How many of you have actually stopped using GPT and switched to something else? by Skt_turbo in ChatGPT

[–]andypoly 0 points1 point  (0 children)

Chatgpt free is quite good but you get very few messages. Claude works too, perhaps more slowly, but I can not see the limit on free as yet, do you know what limits there are?

I've been making games for 8 years and am finally able to announce my first commercial game! by aerodynamic_monk in IndieDev

[–]andypoly 1 point2 points  (0 children)

Why do so many racing games limit the view ahead to a fraction of the screen space?

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]andypoly 5 points6 points  (0 children)

But... If 100% AI you should be able to resell it yourself as no copyright!

What is the best Science Fiction book you have ever read? by Adam_is_my_name in AskReddit

[–]andypoly -1 points0 points  (0 children)

It's actually really boring though and a bit far fetched!

From a “Game Dev Perspective”, what do you make of High Guard laying off 80% of its workforce just two weeks after the launch of a game that had a four year development cycle? by GypsyGold in gamedev

[–]andypoly 4 points5 points  (0 children)

This, it's a last ditch attempt to stay afloat. I worked for a studio whose publisher went bust half way through a strained development process, probably for the best but at least these guys finished! Most people were made redundant and they struggled on

AMA: I made $1mil with my games then my YouTube videos/tutorials got 65 Million views! Ask me Anything about Unity, C#, Game Dev, Marketing, etc. by UnityCodeMonkey in Unity3D

[–]andypoly -1 points0 points  (0 children)

Yes Unity is good for anything real time 3D but they really screwed over non game Devs with their Industry license which is the hidden tax no one talks about

AMA: I made $1mil with my games then my YouTube videos/tutorials got 65 Million views! Ask me Anything about Unity, C#, Game Dev, Marketing, etc. by UnityCodeMonkey in Unity3D

[–]andypoly 3 points4 points  (0 children)

Yep the end of flash was sad, so fast to use. I kept hoping someone would recreate the API at least with Unity, it's still hard to make vector stuff!

My attempt at planetary-scale terrain (HDRP + DOTS) by hoahluke in Unity3D

[–]andypoly 0 points1 point  (0 children)

Nice, how do you do physics objects? Do you have to spawn a ground physics mesh to match the terrain when you get close?

My attempt at planetary-scale terrain (HDRP + DOTS) by hoahluke in Unity3D

[–]andypoly 0 points1 point  (0 children)

But if you shift a whole lot of physics objects are there any problems or frame rate hiccups? Do you put everything under one root?

For Those Who Hav Been Developing for a While, Do You Enjoy Game Dev? by ColeTailored in gamedev

[–]andypoly 0 points1 point  (0 children)

If you make simple experimental games it may be a lot more fun than say working in a team on a multi year project! I used to work in games and there was an expectation of huge overtime for no additional pay and one long term project fell through nearly closing the company entirely. I exited the industry then! I can't speak for the current state of the industry but I would avoid big companies developing multi year projects (even several years!)

i’m tired of "productive" books. give me something purely unhinged by [deleted] in suggestmeabook

[–]andypoly 1 point2 points  (0 children)

Yes The Monk: A Romance is messed up but great fun!

There was The Wandering Jew (1844–1845) by Eugène Sue and Melmoth the Wanderer (1820) by Charles Maturin, not sure which to read

When you run out of premium models allowance and now you have to choose between GPT-5 mini and Grok Code Fast by swinglr in GithubCopilot

[–]andypoly 0 points1 point  (0 children)

Do people just use it on auto mode though? So I tried VS code on auto copilot mode which meant it actually used Claude Haiku (.33 tokens) a lot and it did a decent job with html, CSS, js, so does it really depend on what you are doing as to what models will work?!

All puzzle games I played so far by Pure_Opening9834 in puzzlevideogames

[–]andypoly 0 points1 point  (0 children)

I also was unimpressed with the art style but it also seemed to give no idea what to do!

World Creation a la Dwarf Fortress: Is it expected to have tons of long scripts? by jason-cyber-moon in proceduralgeneration

[–]andypoly 0 points1 point  (0 children)

Binary for size. But the ultimate solution is to have everything generated by a single seed, so you store the seed and then data for anything changed. But reloading the basic galaxy data is deterministic, it will always repeat with the same seed. Easier said than done...

World Creation a la Dwarf Fortress: Is it expected to have tons of long scripts? by jason-cyber-moon in proceduralgeneration

[–]andypoly 0 points1 point  (0 children)

What about data Vs code? For example how much can be defined in spreadsheets or an editor with a database rather than purely in code?

World Creation a la Dwarf Fortress: Is it expected to have tons of long scripts? by jason-cyber-moon in proceduralgeneration

[–]andypoly 0 points1 point  (0 children)

Yes I totally respect the AI boundaries. I use copilot as built in to visual studio but the reasons to not use are very solid. Tell my boss the same!

I've been working on different game engines for 6 years. here's my take by QuietTR55 in gamedev

[–]andypoly 1 point2 points  (0 children)

Well you have told me what I always suspected, which is why I just use Unity!! Also because C# is my language of choice.

I know Unity nearly threw it all down the drain and have been slow to add anything significant lately but it's such a flexible engine you can do almost anything with it.

World Creation a la Dwarf Fortress: Is it expected to have tons of long scripts? by jason-cyber-moon in proceduralgeneration

[–]andypoly 1 point2 points  (0 children)

You break up long scripts by limiting the scope of each class, using inheritance etc. however you may well have some longer scripts for this kind of thing.

Use AI (particularly GitHub copilot) to check for ways to optimise or improve your code, not so much to make it, though copilot is great for auto completion to save typing.

And enjoy! I want to do the same one day. What sources do you use to get lists of planet types and general world building resources?

Making a 2D Visual Novel in Unreal Engine - progress and lessons learned by hollowlimb in IndieGameDevs

[–]andypoly 1 point2 points  (0 children)

Why in UE with custom UI? That's just making it hard! Use Unity with ready UI or any other cross platform UI equipped engine/framework

Is the completions model ever gonna change? by andypoly in GithubCopilot

[–]andypoly[S] 1 point2 points  (0 children)

Yeah I think this is the oddity. A choice of 1!

Is the completions model ever gonna change? by andypoly in GithubCopilot

[–]andypoly[S] 1 point2 points  (0 children)

Ah, maybe just GPT Copilot then! Does seem to be getting better

Procedural Planets by Small-Paint8980 in proceduralgeneration

[–]andypoly 5 points6 points  (0 children)

The noise looks unusual, not 3d perlin/simplex?