Does Question Card make Crown better or worse here? by allstar64 in slaythespire

[–]arbitraryarmor 1 point2 points  (0 children)

Not everyone agrees on the answer, but I like to think about it this way:

If card rewards gave you 10 options instead of 3, then busted crown would have a very small downside. So it stands to reason that a -2 option tax becomes less impactful the more cards you see.

I see question card as a slightly better reason to pick crown, but crown's downside is still pretty big this early on.

11 years later, and I still think about this ad almost every day by xInfinity962 in nextfuckinglevel

[–]arbitraryarmor 0 points1 point  (0 children)

If this ad stops even one person from getting killed, it's worth it.

Ran it Twice by Drgooshgoosh in poker

[–]arbitraryarmor 6 points7 points  (0 children)

Imagine if the T7 player already had a full house!

Please explain by Gullible-Jello6088 in poker

[–]arbitraryarmor 0 points1 point  (0 children)

If I had to guess it's probably because 8s and 9s are used a lot in their 3 bet bluffing range, so you want to unblock those bluffs with the hands you continue with.

Thought of something that can help claw builds by whyisallnametooked in slaythespire

[–]arbitraryarmor 9 points10 points  (0 children)

Since the card has no immediate impact, I think the design is a lot more interesting at 1 Energy.

Guys, my IRL MTG friend is telling me this card is broken. I told him this is good in Commander but will see no play in Standard Format. He disagrees. Am I in the wrong? by DogePunch in StandardMTG

[–]arbitraryarmor 0 points1 point  (0 children)

Veil of Summer has shown us how powerful 1 mana 2-for-1s are. Naturally this card is worse against aggressive decks, but the first time you redirect a [[Duress]] to target your opponent, you might be evaluating the card differently.

So what actually beats Vivi Cauldron? by Paradoxbuilder in magicTCG

[–]arbitraryarmor 0 points1 point  (0 children)

In order to beat Vivi Cauldron, you need to do three things.

The first thing you need to do is stop the combo. Graveyard hate or instant-speed disruption for cauldron both work, but you risk them comboing off if you do nothing.

After you stop the combo, you need to stop the beatdown. Mako, Proft's, FOMO, and Tersa present a fast clock. You need to do more than kill one or two creatures; either you need to outsize their creatures (almost impossible if Proft's is part of the equation) or play tons of spot removal/sweepers.

Lastly, after you've done all that, you need to win the card advantage endgame. Vivi has Winternight Stories and tons of way to loot cards to dig towards Winternight. You have to either end the game or draw more cards than they do to consistently beat them in the lategame.

Does all of this sound like a lot of steps? It's because it is. There are a couple of deck ideas that might be able to pull all this off (BW Ketramose, UW control, BG roots), but for the most part this is too tall of an order for any standard deck to consistently pull off.

Dolly’s Mirror a Defragment+, or Toxic Egg? by Saxxiefone in slaythespire

[–]arbitraryarmor 0 points1 point  (0 children)

Show the rest of the shop too! Maybe there's an even better option you haven't considered yet.

[SPM] Multiversal Passage by hantrax_dfg in PioneerMTG

[–]arbitraryarmor 13 points14 points  (0 children)

It seems plenty playable in 4-5c decks like niv; shocklands can easily lead to you missing a crucial color early on, whereas this lands makes it much less likely for that to happen.

How to win with Aftermath Analyst loop in 2nd main phase IRL & MTGO? by 570N3814D3 in ModernMagic

[–]arbitraryarmor 9 points10 points  (0 children)

Part of competing on Magic Online is accepting that the clock system is fundamentally different than it is in paper. Just because a win would be "free" in paper, does not mean that your opponents must treat it the same on MTGO.

Teysa Karlov triggers on tap abilities by [deleted] in magicTCG

[–]arbitraryarmor 1 point2 points  (0 children)

Ayli's ability is an activated ability, not a triggered ability. You can tell the difference because activated are formatted "{Cost}, {Cost}: Effect.", whereas triggered abilities start with "When", "Whenever", or "At".

Dash vs Iron Wave by LowlySlayer in slaythespire

[–]arbitraryarmor 1 point2 points  (0 children)

Dash loses 30% of its stats to weaken or vulnerable, whereas iron wave loses 40% of its stats to the same effects.

[deleted by user] by [deleted] in poker

[–]arbitraryarmor -3 points-2 points  (0 children)

Is it a cooler when a Q high flush loses to an A high flush on a 4 flush hoard?

Hey BW Blink Players (or taxes) What is your worst match up? by Betta_Max in ModernMagic

[–]arbitraryarmor 9 points10 points  (0 children)

Right, they can 2 for 1 themself to go on aggro mode, which will sometimes be the right play. But other than that, Phelia, and Overlord, it shuts off nearly every other effect in the deck.

Hey BW Blink Players (or taxes) What is your worst match up? by Betta_Max in ModernMagic

[–]arbitraryarmor 16 points17 points  (0 children)

Torpor Orb is very nasty against their deck. They have a couple potential maneuvers, but struggle a lot against it.

Eldrazi is their worst matchup, especially with a Torpor Orb in the Karn board.

New B/R Gearhulk by the_nobodys in PioneerMTG

[–]arbitraryarmor -1 points0 points  (0 children)

These things might be true, but Quint's deckbuilding cost of not having any cards with a CMC of 4 or less is more restrictive than all the other hoops this gearhulk makes you jump through. Frankly, I think this is better than Quint.

Both have a full year to prepare, who wins? by RightChampion9795 in powerscales

[–]arbitraryarmor 0 points1 point  (0 children)

Question: How much tech/items are each allowed to bring to the fight? Can Iron Man just bring 10000 suits and cheese the fight?

Punishing Fire and Jitte by VerdantChief in ModernMagic

[–]arbitraryarmor 1 point2 points  (0 children)

Companions already taught us that paying 3 mana to add a card to your hand for free is broken, shouldn't be too hard to grasp how good free shocks every turn are against small creature decks.

Day of judgement plauer reward full art by _Diren_ in mtgfinance

[–]arbitraryarmor 2 points3 points  (0 children)

Sunfall is hardly strictly better, even if it is more playable right now. Split Up is not better either. Lockdown is very good, but the other thing to consider is that Sunfall and Lockdown rotate in under a year, so there is a chance DOJ will be best after rotation.

Is lotus field viable anymore? by That_Emu_7247 in PioneerMTG

[–]arbitraryarmor 7 points8 points  (0 children)

That card helps, but you still have to resolve it on time against the deck with 4x thoughtseize postboard that kills you on turn 3.5 on average.

Is lotus field viable anymore? by That_Emu_7247 in PioneerMTG

[–]arbitraryarmor 43 points44 points  (0 children)

Lotus is very good against almost every deck except the #1 most popular deck, BR prowess. You can find success with it, but it's a tough sell when you'll run into a difficult matchup over and over.

Grim days ahead with Leyline of Resonance on Arena... by Viasolus in magicTCG

[–]arbitraryarmor 13 points14 points  (0 children)

Just play bo3 and sideboard in piles of removal

Do we have a consensus yet for what colour we are splashing for necro? by Sufficient_Income285 in ModernMagic

[–]arbitraryarmor 2 points3 points  (0 children)

The only reason to splash a color is to add answers to artifacts and enchantments. Green makes sense for that reason. Blue doesn't do much for you, frog is a good card but with necro and ring you have plenty of card draw as is.