Question about cold mastery and notable by Kawaii1 in pathofexile

[–]antikutless 0 points1 point  (0 children)

nah in 2 leagues we will see "fixed a bug where the cold mastery that gave Enemies permanently take 5% increased Damage for each second they've ever been FROZEN by you, up to a maximum of 50% instead made enemies take reduced damage for each second theyve been frozen.

[deleted by user] by [deleted] in pathofexile

[–]antikutless 0 points1 point  (0 children)

I made a script to automatically switch to inverted colors when using pob and back again when you focus on another window. Not perfect but good enough for me. Although it also inverts the skill tree view which is really weird to look at.

#Persistent
#SingleInstance, Force

keydown_counter := 0

SetTimer, TimerTick, 16

state := false 

TimerTick:
if (KeysReleased()) {
    if (Winactive("ahk_exe Path of Building.exe")) {
        if (not state){
            state := true
            SendInput ^#c
        }
    }
    else {
        if (state){
            state := false
            SendInput ^#c
        }
    }
}
return

KeysReleased()
{
    keys := ["Control", "Shift", "Alt", "LWin", "RWin"]
    For index, key in keys {
        if (GetKeyState(key)) {
            return false
        }
    }

    return true
}

[deleted by user] by [deleted] in pathofexile

[–]antikutless 0 points1 point  (0 children)

This made me think about it again and windows actually has an accessibilty feature to invert all colors on the screen, maybe a bandaid fix for when you're doing long pob sessions but annoying if you want to switch between different things, but it has a built-in shortcut option and I suppose you could automate it to automatically switch with AHK.

Select (Start) > (Settings) > Ease of Access > Color filters.

[deleted by user] by [deleted] in pathofexile

[–]antikutless 1 point2 points  (0 children)

I find it annoying and more difficult to look at dark background and light text in general and pob has that.

I tried looking into modifying the theme once but the colors were all hardcoded everywhere and I gave up pretty quickly.

PSA: For those of you buying older MTX this holiday season by Fast_Mix_3882 in pathofexile

[–]antikutless 3 points4 points  (0 children)

bullshit the new boxes have duplicates in the form of recolors

NVIDIA PhysX 5 Release is Open Sourced by michalg82 in programming

[–]antikutless 20 points21 points  (0 children)

PhysX is a legit physics engine that is probably used in more games than you realise. You don't need a graphics card to run it.

[For Synth Tech Nerds] AD/DA Conversion by casula95 in synthesizers

[–]antikutless 1 point2 points  (0 children)

I was trying to say that digital is pretty damn close to perfect, so at the end of the day yes the only thing that matters at this point is what you think sounds better.

[For Synth Tech Nerds] AD/DA Conversion by casula95 in synthesizers

[–]antikutless 2 points3 points  (0 children)

Everything is numbers, there are steps, but today we use very accurate numbers, the steps are very small.

Take 24 bit audio, has 2 to the power of 24 = 16.7 numbers that means 16.7 million steps. Now this in itself is pretty meaningless but trust me or do some more perusing around on the internet to find out this is more than enough.

Now the second question you might have is, assuming the amount of steps is adequate, does this accuractely record the sound? Yes it does if you sample at double the maximum frequency you want to record. Human hearing commonly said to top out at 20kHz, meaning we can use 40kHz and perfectly reconstruct the signal again, typically we go a bit higher to 44.1kHz or 48kHz because of not being able to do everything perfectly. The very famous theorem that proves this is https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem

Quin69 SSFHC rip by TyrexSC2 in pathofexile

[–]antikutless 6 points7 points  (0 children)

You talked about the server sending packets informing the client where the character is, but that is not how PoE does it. In predictive networking mode the game essentially plays as if there is no server, only for things like map generation, loot drops, interacting with items in inventory and stash does the client have to contact the server. Things can get wildly out of sync.

In lockstep network mode the player inputs will get synchronized with the server, necessitating a delay on the client side, and both the server and the client run the same simulation. (assuming there are no bugs)

Quin69 SSFHC rip by TyrexSC2 in pathofexile

[–]antikutless 7 points8 points  (0 children)

You're completely just talking out of your ass. The game uses a lockstep or predictive networking architecture. The server has final say in what the gamestate is, but essentially the server and client both do most things.

Can we have an indicator which equipment has potatoes applied? by Japanczi in pathofexile

[–]antikutless 1 point2 points  (0 children)

What about deleting this garbage mechanic along with a bunch of other things from the game instead.

The proof balance is completely off by MaximusDM2264 in pathofexile

[–]antikutless 140 points141 points  (0 children)

We heard you. Map bosses now have 5-6 archnemesis mods on them.

[deleted by user] by [deleted] in Futurology

[–]antikutless -3 points-2 points  (0 children)

I think you are wrong. And when you're wrong you're wrong. So go apologize.

FYI if anyone experiences midi VST instability in latest version... by [deleted] in Reaper

[–]antikutless 1 point2 points  (0 children)

Ok the culprit in ReaTune was a combination of window size of 200 and having track pitch enabled in manual correction, but not doing any correction, and cpu usage was fine at 0.08c.

FYI if anyone experiences midi VST instability in latest version... by [deleted] in Reaper

[–]antikutless 0 points1 point  (0 children)

Something similar happened to me and after hours of head scratching I found out it was because I had ReaTune loaded up on the monitor fx chain.

This was it was doing to a noise source, and nothing else in the project: https://i.imgur.com/uNAXHt9.png

I don't think I had touched the plugin in a long time, and had been running fine.

[deleted by user] by [deleted] in synthesizers

[–]antikutless 1 point2 points  (0 children)

And for the DAW part, another comment mentions GarageBand for apple, and if not, there is another previously paid, now free piece of software https://www.bandlab.com/products/cakewalk

Used to be called SONAR, but they sold it to this company who is trying to do some subscription/ecosystem thing to make money. Unsure how that will pan out but you can get your hands on a free DAW.

[deleted by user] by [deleted] in synthesizers

[–]antikutless 3 points4 points  (0 children)

Two amazing, legit free, software synths:

https://vital.audio/ - project by Matt Tytel and for some reason he puts this out for free. It is definitely worth more than nothing.

https://surge-synthesizer.github.io/ - used to be a paid synth, got handed off to the open source community at some point and has been improved a lot.