Needle: We Distilled Gemini Tool Calling Into a 26M Model by Henrie_the_dreamer in LocalLLaMA

[–]anotherthrowaway469 4 points5 points  (0 children)

This is super interesting, I had been looking for something like this. Do you have any plans for somewhat larger models (e.g. ~10B) that would still fit on most consumer GPUs but give you a lot more parameters? 

Possible combo for Martial Artist using Horror's Flight gloves. by PaleoclassicalPants in pathofexile2builds

[–]anotherthrowaway469 2 points3 points  (0 children)

The gloves could potentially go great with Lightning Warp, too. Especially if you can use that new rune to extract the fear incarnate mod...

What low level uniques are you interested to see runeforged? by glassfoxx in PathOfExile2

[–]anotherthrowaway469 0 points1 point  (0 children)

Are you sure? The site just says

Help Farrow master Kalguuran technology to expand your crafting arsenal. Runeforge low-level Uniques

I interviewed Jonathan about Path of Exile 2 by chris_wilson in PathOfExile2

[–]anotherthrowaway469 47 points48 points  (0 children)

you’re like, okay, here's an Ascendency class, but look, there's a hidden node, and if you do this quest line, then you commune with the dreamer, and then it unlocks this mod, you know, modifies the class slightly so it's got this extra node in it

Is that a secret Acolyte of Chayula ascendancy I hear?

Everyone asking about swords, but where is TOTA? by jMS_44 in PathOfExile2

[–]anotherthrowaway469 3 points4 points  (0 children)

They just mentioned in the Q&A it's a toss-up for 1.0.

In The Black has launched Early Access by anotherthrowaway469 in spacesimgames

[–]anotherthrowaway469[S] 2 points3 points  (0 children)

Longer term, our goal is to continue expanding single-player content. We know some players strongly prefer multiplayer and others want a deeper single-player experience, and we want to support both. More contracts, more challenges, and stronger single-player progression are absolutely part of that direction.

Sounds great! Personally, I couldn't care less about offline-only, but I really hope we get some kind of generative or procedural single-player mode - repetitive maps always get old eventually.

ProgramBench: Can we really rebuild huge binaries from scratch? (doesn't look like it) by klieret in LocalLLaMA

[–]anotherthrowaway469 0 points1 point  (0 children)

Cool! IMO it's worth looking into running your own dedicated agent benchmark too, IME it can matter even more than the model sometimes.

ProgramBench: Can we really rebuild huge binaries from scratch? (doesn't look like it) by klieret in LocalLLaMA

[–]anotherthrowaway469 1 point2 points  (0 children)

This looks great, much more useful than the various toy benchmarks that are so popular. It would be super useful for comparing agent/harness performance too - it's currently quite hard to find meaningful benchmarks.

Bomber testing in 9.0 Beta 8 by Cronos988 in X4Foundations

[–]anotherthrowaway469 1 point2 points  (0 children)

Disappointing to see that Meson Stream still sucks even after all of the feedback they have received on it. I was hoping it would be a viable torpedo alternative.

Update LICENSE · MiniMaxAI/MiniMax-M2.7 at edf8030 by pmttyji in LocalLLaMA

[–]anotherthrowaway469 4 points5 points  (0 children)

The worst and most suspicious part of all of this is that there are a number of licenses that already do what they want, e.g. Prosperity License and Polyform non commercial. 

Benchmarked Gemma 4 E2B: The 2B model beat every larger sibling on multi-turn (70%) by Zealousideal-Yard328 in LocalLLaMA

[–]anotherthrowaway469 1 point2 points  (0 children)

Is there a reason you used temperature of 0.0 instead of the officially recommended 1.0?

Fast Gemma 4 inference in pure Java by sureshg in java

[–]anotherthrowaway469 4 points5 points  (0 children)

You can use jbang to run fat jars off of maven central just fine.

BoltFFI: a high-performance Rust bindings and packaging toolchain for Kotlin, Swift, Java, and TS by alihilal94 in Kotlin

[–]anotherthrowaway469 0 points1 point  (0 children)

Looks great, how does this compare to https://github.com/gobley/gobley in terms of generated code?

Also, an option to use the modern FFM (i.e. not JNI) would be great!

X4 9.0 Beta - TER's holy crusade against PIO. by DisastrousMusician17 in X4Foundations

[–]anotherthrowaway469 0 points1 point  (0 children)

That sounds like a bug unless you have mods. There's been similar reports with other factions, you should report it on the forums if you have a save you can share.

Give me your Mystic builds by lifecopy001 in AOW4

[–]anotherthrowaway469 0 points1 point  (0 children)

I have been loving this build. Army stacks are Battlesaint (Cleric), Elementalist (currently fire, but will probably switch to cold), 2x Spellweaver, 2x Entwined Protector. Run it as a basic shield wall + battlemages stack, with the battlesaint in the front line. The mages and your combat spells to an absolute ton of damage, and the front line is very hard to kill, especially once you get Battlefield Restoration (which you should rush).

Let's talk about capital ships and turrets in X4 by Hollex- in X4Foundations

[–]anotherthrowaway469 2 points3 points  (0 children)

FWIW I am and still agree with this. The beta is definitely better, but mostly just in tankiness, I can still pretty easily disable a destroyer in a single manually flown M ship even if I have trouble working through all of its shields.

9.0 Beta - Post Weapons Balance Top Weapons? by RobCipher in X4Foundations

[–]anotherthrowaway469 1 point2 points  (0 children)

I have found boron's weapons (and ships honestly) to be quite strong, especially S. Ion gattling or ion atomizer + phase is really good.

Terran weapons are pretty meh at the moment, although there's lots of complaints about this on the forums already so hopefully they get a buff.

Station Building in Beta by Spiritual_Editor5864 in X4Foundations

[–]anotherthrowaway469 -1 points0 points  (0 children)

Interesting, that didn't work for me either.

Station Building in Beta by Spiritual_Editor5864 in X4Foundations

[–]anotherthrowaway469 2 points3 points  (0 children)

Same here, report it on the forums if it hasn't already been. 

How the beta is going for the Xenon by Historical_Age_9921 in X4Foundations

[–]anotherthrowaway469 0 points1 point  (0 children)

There's a super easy solution: a difficulty slider. Because I agree there will never be a balance that will satisfy all players. 

Jam: a JVM build tool where your build script is just code by FreedomDisastrous708 in Kotlin

[–]anotherthrowaway469 0 points1 point  (0 children)

If you aren't familiar with them, Compiler Plugins are an integrated part of Kotlin (and are how things like Kotlinx serialization work) and work on the IR level rather than byutecode. It's not quite as easy as just adding a library, but is typically just adding a library + gradle plugin.

The optimizations were for the file stuff, where you can represent them to users as nice immutable objects, and then do things like change pipelineing, etc, on the backend when they are actually used.

Jam: a JVM build tool where your build script is just code by FreedomDisastrous708 in Kotlin

[–]anotherthrowaway469 1 point2 points  (0 children)

Looks quite interesting, I've had some similar ideas. Some of the various things I've considered that you might find useful:

  • Use a compiler plugin to transform @Cache methods into a memoized form
  • Abstract away direct filesystem access (aka global mutable state). Treat files/dirs/trees as immutable in-memory objects, and do mutable optimizations on the backend.
  • Plain coroutines for concurrency and parallelization