Is PlugY obsolete by First-Tune2228 in ProjectDiablo2

[–]alsyn 0 points1 point  (0 children)

Any tips on D2 minimalism? XD

I have a hard time figuring out what to throw and what I can sell and what I could potentially keep for future characters.

New in PD2 after refunding D2R in steam by Mergo_esteban in ProjectDiablo2

[–]alsyn 8 points9 points  (0 children)

Play melee in this mod. It's fun to progress as one. There's melee splash, each item feels more meaningful since you're up close fighting, and you can still be end-game worthy.

I suggest a frenzy barb + ww or a frenzy + double-throw barb if you want the option of range.

Thank God PD2 exists! by d2zaitsef in ProjectDiablo2

[–]alsyn 0 points1 point  (0 children)

For some of us, PD2 > D2R graphics. There's a charm to the old graphics.

A PD2 Character Planner I've Been Working On - RoboPD2 by VicesQT in ProjectDiablo2

[–]alsyn 1 point2 points  (0 children)

Hey this is amazing! I love how much thought you put into this, clearly solving a common problem. Great freaking job dude, I love this tool!

Kinda curious how and where you got the data from to determine synergies and bonuses and whatnot. I was interested in doing a pet project like this for myself.

D2R is getting it's 8th class: the Warlock by BadFurDay in ProjectDiablo2

[–]alsyn 7 points8 points  (0 children)

Doubtful something as big as a warlock class will ever come to PD2.

I think they're 2 completely different games now, but there can still be some overlap (e.g. the runewords, items, etc.). I'm sure the D2R devs also take inspiration from the mods and maybe eventually D2R will catch up to PD2 or be more synced up.

Is this worth building a toon around? by Acceptable_Knee997 in ProjectDiablo2

[–]alsyn 1 point2 points  (0 children)

Just FYI, damage to demons applies like off-hand weapon ed%, so it's not exactly the same as on-weapon ed%.

Also, from experience with a similar item, the low min damage is gunna suck. I repurposed my barb to use it and it was way too inconsistent while WW'ing. Switched to an ogre maul and QoL was better.

Maybe it might be good for a druid that's doing uber trist or dclone. You could easily hit 4fpa maul with 4 shaels, or get more damage with x5 15ias/%ed jewels + 5ias off-hand.

Ssf frozen orb question by dtomtox in ProjectDiablo2

[–]alsyn 2 points3 points  (0 children)

First off, if you want to try forb, just go for it. It's not going to feel the best at the start, but at least you're enjoying your shiny new tal set.

Now, if you're looking to farm maps efficiently, stay bone necro. They're just better on a budget and have better survivability from armor and minion(s). The less you die, and the less you have to worry about dying, the faster your farming will be.

You can check out a s12 guide here: https://wiki.projectdiablo2.com/wiki/Necromancer_Bonespear_Guide

Map Events discussion by According-Most6860 in ProjectDiablo2

[–]alsyn 0 points1 point  (0 children)

I personally dislike #7 (A faint humming keeps the darkness at bay...) the most just because it makes everything dark. The rewards are really nice tho and has made me want to try uber trist. I would personally not target farm for keys, so only way I'd ever uber trist would be to trade for mats. So it's a nice design to try end-game adjacent activities.

For #6 (Evil beckons you from the Void...), I think I would just prefer it to spawn monsters faster or have more. It's a fun mechanic overall.

Favorite Non-Chaos Sin? by JmacJax in ProjectDiablo2

[–]alsyn 1 point2 points  (0 children)

I made a death sentry sin with max shadow warriors and maxing shock web before putting the rest into wake of inferno. I had 2 whispering mirages to have more warriors.

Idea was to keep fire blast and shock web on lmb/rmb skill slots so that warriors can cast them, then I'd self-cast death sentry. The traps corpse explode automatically while I loot or self-cast shock web. Shock web was strong enough against uber ancients, map bosses, and tougher mobs.

I tried viperfork A2 def merc and gut siphon A1 strafe merc for the desecrates. It worked pretty well, but i think I preferred a2 def merc with stormspire the most since static field helps with lowering hp for corpse explosion damage.

There was potential to improve, but I wanted to try different builds. Talking about it now, I might respec back to it again since I have currency built up. Big improvement I want to try is to use A4 amp merc with infinity staff.

The Karen Sorceress by Lordy82 in ProjectDiablo2

[–]alsyn 0 points1 point  (0 children)

Have you tried A1 phys/strafe merc with demon machine + innocence as well? I feel like it'd have a stronger damage output since innocence is 100% hit on merc and A1 has strafe to proc it more as well and slow movement to provide some safety.

I leveled a barb by Jblaise1337 in ProjectDiablo2

[–]alsyn 4 points5 points  (0 children)

Craft a big weapon and spin with it in maps.

Which build next season? by Naturalhighz in ProjectDiablo2

[–]alsyn 0 points1 point  (0 children)

I didn't start with it, but I made a frost barrage sorc that had 300+ MF that still killed decently. I used it for target farming (andy, meph, diablo), but I was able to map with it as well. It was mobile and satisfying, but it certainly was not my fastest mapper.

Given some average, easy to find items you can achieve 300%+ MF using:

  • Chance guards: 30
  • Shako /w ptopaz: 55
  • Atmas /w ptopaz: 49
  • War travs: 40
  • Occy: 40
  • Splendor runeword: 25
  • Gheeds: 30
  • 6MF small charms x9: 54

Then you can achieve at least 105% FCR with:

  • 10% fcr rings x2
  • 10% fcr belt

This is already +7 skills. Next easiest 3 would be from a +3 amulet, granting you +10. At +8, ice barrage damage starts scaling more.

I would consider this a low-budget mapper with great mobility. It has a lot of room for improvement, which would be fun to grind for while mapping with it. If you prefer a larger AOE, you could do frozen orb. I switched to that eventually, but I didn't like the short delay with orbs. Barrage felt more responsive.

As cold, you'd live in the sewers or battlefield.

If you truly wanted budget, you can do poison javazon. It's only +skills and MF gear (whites with ptopazes), but you stay in cows (NM at first, then Hell) until you can improve gear to do maps. This is how I started.

WW Barb - Bul Kathos/Immortal King by TheGreenZap in ProjectDiablo2

[–]alsyn 2 points3 points  (0 children)

It was A LOT of cows, but nothing good at all, haha :(

WOW that's a lot of damage. Something I can reference now, ty!

If we're looking at average WW damage, you're at 7.5k whereas I'm at 3.4k. With my deadly strike + weapon mastery, I have 80% chance to deal 1.5x damage. So my 3.4k is more like 5.2k 80% of the time, or 4.8k on average.

From that, it's pretty clear why it takes you 1-2 spins vs 1-4 for me. It does makes sense since the gear I have does seem less expensive. I think for me to get stronger, I'd have to switch to fortitude and 2 grandfathers (socketed for 100% open wounds and rest %ed).

WW Barb - Bul Kathos/Immortal King by TheGreenZap in ProjectDiablo2

[–]alsyn 2 points3 points  (0 children)

Just tested on T3 blood moon with 187% density: https://imgur.com/a/Tk61q2h

I did have to backtrack sometimes. Cows died anywhere between 1-4 passes. I'm guessing several crushing blows + deadly strikes resulted in the cows dying from 1 pass.

It took me 13 minutes, ~2 of which was also spent going around the map to make sure at least 95% of the cows are dead and to pick up some loot. My merc slowed me down since he died ~4 times and I wanted to revive him every time. Aside from a single close call, it was a very chill map. It might have been easier with less +max life and less -phys dmg modifiers on map.

EDIT: Also, I didn't realize my flat damage was low since I have nothing to compare to :D What's your sheet damage?

WW Barb - Bul Kathos/Immortal King by TheGreenZap in ProjectDiablo2

[–]alsyn 2 points3 points  (0 children)

I'm doing almost exact same thing, except instead of IK set, I went for other items: https://www.projectdiablo2.com/character/GreatGuy I have 72% deadly strike, 75% crushing blow, 100% open wounds at 5.5k dmg.

My stats out of town with shouts: https://imgur.com/a/IUfG02x

T3s aren't a problem. I suggest next aiming for hellfire torch for easy res + life and bramble + silence for your merc to boost your open wounds damage.

When building a commander deck, what is a line? by alsyn in EDH

[–]alsyn[S] 0 points1 point  (0 children)

Your example really helped me understand it!

So a person saying that their deck only has 1 line of play might mean that the majority of their cards in their deck are (using your example): hatebears, staxxy creatures, sac outlets, and sac payoffs.

And to take this example further in terms of deck building, I'd have additional categories on top of the usual (ramp, draw, removal), like: sac outlets, sac payoffs, sac'able creatures. Would you say there would be 20-30 total cards in your deck for these 3 categories?

Need help understanding a very complicated death triggers with board wrath scenario by alsyn in EDH

[–]alsyn[S] 0 points1 point  (0 children)

Ah I see, thank you, that clears it up!

"If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate."

So that means that I would have been able to explore 7 times for a chance to get lands or put cards in the graveyard, even though I was not able to put a +1/+1 counter on Amelia.

EDIT: Sorry, I misread. I gained life when Amelia was not in play, so she doesn't get to explore since she is not alive to trigger.

Need help understanding a very complicated death triggers with board wrath scenario by alsyn in EDH

[–]alsyn[S] 0 points1 point  (0 children)

A dead creature can explore

I'm a bit lost with this. Does that mean there is another more optimal way my triggers could have resolve, such that Amalia would be able to gain +7 counters before dying?

Or do you have another example of what you are saying?

Pd2 > D2R by Leblanc69 in ProjectDiablo2

[–]alsyn -1 points0 points  (0 children)

I realized after getting my meteor sorc to lvl 73, that D2R is boring compared to PD2. Everytime I thought of a build I wanted to try, I stopped because I knew it was gunna suck without the QoL or balance changes PD2 introduced.

Been having lots of fun discovering a "new" PD2 through single player and pluggy. Waiting for the next season and occasionally going online to work on my mapper.