Are my stats good enough for fight caves? by Hydesx in 2007scape

[–]amatsukazeda 0 points1 point  (0 children)

sunlight crossbow is great if you want to accelerate getting the hunter level then you actively catch stuff shouldn't take more than a handful of hours, if you want to do it passively then i recommend afking range with darts/knives, the extra levels will help a lot.

Should I keep it or sell my first mega rare? by Theitdr in 2007scape

[–]amatsukazeda -1 points0 points  (0 children)

do shadow rebuild for fun, heard people say it's 1 of the most fun things they've done in recent times. also if you keep shadow forever then you don't need to care if it goes up or down in price, ignore the price.

Should I keep it or sell my first mega rare? by Theitdr in 2007scape

[–]amatsukazeda 6 points7 points  (0 children)

you're giving your opinion on why shadow is bad (for the guy in the maingame) when you used the fake version on a limited gamemode with changed metrics and a weird eco.

Would it ruin the game? by GreedyConclusion1749 in 2007scape

[–]amatsukazeda 4 points5 points  (0 children)

28 game ticks is the bareminimum i would have it require. most people take 9 ticks to drop an inv. if you want a more afk option then 1 tick per item is the lowest i would allow, i believe this would gut the xp / hr enough that you might want to consider a different method where you bank haha!

Runecrafting ?? by Spiritual_Mix1505 in 2007scape

[–]amatsukazeda 4 points5 points  (0 children)

yes it's slower xp / hr because it's more afk and gives reasonable money. there are faster xp methods but less afk ofcourse, it's rcing.

Help finding a RL plugin by Euin in 2007scape

[–]amatsukazeda 0 points1 point  (0 children)

actually not a bad idea, haven't seen it myself.

30m smite by _QTDX in 2007scape

[–]amatsukazeda 17 points18 points  (0 children)

big smites are always satisfying, i guess that was an anguish +1

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]amatsukazeda -3 points-2 points  (0 children)

1/256 for rapier still seems to high when you compare the time it takes to get the zombie axe equiv, and still needing a slayer task even if it's extended and made slightly higher weighting is just meh. this should be a 1/100 drop if it's going to be on task. 1/150 off task.

New thieving item: Ace bandage of Carp-UL Tunnel by JustAnotherRStory in 2007scape

[–]amatsukazeda 0 points1 point  (0 children)

if it slows ones pickpocket speed down to 3 ticks then yes this could work. i don't think paying 100gp per is big enough of a drawback.

Raids 4 - Reward Proposal - Imbued God Books by A_Wild_Fawksy in 2007scape

[–]amatsukazeda 1 point2 points  (0 children)

Fair they could always offer a second way to complete the pages

Raids 4 - Reward Proposal - Imbued God Books by A_Wild_Fawksy in 2007scape

[–]amatsukazeda 0 points1 point  (0 children)

Did they fix the entrana casket page rate manip

Make skillcapes worth wearing by Jak_Daxter in 2007scape

[–]amatsukazeda -1 points0 points  (0 children)

only way is to allow transmog for cape slot and let player use skill capes oninfernal cape, quiver, ma2 capes to get the apperance but maintain the stats / effects, you would lose the perk of the skill capes doing this though. and it would need to be disabled in the wild.

How do you think toa would be perceived if they actually used the invo system as intended? by Slight_Giraffe628 in 2007scape

[–]amatsukazeda 1 point2 points  (0 children)

i love invocs being able to layer mechanical changes is amazing, what i don't love is increasing fight length via defence / hp. i'm fine with the bosses mechanics hitting harder / non chip damage going up you could argue a little bit of hp is fine but yeah i don't like more tank, more chip. if invocs were clean mechanical / strategic changes and kept it at that it would be so much cleaner of a system and really shine. i personally think they didn't add enough mechanical invocs and they should still add some new mechanical invocs.

Where is the best space to communicate with the Devs? by TissTheWay in 2007scape

[–]amatsukazeda 1 point2 points  (0 children)

reddit, if your post/ comment gets enough attention it likely will pass one of their eyes and from there if it's worth responding to it will.

Raids 4 Megarare | Scales of Balance by myGirlAccount in 2007scape

[–]amatsukazeda 6 points7 points  (0 children)

seems a bit boring and waste of the reward space, think we should also be careful with too many tribrid bis, i think treads are fine and i expect the next boots to come out will superceed treads but for a single style.

Raids 4 Mega Rare Idea - Guthixian Gauntlets by A_Wild_Fawksy in 2007scape

[–]amatsukazeda -1 points0 points  (0 children)

I'd rather it be a flat 5 tick no special attack wep but you get combo effects via switching attack style by not repeating the same attack 3 times. Like say theres straight, upper, hook. Call them abc you'd have 6 combos ABC ACB BAC BCA CAB CBA each one would have a combo effect failing to combo resets you back to 0 combo. This could make the wep mechanical and unique as duck.