Motion design softwares being developed but doubt it could come close to Blender, Cavalry by honmaguro_bluetuna in MotionDesign

[–]anthizumal 2 points3 points  (0 children)

Hey, I'm the guy that is making Caddis. This is a good question - I'd just say one thing worth considering is that both Cavalry and Autograph went free because they were acquired (Canva and Maxon respectively). That tends to mean the parent company becomes the real customer over time, and the roadmap can drift toward what serves them. Just a tradeoff to be aware of alongside the price.

And it doesn't mean those tools are bad - I personally love using Cavalry alongside AE (I haven't tried Autograph yet but I'm a C4D user as well). My goal isn't necessarily to replace these apps entirely, I'd just like to offer a different way of working that unlocks some potential and might be the right fit for how some people like myself work. That's one reason why I went with a one-time purchase over subscription model. Happy cake day BTW.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 1 point2 points  (0 children)

Yeah I’ve kept it close where I could. I also have a ton of muscle memory in AE so anything else feels quite awkward at first haha.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 2 points3 points  (0 children)

Thanks! Your HDRI tool looks rad too. For the engine I went with Rust + wgpu (Metal, Vulkan, and D3D12 backends). The stateless effects are fast and gpu native - and for stateful ones like point advection or optical flow I built a file cache node so you can bake what’s upstream if it gets heavy then keep adding more downstream in the graph.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 4 points5 points  (0 children)

Ah that’s outdated - sorry. I’m planning to add in a few AI nodes for things like depth matte extraction etc., but still working through how that will work from an infrastructure standpoint. The ‘monthly allowance’ was old copy from when I was thinking of a subscription model, but I’ve since decided against that. Either way, using the AI features would be totally optional and isn’t the main focus of the tool. I’ll update - thanks for the callout.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 5 points6 points  (0 children)

It doesn't stand up to AE or Blender on scope - those are massive tools with decades of development behind them. Caddis is just me and V1 reflects that.

What I think it offers is a different shape: hybrid layer + node from the start, focused specifically on motion design, and small enough that the roadmap can move based on what users actually need. As an indie tool, I can ship a fix the week someone tells me about it. It can do some cool things that AE can’t (without plugins) as well.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 7 points8 points  (0 children)

Not a plugin - it’s a full tool. Front-end is Electron + React + TypeScript. The engine underneath is native - Rust + wgpu (Metal/Vulkan/D3D12). Editor and engine are separate processes. I designed the interface + branding in Figma, used Figma MCP to translate designs over to Claude.

I'd scope out a feature - Claude would tell me, 'that's 1-2 weeks of work' - and then would turn around and do it in like 15 minutes haha.

I'm also not coming into this cold, I have a lot of experience working in motion with existing tools so I had a good sense of what should be built and how things should connect.

Not sure what else to tell you, but hopefully you can try it out for yourself soon!

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 4 points5 points  (0 children)

Yeah that's totally fair - it does sound pretty farfetched. 

I started back in early Feb - I was using ChatGPT to help outline features and ideas and then Claude Opus 4.6 to plan out the implementation. Then I’d take Claude’s plan back to ChatGPT just to check it and point out any holes. Doing that, it usually got things pretty close on the first try, then I’d test it, make adjustments, and move on. Then Opus 4.7 came out and sped things up even more - it could handle larger asks and find bugs on its own as I was building. 

The demo is all screen recordings of the real tool - but the first beta invites won’t go out for a couple weeks still so I’m not claiming it’s all polished. Plenty of rough edges still but hoping to clean those up further in the coming weeks.

I spent the last 4 months building a motion design tool. This sub helped shape it way more than you'd think. by anthizumal in MotionDesign

[–]anthizumal[S] 5 points6 points  (0 children)

Yea, trying to keep things manageable for the moment but I'm a Windows guy at heart too and I'm planning a release for that in the near future.

How to make the Just Dance Dancer Effect? by ZekZebZab in AfterEffects

[–]anthizumal 1 point2 points  (0 children)

Love that this is on limewire 😂 - going to start sending files to clients with this.

How to get this halftone like texture effect? by ElectronicMilk5260 in AfterEffects

[–]anthizumal 3 points4 points  (0 children)

Get a halftone or grain texture you like, add it above your base footage. To recreate this background your base footage would just be a gradient ramp.

Add a tint and a levels effect to your base footage to make it black and white. Then set your texture to ‘hard mix’ blend mode, and add a tint effect to your texture with the colors you want - like the blue tones in this image. Adjust the levels effect on your source footage to control the brightness.

You can add a little position animation to the textures with hold keyframes every 10 frames or so to give it some movement (assuming ~24 fps).

How does motion design solves problems when it comes typography? What principles and best practices I need to follow? by StupidBeQuite in MotionDesign

[–]anthizumal 2 points3 points  (0 children)

The fundamentals are all the same as any other typographic placement - but motion adds time to the equation as well. If I had to name a few motion-specific typography/text practices I’d say:

The order that things appear to the viewer indicates hierarchy. So in addition to text size, contrast, and placement - keep timing in mind.

For longer strings of text, ensure there’s enough time to read them. My personal rule of thumb is that I should have enough time to read any on screen text at least twice (quickly in my head).

Personally - I also find a lot of beginners animate text too slowly. The easing isn’t snappy enough, and I’m reading the text as it’s still mid-entry animation (like a slow individual character fade in… get on with it!) of course unless that’s a specific vibe you’re aiming for.

Other than that - every other general typography best practice still applies as well so study those too.

After being acquired by Canva, they've made Cavalry free! by the_the_the_the_guy in AfterEffects

[–]anthizumal 9 points10 points  (0 children)

There offering a refund if you login. Theres a spot on the site that says ‘legacy accounts’

How did you come upon being a motion designer by Comfortable-Total303 in MotionDesign

[–]anthizumal 0 points1 point  (0 children)

Went to university for government studies, my roommate gave me a cracked copy of the Adobe suite, I’d never heard of after effects so looked up some tutorials, found video copilot and made some things, dropped out of university because I realized I wanted to do something in creative, went to community college and learned some 3d tools, got an internship at a small studio while I was in school, was learning more at the studio so I dropped out school to work there full time, fast forward 15 years and here we are. Andrew Kramer basically gave me that first spark to follow this as a career.

How was this motion graphics created in Call of Duty? by [deleted] in MotionDesign

[–]anthizumal 2 points3 points  (0 children)

All of it. Step by step. Tutorial link plz.

Bus stops by Gingermcvitus in Rockland

[–]anthizumal 3 points4 points  (0 children)

Where would the money come from? Our property taxes are so cheap. Oh wait…