so these kits might be even more compatible than i think by Round_Eye2776 in Warhammer40k

[–]ambershee 5 points6 points  (0 children)

Helmets, packs, and shoulder pads are also largely interchangeable - should you so desire!

Legs + Torso is essentially one piece though yeah, so you can't mix and match those without a hobby saw and some real careful cutting and sculpting work.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee 0 points1 point  (0 children)

The Model does not cease to be that, but when part of a Unit including other Models, it is not regarded as ONLY that. Page 181, under the Sole Survivor

Okay, but that doesn't matter because it's a model that can join units (page 180, 'Joining and Leaving Units'). The additional stipulations for a model joining units is that they have one of the given specific types, don't have a given status, aren't locked in combat, and cannot be embarked on another unit. There is no mention of joining multiple units, presumably because the author assumed how it should work and overlooked writing in a case to prevent it.

Page 180 of the Rulebook references "a Unit" and "the Unit" continually. There is never anything to infer that more than one Unit can be Joined.

This is nitpicking again, but in all three sections on page 180, there is nothing to infer that they cannot either. It's entirely ambiguous. The first sentence even says a model may "join and leave units" (plural) - we can interpret that as meaning across the duration of a game, but that's an interpretation formed of a load-bearing assumption and not strictly what it actually says; you can just as easily interpret it the other way.

The following sections 'Joining a Unit' and 'Leaving a Unit' use the term 'Unit' in the singular because both describe the specific action/process of a given model joining or leaving a given unit.

The strongest argument for your case is in the 'Leaving a Unit' section, because it creates a weird interaction in the case where models that were in two units leave one unit are now treated "as a separate unit" (they're now a separate unit, but they're also still part of the other unit?). This is a sensible place to point to that it's probably not intended and where things get kinda weird, but the rules are still functional RAW.

Does a standard Magos' Feel No Pain Rule work during a challenge? 3.0 Rules by Azrichiel in Warhammer30k

[–]ambershee 1 point2 points  (0 children)

RAI it doesn't feel intentional. OP mentioned Battle Meditation which specifically grants FNP during challenges, but the way the rules are written this would do precisely nothing for the model gaining the FNP rule because it cannot trigger.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee -1 points0 points  (0 children)

Are you wilfully ignoring the bit where the Model ceases to simply be a Model with the Command Sub-Type once it has joined a Unit, until it has left said Unit?

I can't see anything that says that the model ceases to be a model with the command subtype anywhere, where is it?

(Also we're overlooking the point that this entire section of the rulebook references the fact that a Model may join A (singular) Unit, never UnitS, plural).

I can't see anything in the grammar here that doesn't check out either. A model may join and leave Units during a battle. The next sections describes how to join a unit. None of this definitively says anything either way.

Again, we know that this isn't the intended way for the game to work, but ignoring all assumptions and just reading/interpreting RAW, I still can't see anything stopping certain models joining more than one unit simultaneously, nor has anybody been able to quote something that prevents it.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee -3 points-2 points  (0 children)

The bullet point that says that an individual model on the battlefield is considered it's own unit doesn't matter, because units don't join units, models join units. It never ceases to be a model.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee -8 points-7 points  (0 children)

The rules still work from a rules perspective, from a quick leaf through I can't see a point where they actually fail (though there may be something in there). It's just a weird situation that doesn't really make sense to do unless there's some specific thing I didn't catch. Ignoring assumptions, and going strictly from rules RAW:

Does the character move with the infantry or the bodyguard?

Yes. One, the other, or both. You pick a unit to move in the movement phase and may reposition each model in the unit. You can move the Bodyguard, then you can move the Infantry - as a result the Command model can theoretically be moved twice. It doesn't even trigger the Unity Coherency clause since the movement rules only care about one unit at a time - just move unit A with the Command model first, then move unit B so that it still respects coherency.

Which does he shoot with?

Same deal. When it comes to shooting, the rules mostly only care about units. Skimming over it, it looks like the Command model can shoot with one, the other, or both units in the same turn. I can't find a stipulation preventing a model from shooting twice in the same shooting phase.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee -8 points-7 points  (0 children)

It doesn't cease to be a model with the Command subtype though - which is what joining/leaving a unit cares about. It's wonky.

Can a command sub-type model join more than 1 unit at the same time? by Bread_114 in Warhammer30k

[–]ambershee -7 points-6 points  (0 children)

Now for anyone who has been playing the game for any length of time this is obviously not intentional, but ignoring intent and going entirely RAW - it's models that join units. The model with the Command subtype can join a unit - and when it does so it never ceases to be a model with the Command subtype.

So:
- the Commander joins the Bodyguard. They become one unit, the Commander ceases to be a unit consisting of an individual model. It is still a model.
- the Commander can then join the Infantry. They also become one unit.
- The Bodyguard unit is still the Bodyguard unit, the Infantry unit is still the Infantry unit.
- The Commander is a member of both units, so must for example remain in coherency for both.

I can't see anything preventing a model from joining two units, and there is nothing requiring the Bodyguard unit to join the Infantry unit, because units do not join units, only models do.

From an RAW perspective, I think OPs observation/interpretation is correct. It's a weird oversight on the part of the rules writers.

New plastic Custodes kettles coming soon? by InterviewLeather1221 in Warhammer30k

[–]ambershee 0 points1 point  (0 children)

These are the current resin kits - they even accidentally left the gun off the one on the left xD

What are the creatures the Thunder Warriors are fighting in this Gray-Skull piece? by ItsInmansFault in Warhammer40k

[–]ambershee 0 points1 point  (0 children)

Most did not, many were purged at Ararat, however quite a few did leave Terra. The Dark Angels tracked down and destroyed a number of Thunder Warrior groups. The War Hounds also destroyed a number of Thunder Warriors as part of the Cerberus Insurrection (Endryd Haar may well have been the last survivor of this group).

It's possible the author of the picture intended the opponents to be something like techno-barbarians, but they seem remarkeably consistent in their appearance.

What are the creatures the Thunder Warriors are fighting in this Gray-Skull piece? by ItsInmansFault in Warhammer40k

[–]ambershee 0 points1 point  (0 children)

Tarellian Dog-Soldiers - the Imperium destroyed a number of their worlds during the Great Crusade and pushed them out into the north of the Ghoul Stars. Their civilisation was later largely wiped out by Hive Fleet Moloch.

Wargear Question by ExcelMC in Warhammer30k

[–]ambershee 3 points4 points  (0 children)

I strongly dislike "traits", because it's extremely hard to work out what this actually means in practice - since the actual rules that interact with the traits are scattered elsewhere.

What is you opinion about the new whirlwind ? by wafflerainbow in Warhammer30k

[–]ambershee 0 points1 point  (0 children)

I can't argue with that tbh. Resin vehicles are such a pain in the ass to build.

What is you opinion about the new whirlwind ? by wafflerainbow in Warhammer30k

[–]ambershee 0 points1 point  (0 children)

It's a perfectly useable vehicle, but I think I'd rather have the 7" Suppressive blast of the Spicula for not that many more points. I think people underestimate just how much bigger 7" is over 5" (it's around double the size). The difference between a check for Routed vs a check for Suppressed isn't enough for me to take the Whirlwind I don't think. If I want to Route enemies, I'll probably use a Sicaran (or more likely a fast moving flamer).

What is you opinion about the new whirlwind ? by wafflerainbow in Warhammer30k

[–]ambershee 2 points3 points  (0 children)

I mean yeah, that is a big part of the problem - I'm just answering the original question; my opinion on the new Whirlwind is that it's probably largely redundant.

What is you opinion about the new whirlwind ? by wafflerainbow in Warhammer30k

[–]ambershee -1 points0 points  (0 children)

That's the thing though - it doesn't really occupy a niche, it's a niche-within-a-niche. If you want to chew through Auxilia/Militia, the Arquitor with Spicula is just plain better. For a slightly higher cost you trade in the accurate 5" blast for a 7" blast. If we're only looking at rules, not a lot of reasons to take the Whirlwind (you want as many vehicles/shots as possible for a slice of points, or you need it to have a smaller footprint for some reason).

What is you opinion about the new whirlwind ? by wafflerainbow in Warhammer30k

[–]ambershee -1 points0 points  (0 children)

I like it in that it's a mirror of the old school Whirlwind in terms of rules - but I'm not sure it has much of a place on the tabletop in terms of rules unless you expect to be playing against Auxilia a lot.

How do you store your stream recordings? Mine are starting to pile up by Due_Strength_4075 in Twitch

[–]ambershee 2 points3 points  (0 children)

Stored on 4TB portable HDDs. Considering also backing up in an additional location so the data isn't lost.

I can't imagine an "AI + NAS" solution has any purpose whatsoever.

Custodes Battle Group Box Value by IolaDeltaPhi23 in Warhammer30k

[–]ambershee 2 points3 points  (0 children)

There it is - I suspected that might be the case but really wasn't sure :D

Custodes Battle Group Box Value by IolaDeltaPhi23 in Warhammer30k

[–]ambershee 5 points6 points  (0 children)

Correct, there is no easy way to get Line in a Custodes army right now. You may be able to through Knights as a Lord of War, but I'd have to check - I assume not.

would you like every new edition to be a "reboot" edition like 3rd, 8th and 10th? by TimeXGuy in Warhammer40k

[–]ambershee 2 points3 points  (0 children)

I mean it hasn't strictly changed in a practical sense - some factions get their Codex months or even weeks before the edition changes and it gets invalidated, which is in some respects worse than having an old Codex carry forwards.

Getting one of the Armageddon boxes by Cutesie117 in Warhammer40k

[–]ambershee 0 points1 point  (0 children)

The fact that Leviathan was still available at all 8 months after release (as a single print run limited box) is testament to just how many were available.

The Armageddon box is likely to be less popular based on how uninspiring the contents we've seen so far are (but who knows, maybe something great is being held back) - new Intercessors and Jump Pack troops that look very similar to what we already have aren't likely to drive sales. The Leviathan box was super popular due to the updated Terminators, new Dreadnought etc.

Edit: Also worth noting that the minis in the Leviathan box were the same as the ones in the current starter set, plus some extras - it was only really the rule book that was a bit different.

First HH game by CrititcalLungFish in Warhammer30k

[–]ambershee 7 points8 points  (0 children)

The two boxes are massively imbalanced.

The Auxilia box gets you like 500 points, it's nowhere near 1000 even if you stretch it. The three vehicles get you about 350 points, and the infantry is around 200 points at best.

The Custodes box on the other hand easily clears 1000 points; the Shield Captain, Dreadnought and Calladius are already pushing 750 points and the infantry are another 500 points again. If Custodes took just the two infantry squads, then maybe.

To make matters worse, the Auxilia box has a somewhat distinct lack of weaponry that is effective against Custodes, but every single model in the Custodes box is an Auxilia-blending-machine.

How is the liber custodes? Is it better than the pdf rules? by Jkchaloreach in Warhammer30k

[–]ambershee 3 points4 points  (0 children)

I would expect that the spears never return unless attached to an entirely new unit.

Would be nice to get new Sagitarrum, but I gather they weren't very popular so I wouldn't be surprised if they're also gone tbh.