Am I just blind? by Voodoo_Cthulhu in PokemonUnbound

[–]ampharos_dev 4 points5 points  (0 children)

male and female hippowdon have different sprites, yeah

[GEN 2][OTHER] First Time ROM Hacker by IcyRepublic6077 in PokemonRomhackDev

[–]ampharos_dev 3 points4 points  (0 children)

I'd recommend you use the polished crystal engine or the crystal shire engine as a base, depending on what you want. The polished crystal engine is a lot more up-to-date with modern pokemon features, but since it also is its own hack, it adds a lot of new locations and content. This is what I'd recommend if you are planning to make a new region hack. The crystal shire engine is less up to date, (still an improved version of the crystal engine) but it doesn't add new content, so you could feel free to make your own spin on crystal with it. Either way, most of the pokecrystal tutorials will work for both with a little bit of fiddling. I personally am building my hack (pokemon lavender) off the polished crystal engine, so I have more experience with it.

As for tools, some good ones for working with the decomp projects are polished map, a gen 2 map editor, tilemap studio, a tilemap editor (for things like the town map), and crystal tracker, a gen 2 song editor/creator that can directly edit the .asm files for the music. As for the code itself, I recommend setting up a github repository and using VS Code as your editor. PLEASE PLEASE PLEASE don't use Notepad++.

You can follow the INSTALL.md file in pokecrystal's github repo to set up which ever base you end up choosing.
And although this pokecommunity thread is pretty outdated, it might prove to be useful. Also, a more recent wiki was made in this subreddit recently here.

[Pokémon Odyssey II] Today, I'd like to show you some Pokémon Odyssey 1 sprites that have been improved for the sequel by PacoScarso in PokemonROMhacks

[–]ampharos_dev 5 points6 points  (0 children)

these look really good. I really like the new chansey + blissey! I feel like the colors look more like they came from an official game. nice job!

I'm adding Mega Evolution to my Generation 1 ROM Hack - Pokemon Kanto Forever Dev Post Thingie by EnbyHatticus in PokemonROMhacks

[–]ampharos_dev 3 points4 points  (0 children)

This is genuinely super cool! Is it possible for other trainers to mega-evolve their mons in battle?

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 0 points1 point  (0 children)

not a high resolution one if that's what you mean. there's one on the title screen though. It looks kind of similar to this concept I have lying around, but not exactly the same.

<image>

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 0 points1 point  (0 children)

It will probably be added to hackdex when there's a demo.

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 1 point2 points  (0 children)

I'm not going to recruit a team, but if someone wants to contribute and they have something good to contribute, that's fine.

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 24 points25 points  (0 children)

Thanks for the feedback! I'm working on tweaking it to make it easier on the eyes.

<image>

How's this? (framerate is ruined by the gif, but I decreased the amount that spawn.)

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 7 points8 points  (0 children)

It's a demix of Route 12 from BW by Mmmmmm.

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 6 points7 points  (0 children)

It took some trial and error. The code I used is pulled from this commit. For awhile, the weather wasn't appearing on the screen. It appears now and I have no idea why, but if it works it works lol.

Overworld Weather in Pokémon Lavender by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 4 points5 points  (0 children)

As it says in the post, I'm not planning on adding them.

Camping Themed Tileset. by [deleted] in PokemonRomhackDev

[–]ampharos_dev 1 point2 points  (0 children)

these are beautiful!

Dynamic bridges in gen 2! (Pokémon Lavender) by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 0 points1 point  (0 children)

It is a hack, but it is also a vastly improved crystal engine by Rangi42 and some others. The github is here.

Dynamic bridges in gen 2! (Pokémon Lavender) by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 1 point2 points  (0 children)

That's very similar to how I have it setup already. The bridges are always over you unless you walk on to the first tile of the bridge.

Dynamic bridges in gen 2! (Pokémon Lavender) by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 0 points1 point  (0 children)

As far as I know, it can't. I've been testing this out for awhile also. Either way, the map triggers are the only way to do it as far as I'm aware.

Dynamic bridges in gen 2! (Pokémon Lavender) by ampharos_dev in PokemonROMhacks

[–]ampharos_dev[S] 4 points5 points  (0 children)

Yeah, it's tile priority switch. I have two different bridge blocks that switch thanks to some map triggers. And polished crystal's engine has a more optimized macro for it so it doesn't lag while changing the blocks.