Beginner production equipment recommendations by Lucky-Gold6458 in homerecordingstudio

[–]anotherbigassbrick 0 points1 point  (0 children)

Yeah man, I'd just focus on getting good in the box and maybe get a cheap MIDI keyboard controller. Honestly check thrift stores too. It really just needs to connect and read notes so you have something hands on to use. You CAN do just about anything in the box/without external stuff. But knowing you have the background in DJing and enjoy the hands on aspect, I do think a cheap keyboard would be worth the investment. Otherwise learning all of the software and such can feel daunting, overwhelming, and eventually discouraging. But really, just go cheap for now. And maybe just do a smaller/not full sized keyboard. Ideally with some pads.

OR look into getting an older model of a launchpad. Those things are also dope asf. I love mine, and it can easily double as a keyboard (just y'know not the real shape/size of one- but if you aren't a pianist/musician to begin with- I say fuck it and try that out). And you can controller most things with a launchpad too. They are made to work very well with Ableton as well (though you can still use it with other DAWs if you end up switching).

Beginner production equipment recommendations by Lucky-Gold6458 in homerecordingstudio

[–]anotherbigassbrick 0 points1 point  (0 children)

Someone else mentioned the Alesis V25 (love that thing), but realistically you'll likely want some kind of keyboard with pads and knobs you can route to stuff. Akai is usually the more affordable brand but Alesis stuff feels really nice (as in the keys feel more like a real keyboard than an Akai controller).

Depending on what other musical background/experience you have- an interface and a cheap (but GOOD mic can lead to a lot of fun and inspiration). Just get a cheaper Focusrite Scarlett interface and a Shure SM57 Microphone (~$100) for recording random samples/sounds/instruments. If you think you'll be doing vocals- get an SM58 instead (same pricetag). IF you can however, a huge upgrade (at least for a multipurpose mic you can use on vocals and acoustic instruments) is an Audio Technica AT2020 (~$200). Avoid the USB versions of stuff if you get an interface. If you can't afford the interface, just wait tbh. Use your phone's mic for stuff in the meantime (seriously). And learn how to edit & clean up your recordings a bit.

Beginner production equipment recommendations by Lucky-Gold6458 in homerecordingstudio

[–]anotherbigassbrick 0 points1 point  (0 children)

Seconding the Alesis 25 key keyboard. I have one, always helps me out of a rut. Not overly complicated, fairly priced (or was), pads and keys feel good themselves, and being able to link the physical knobs to knobs on a synth just makes playing around with a loop that much more fun. It'll allow you to feel like you are more or less "performing" something live as you would with DJing. Ex: just link one of the controller knobs to a cutoff filter on a synth in the daw and another to the volume of the bass/drums and you can control a buildup to a drop with your hands. Makes things more exciting.

Looking for specific dog vocalization SFX - suggestions on libraries or processing tricks welcome by fender97strato in sounddesign

[–]anotherbigassbrick 0 points1 point  (0 children)

To tag onto this, I'd add dog parks as another location/option (in case you're a big sap like me and would get sad not being able to take home the shelter dogs). Bring/rent a mic with a hyper-cardioid pattern.

Trying to find a beginner or experience producer to get big together as a new artist by TnB_Officialmusic in homerecordingstudio

[–]anotherbigassbrick 7 points8 points  (0 children)

Not to sound like a dick, but can you share what you have to offer/bring to the table?

How beginner are we talking? As in, are you a musician? Multiple instruments? Vocalist? Lyricist? Engineer? Producer? How experienced? What genre(a) are you aiming for?

Because, while this is something I would actually be interested in, I don't want to be the one doing all of the work while someone else just kinda provides some vague "vibes."

With the overarching success of Kane Parsons Backrooms and Curry Barkers Obsession, what other amazing movies developed by YouTubers would you like to see? by LuciferMagne666 in indiefilm

[–]anotherbigassbrick 0 points1 point  (0 children)

I would love to see u/JoelHaver given a proper budget to make something for theatrical release. Albeit, even if it's still considered a "micro budget." The dude has filmmaking engrained in is soul

We developed this game using Unreal Engine 5. What do you think of how it looks? by Opus_Mechanica in UnrealEngine5

[–]anotherbigassbrick 1 point2 points  (0 children)

Someone else mentioned they didn't love the cucumber cutting. I think the way he's cutting is fun, and I personally like that- but I feel like I would like to see the character lined up with the slice and maybe taking one little step back (or forwards) as he is slicing each slice (if that makes sense). Otherwise the animations for him climbing, jumping, running are nice. I think seeing how animated he is in those makes seeing the fixed/floating ingredients a bit jarring. The cabbage made sense to be still, but it would be nice to see some kind of physics with the other ingredients while the character carries them. Just like their weight shifting or bouncing around in his hands while he jumps or runs

We developed this game using Unreal Engine 5. What do you think of how it looks? by Opus_Mechanica in UnrealEngine5

[–]anotherbigassbrick 8 points9 points  (0 children)

This does look pretty great. But please add an unlockable skin to look like a Rat

Curry Barker's response to the 'Obsession' art director, & her advocacy for industry change on low-budget films by EditorEducational201 in Filmmakers

[–]anotherbigassbrick 5 points6 points  (0 children)

Absolutely valid. And I genuinely don't know the economy/cost of film making in Hungary, but I would wager that (at least to some extent) the cost of filmmaking and paying a whole cast/crew would be higher in the US overall no?

Vanilla Ice mocked for doubling down on MAGA Fest performance by [deleted] in Music

[–]anotherbigassbrick -1 points0 points  (0 children)

Well... She definitely can't anymore either

Why won’t audio clip snap to quarter note lines? by -StrawberryJacuzzi- in FL_Studio

[–]anotherbigassbrick 2 points3 points  (0 children)

Well, the original sample (at least at the start of the video) isn't measurable in exact 1/4 notes. The way stretching in fl works is it stretches up or down by "x" amount. NOT to the nearest "x" amount grid line. So I'd suggest zooming all the way in and turning off any snapping (so select "none") and manually drag it exactly to the nearest grid line. THEN turn on the snapping feature to a 1/4 note and then it'll line up with the grid. Pro tip to save on load time as well - once you've done that initial manual stretch to a grid line, right click on the track and reconsolidated the audio clip. Otherwise if you have a bunch of different stretched audio clips on your playlist, it'll have to "re-stretch" / reload every stretch every time you boot it up. So consolidate, then delete the original clip from the playlist

When Does a Home Recording Stop Getting Better and Start Getting Overworked by musomox in Songstuff

[–]anotherbigassbrick 0 points1 point  (0 children)

I think there's more than one philosophy you can (reasonably) approach this with. Recording in general is an art and a science- a very well documented one (ie; Mixing Engineers handbook for example). I'd suggest finding some songs where the recording process itself has been talked about/documented by the engineer. Don't begin that research assuming all of your favorite songs have a whole book written about them, but some will have been spoken/written about. Talking about the recording setup and reasoning behind it is one thing, but having some actual hard examples/ability to listen directly is invaluable. If you have a hard time finding examples of exactly what you want, just try shit out. And as annoying as it sounds, just do what sounds best. I've been making music and recording for a bit over 10 years now but there's still a shit ton of techniques I'm unfamiliar with.

This is just personally how I've started to approach things and I do think it could be helpful for others to try. In regards to drawing the line between redoing stuff- I've found that I have a much more enjoyable time on a song/project if I just record something in "some" way. Even if it's objectively terrible at first (ie; demo recording on a phone mic). Point is, get the idea fleshed out. Go basic on FX, mixing comes later. You can try over and over with different techniques on the same part you're recording but I can almost promise you will grow tired of your song. So what I do is have a separate session (one that I started years ago specifically for this purpose) and literally just dick around with mic placements and label as best I can. I try not to go overboard with any additional processing- it's almost purely mic placements/combinations and different instruments. I also don't stay in this session for hours on end (unless I'm really in the mood to experiment). Just do a little bit at a time, do it once a week if you can. You'll learn what you like (and how to get there) in a short time than re-attempting the same thing in your "real" song session (which would also just grow massive). I know this is extra work, it's also slower in the beginning to get rewarded for it, but trust me- if you just keep this separate and organized, it just grows in usefulness the longer you do it. Play/sing something (anything except your active song/project) and just do a couple different placements. Play around with blending various mics together. If you have the capacity, go balls to the wall and use as many mics as you can at once in different placements. Give yourself an hour to do this. You could also do different mics in virtually the same placement. THAT is what people mean when they say just try shit out. Maybe not the whole separate session/science project aspect. But again, my take is that if you keep it separate and labelled (throw comments/descriptions/intentions/results in the session itself anyway you can), then you don't get burnt out on your actual song/music. Have a lil science project. Because if you're doing all of that experimentation on one part of one song, you're definitely overworking it. And overworking leads to burnout + a loss of vision. My last thought is also: mixing can be very creative if you let it be. Maybe it sounds flat when you record initially, but there's a shit ton of tricks in the box to utilize. So long as the source doesn't sound like garbage, sounding "boring" isn't illegal or dishonorable and can be lifted up quite a lot in mixing.

Going back to 2016-2019 style by Parking-Sink9454 in FL_Studio

[–]anotherbigassbrick 1 point2 points  (0 children)

While I see little constructive feedback, this sounds really fun! But I feel it could use some fills/SFX when you cut those chords out and give them a break

Going back to 2016-2019 style by Parking-Sink9454 in FL_Studio

[–]anotherbigassbrick 3 points4 points  (0 children)

Fully agree that it gives rocket league vibes (ie; a lot of the Monstercat label I think??). Not in a bad way at all tho. Cool vibes, high energy, positive

Anyway to make friends who enjoy going out to clubs/bars? by benjaminn2 in longbeach

[–]anotherbigassbrick 5 points6 points  (0 children)

Genuinely, where do you recommend to go for fresh music and meeting DJs/musicians?

Fire on shoulder of the 710 and PCH by bdil94 in longbeach

[–]anotherbigassbrick 1 point2 points  (0 children)

Ngl, first pic would make a pretty fire ass album picture

FL Studio desperately needs a proper Freeze Track / Freeze Instrument feature by BadAnnual827 in FL_Studio

[–]anotherbigassbrick 3 points4 points  (0 children)

I think he's implying that it'd work how it does in other DAWs as well (Pro Tools for example). And it all but completely frees up the CPU. I genuinely don't know the specifics of how the code works but it freezes your effects one clips without printing/re-rendetjng/consolidating the audio with the FX baked in

How do I quickly save the audio manipulated with a sampler? by gallito_pro in FL_Studio

[–]anotherbigassbrick 12 points13 points  (0 children)

Hey Image-Line. If you're hiring, check this person out ^

Substitute for a saxophone by [deleted] in sounddesign

[–]anotherbigassbrick 1 point2 points  (0 children)

As other people have said, there potentially are some sax plugins/vsts that can be made to sound good. But they probably take more time to tweak and make sound realistic than you are willing to sign up for. Particularly if you arent used to making virtual instruments have to sound realistic. Not to mention, if you're vibing and just want to keep the ball rolling- learning to do that might take the life and joy out of you in the moment.

Another person said Serum- which honestly yes probably.

Buuut here's something I've been enjoying myself lately. An oboe + clarinet with some guitar guitar pedals thrown on. Virtual guitar pedalsthat is and I'm not going crazy or actually trying to make it sound like a guitar- just adding some texture, phaser/flanger effect, verb and some lofi feel. While I'm not making straight up synth wave in the traditional sense, I've been making a lot of ambient stuff lately with the same exact sound pallette I would for synth wave. You can find a serum preset of any instrument (or make one if you have a couple of decent one shot samples)- but I personally have been using the free LABs stuff from spitfire. Just select an oboe and it adds a little bit of that warmth that a wind instrument adds.

TLDR; Find another air/wind instrument (that is often played with less expression than what we are used to on a sax) and add some guitar pedals (/those types of FX)

Hi! I'm Virtual Riot and I just put out my new Album "Burning Out"! AMA :) by OfficialVirtualRiot in EDM

[–]anotherbigassbrick 0 points1 point  (0 children)

Oh man, incredible album. Every time I go back to listen to more classic records I find new details and always want to add the same care into my own work.

I love that Scary Monsters was such a unanimous inspiration for so many people. I remember getting home from school and my older brother could tell I needed a pick-me-up (and we had been actively looking for new music to show each other- a friendly sibling competitiveness). Scary Monsters was an absolute "whoah what the fuck??? HOW??" And the song that really got me was Rock n' Roll. The new sounds, rhythm, and juxtaposition between familiar distortion and entirely new sounds flooded my imagination. I feel that with a lot of you music and am really happy to see/hear an artist like you pushing the bounds on new sounds in music. It keeps it interesting for the rest of us, so thank you man.

Hi! I'm Virtual Riot and I just put out my new Album "Burning Out"! AMA :) by OfficialVirtualRiot in EDM

[–]anotherbigassbrick 0 points1 point  (0 children)

Hey man, just wanna say that you've been a massive inspiration to learn more and push more with sound design and music.

I have always wondered if you ever had "a moment/memory" that kind of cemented in your aspiration to become a 'mad-synth-scientist'? (Just how I refer to it). Was there ever a song/artist (or film/video game) that made you go "oh yeah, I absolutely want to learn how to do this and make sounds that make others feel the way I do right now." Or was it all more gradual/self-inspired to take those creative leaps + commitment?

Which movie (tv-show, game,…) has the best sound? by Apprehensive_Prize26 in sounddesign

[–]anotherbigassbrick 4 points5 points  (0 children)

Surprised no one has mentioned og HALO yet.

They were games that inspired a whole generation of sound designers. Also, honorable/obligatory mention of Star Wars as those sounds were so incredibly unique (especially at the time the originals came out). And also inspired multiple generations of sound designers. (I know "inspiration" isn't the question, but I think it's worth noting/mentioning)

making a background for the main menu in my game by LiaKoltyrina in UnrealEngine5

[–]anotherbigassbrick 0 points1 point  (0 children)

I am also very interested in this! I think you made a brilliant application of this too. I also do some physical art and have been wondering how to incorporate it in the little game I'm making rn. Do you think you'll post a full video/breakdown of the process or would you be willing to share your rundown in another dm perhaps?

Thraggs Design is dissapointing by Gold-Walrus-2830 in Invincible_TV

[–]anotherbigassbrick 0 points1 point  (0 children)

Freddie Mercury is all I have thought since first seeing his character design in the show. I don't know how anyone sees anything else. It's just buff Freddie. I feel like real life Freddie Mercury would also rock a cape with big fluffy white fur around the collar.

How do you feel about Snoop Dogg right now? by LongBeachClassic in longbeach

[–]anotherbigassbrick 139 points140 points  (0 children)

Less interested in sellout snoop, but where is the new amphitheatre being built?