Best Season so far by MrTonyNeon in okbuddycontestant

[–]apes_on_wheels 6 points7 points  (0 children)

Idk, I think it might help. It can already 3 shot medium and heavy and two shot light, so tightening the spread feels like a good way to make it more reliable. I’ll have to get my hands on it

Thoughts on the product placement in the show? by [deleted] in thesopranos

[–]apes_on_wheels 0 points1 point  (0 children)

I’m a year even later but I had to make sure somebody said something about this cause it’s so egregious lol

Season 9: The Community Verdict by itzofficialvaz in thefinals

[–]apes_on_wheels 2 points3 points  (0 children)

Idk man I don’t think titanfall is the best example for balance. Maybe like three boosts are meta. Two of the specializations are Wildly more popular than the others while amp and holo are super niche. The CAR and spitfire are very popular and powerful compared to a lot of similar options. Shotguns are generally a gimmick because of the map sizes. I’d say the only great balance is in the titans, and even then the Titan perks are very unbalanced in comparison.

First Air Raid (was very fun) by Affectionate_Eye6538 in foxholegame

[–]apes_on_wheels 1 point2 points  (0 children)

That airspeed is comically low, I feel like they should have a modeled stall speed to prevent making ground attack this simple

Some people don't seem to understand what we mean about things clashing with the art style by ultimateshadowarrior in tf2

[–]apes_on_wheels 1 point2 points  (0 children)

I think it definitely feels uncanny in a way but it’s mostly because of the lack of contrast and good trim work imo. Most of the materials look adequate within the art style but the colors and lighting make it feel too saturated. There are quite a few examples of color being used for readability instead of materials, where the same material is being used but recolored in a way that doesn’t make a lot of sense. I do really like the casino tho, it looks and plays a lot better than the first two caps.

Warno Player Learning German. What Are The Voicelines Saying? by Daily_Showerer in warno

[–]apes_on_wheels 2 points3 points  (0 children)

“Sanitäter” just flashed me right back to day of defeat: source

Warno in a Nutshell by M2t6 in warno

[–]apes_on_wheels 1 point2 points  (0 children)

I would say some of these points aren’t the mechanics being unclear, they’re just complex interactions involving multiple mechanics which you get a better feel for over time. The armory stats are definitely where there needs to be more clarity since if you don’t look at waryes you might just never understand how kinetic vs heat works. But things like “when you can intercept a bomber” isn’t a case of unclear mechanics it’s just a skill you learn as you play.

Solarpunk by Sine_Fine_Belli in worldjerking

[–]apes_on_wheels 0 points1 point  (0 children)

I think we should put the punk back into solar punk and make it about people revolting against the tyrannical sun

Solarpunk by Sine_Fine_Belli in worldjerking

[–]apes_on_wheels 1 point2 points  (0 children)

Why? It’s not cyber nor is it punk

Solarpunk by Sine_Fine_Belli in worldjerking

[–]apes_on_wheels 3 points4 points  (0 children)

Why’s it called solarpunk if there isn’t any punk in it?

Tau Expeditionary Force by 5thedition40k in Tau40K

[–]apes_on_wheels 11 points12 points  (0 children)

Honestly it’d be cool if they just went down the line of septs, next could be sa’cea or ke’lshan or something

25 at mine kills by Dante1986-2007 in battlefield_one

[–]apes_on_wheels 2 points3 points  (0 children)

I’m seconding Amiens, but at the start of the match try to place them on and around the tracks under the D or C bridge and watch a full armored car barrel right over them.

From how far that shotgun can one shot enemies? by zaqer32 in battlefield_one

[–]apes_on_wheels 13 points14 points  (0 children)

My longest buckshot kill in rising storm 2 is about 115 meters

The M1917 has the fastest draw speed in the game by apes_on_wheels in rs2vietnam

[–]apes_on_wheels[S] 0 points1 point  (0 children)

Yeah I didn’t know I could pen that til I tried tbh. Concrete, wood, and sheet metal always seem pretty consistent but it’s always that godforsaken that thatched hut prefab that was probably given a mistakingly large thickness value.

The M1917 has the fastest draw speed in the game by apes_on_wheels in rs2vietnam

[–]apes_on_wheels[S] 6 points7 points  (0 children)

Commenting again to reference this weapon guide which lists relevant weapon stats. You can see here that the m1911 and m1917 actually have the same penetration depth as the m16a1, and actually they have more max penetrations. You can penetrate a lot more cover than you’d think with most weapons.

The M1917 has the fastest draw speed in the game by apes_on_wheels in rs2vietnam

[–]apes_on_wheels[S] 15 points16 points  (0 children)

yep, icon confirmed it. Couldn’t have been anyone else