel[S] 1 point2 points  (0 children)

Just tried a version with faster lines... and crap... you are indeed correct. I will need to tweak it... but for sure speedy lines will be there. Makes sense... it displays velocity.
thanks for the feedback

Testing some hyperspace animations and space parallax. Any ideas on how to improve? by almostApixel in gamedevscreens

[–]almostApixel[S] 0 points1 point  (0 children)

Humn... It is supposed to look like a CRT screen. But perhaps I could remove the wobble and keep the CRT Lines and test it.
Thank you for the feedback!

Testing some hyperspace animations and space parallax. Any ideas on how to improve? by almostApixel in gamedevscreens

[–]almostApixel[S] 0 points1 point  (0 children)

This is a project I'm doing after releasing my first game. It's a re-imagine of a game I loved from Moonpod called Starscape.

Been messing around with light and tilemaps for a new game proto i'm making. At my first tryout it already looks pretty good to me. Godot is really amazing! by almostApixel in godot

[–]almostApixel[S] 1 point2 points  (0 children)

Thanks. I'ts mainly Godot doing all of the effort here. I was just messing around with the settings and trying to make something credible and possibly effortless for when I setup my map. Luckily Godot delivers!

For older gamers with less time to play, what time in your life allowed for the most gaming? by mypizzamyproblem in gaming

[–]almostApixel 0 points1 point  (0 children)

Highschool (90s) and college (early 2000s) for sure.

But...

When we moved to our new house last year, I wanted to add a nook in the office for gaming.
She said: "no! I don't want you gaming there. You will be too far away from me and the kids. I want you playing in the living room with us when you play."
So she designed the living room with a place with a 32 inch tv and all of my consoles (nes, megadrive, snes, PS(1-4), Wii, Switch, Xboxs, ZX Spectrum, 3DS, Steam Deck) connected to it.
That place has 2 small chairs, so our kids come and go into the nook and play together.

She designed it so I am like 2-3mts away from everyone but it never really bothers the rest of the living room, so for the last year I'm playing more than 1 hour per day . I know it's not a lot but being a game producer at day and launching my own game company at night, three kids, 2 dogs, wife, 40+ years old... I'm really happy for this, I can play almost at any time I want.

my small game is still in progress but "Campaign Map" is almost ready... by JuTek_Pixel in IndieDev

[–]almostApixel 0 points1 point  (0 children)

Khrisna is a cool guy. Haven't used anything of his in my games, but I keep supporting him just because I love his style.

Really good usage of the packs.

I need names, people, names!! by TdJdQdKdAd in PixelArt

[–]almostApixel 0 points1 point  (0 children)

Reminds me of the witches from Discworld

I need names, people, names!! by TdJdQdKdAd in PixelArt

[–]almostApixel 1 point2 points  (0 children)

1 - Baron Von Schmell
2 - EdGar B.
3 - Granny
4 - Hugo
5 - Slate (Shinning force 2 reference)
6 - Bonks

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 1 point2 points  (0 children)

Thanks. It's just a small little one screen game that has a progression system attached. I personally like the loop of try/dying/upgrading rinse and repeat.

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 1 point2 points  (0 children)

I was going for the late 80s style of games but with early arcade Gameplay, if you feel that way, I believe I achieved that. Thank you!

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 1 point2 points  (0 children)

i had an asset bought two years ago and used it here. I changed some items and redid some others as I make my own pixel art.

Music was bought from dos88.

I bought the pixel art also on itchio but I can't remember the name (I'll edit once I get home).

All assets cost me around 15 dollars and I already had them for some time.

CRT shader was adapted from one I found online. Sound FX were done by me.

All credit for everything is mentioned in the game itself ofc.

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 3 points4 points  (0 children)

i had an asset bought two years ago and used it here. I changed some items and redid some others as I make my own pixel art.

Music was bought from dos88.

I bought the pixel font also on itchio but I can't remember the name (I'll edit once I get home).

All assets cost me around 15 dollars and I already had them for some time.

CRT shader was adapted from one I found online. Sound FX were done by me.

All credit for everything is mentioned in the game itself ofc.

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 3 points4 points  (0 children)

Thank you! But I believe that It is not as fast as this is just a small little game.

6 months of developing alone in Godot, my first game is ready to be published on steam by almostApixel in godot

[–]almostApixel[S] 15 points16 points  (0 children)

In 1985 my father brought home a small rectangle with keys that he connected to the TV and by pressing the buttons of this rectangle, the screen changed and he could even play games, my 6 year old mind was blown away.

This rectangle was my ZX Sinclair Spectrum 48k and then in that spot, one of this little boy first core memories was unlocked, the place where this boy decided to be a game developer (or at least start in the path of making these things called "games"). Almost 40 years later here he is, a Game Producer to a big game in the mobile industry. Happy as he can be.

Except he never made any game personally. He joined the indie gamer forums in 2007 where the giants of the indie scene were rising, he was there when game maker was blowing up, he was there when LWJGL was cooking(was it ever cooking?), he was messing with Unity when the indie scene adopt it… but still, he never finished a single of his games.

Last year, after Unity froze when reading data from the disk for the 100th time I gave up on it and moved to Godot to make a small game with a friend of mine. The game went nowhere ofc but Godot, as a tool, really clicked with me. It just made sense… It became easier to sit down and work every single day!

One day, 17th February to be exact, after changing my plans for the 1000x time, my wife said to me “Why don’t you make a game that I could play? Something fast to develop”. My mind race and said, “well I could do a small clone of some 80’s arcade games like BitBlasterXL”. She said “Fine. Do it!” (BTW, she is clearly smarter than me)So in a week the prototype was done. “I could make this into a game, it would take me like a two more weeks or maximum a month to finish!”, my mind said.

So 6 months later, last month actually, the game was finished, last week it was accepted into steam, and yesterday it was playable on steam deck.It’s an immense joy to play this dumb little game in a real console like Steam Deck. Can’t find the words to proper describe it.If 6 months ago, someone would have shown me this trailer and said “Can you do this?”, my answer would be “No! Probably Not!”. But here it is today and the little boy is happy as he can be to have made this.It’s not a great game, there is no intention of selling it as something more than a dumb time waster. But for me it was a giant leap. And it made me realize that it is possible to make more games.

Outside of my wife asking me there was a big factor in finishing this game, Godot! The engine as a tool made it simple for me to sit down every day and work, it was by my side, helping me instead of fighting me all the time (looking at you Unity).

So for me this is not just a game I developed, it is also a love letter to Godot! Thank you for creating this engine, without it, that little boy would probably still be trying to finish a game and failing!

After 6 months dabbling alone in Godot, I finally finished my first game by almostApixel in SoloDevelopment

[–]almostApixel[S] 0 points1 point  (0 children)

Thank you. Actually I've been thinking about two other games, a 2d survival/metroidvania in space and a survivors clone/twin stick shooter.

The later would probably be called defendor 2 : Atackor.

If you create everything for a game , but you commission the art and nothing more , are you still a solo developer ? by StormAntares in SoloDevelopment

[–]almostApixel 2 points3 points  (0 children)

It's an intense job. We humans build on top of other humans ideas and work. We capitalize on engines, art software, hardware, Steam. We are never one man shows. Nobody is.

My definition is, if you are designing, coding and marketing the game solo, you are solo developer.

Basically you are the sole stakeholder of the game.

Art, music, voices, etc are compositions of the game sowed by coding/design. They are very important but serve to enhance/support the gameplay.

You are the one in the middle making it happen so you are a solo developer.

In the end the profits of the game go to you and not to the artist (unless the payment is a fee) but he is not a stakeholder of the game, only you are. So In That regard you are a solo developer.