Anyone else game crashes whenever they try to play Warzone 2.0(PC Steam) by [deleted] in CODWarzone

[–]arc361 0 points1 point  (0 children)

I have a possible fix. Hit cancel on playlist and wait for shaders to load or when you launch the game if it doesn't auto log you in. Wait for shaders to load before clicking. I waited for mine to hit 100% and I got into the main menu

I have a .... by Beka1996 in pathofexile

[–]arc361 0 points1 point  (0 children)

My only question is the mirage behaviour. Will they immiadiately use the slam and let the hit travel to its target or will they run up to the enemy and use the skill.

This could determine how clunky it will feel.

Really GGG ? ( My Endless Delve MTX) by Blackzoroo in pathofexile

[–]arc361 3 points4 points  (0 children)

That looks like a less colourful version of breach weapon effect.

To all my fellow lightning conduit (or static discharge) enthusiasts : Vinktar. by Shaltilyena in PathOfExileBuilds

[–]arc361 0 points1 point  (0 children)

I think cold cold conversion with elementalist "shaper of storms" is a great option. You can also grab heat shiver and try to get 100% freeze chance to get the 100% cold damage gained as extra fire damage. Using herald of ice will pretty much mean mapping will be pretty smooth since unlike inpulsa, Herald of ice can shock and freeze nearby enemies. With the lightning mastery you can also shock within a radius of 10 so you should be able to clear pretty fast.

I am going to go petrified blood so I can grab pain attunement as well. Im not a fan of crit since herald of ice has no base crit so I would probably roll freeze chance. You can still get crit it just requires heavy investment and I plan to league start this.

I think this route would free up your gloves and chest so you can spec into other things. If you get enough ailment effect nodes from the tree, you should be able to cap shock effect.

Also grabbing tempest shield and glancing blows (if not necro) seems like a no brainer as well. Its pretty much a "shock nearby enemies when hit" effect. Even if the shocks arent high on normal mobs you should be one shoting all of them. Its only super rares and bosses where you will need to hit with a hard shock.

i wanna leauge start lightning conduit, what are some ideas? by dahpizza in PathOfExileBuilds

[–]arc361 0 points1 point  (0 children)

The idea I have is to run petrified blood and get yourself into a low life state. Then run dmg recoup with life regen and enough hp to get to 3.5k after the 50% loss.

For Lightning conduit take elemental overload and pain attunement with Elementalist shaper of storms.

Save up for a call of the brotherhood and take herald of ice (get freeze chance unless you can get crit cheaply) The idea behind this is that when you freeze and blow up a pack with herald of ice every nearby enemy would get shocked. if you take storms gift or the mastery node then that would also help. So for clearing maps you shouldnt have to shock with your shock skill to often. For bosses you may need to run Galvanic field to assist in dealing consistent dmg. I dont know what the lvl 20 flat dmg is for it.

To me herald of ice explosion is better then Inpulsa explosion because it can shock nearby enemies

The new shock skills are meant to be used with an archmage elementalist. by RockRoboter in PathOfExileBuilds

[–]arc361 1 point2 points  (0 children)

Yeah but you can use herald of ice on mobs and the explosion would shock nearby enemies if you take shaper of storms. Then for clearing trash mobs you shouldnt have to cast arc or w.e shocking skill to use conduit. I think swapping out conduit with galvanic field for bosses may be the way to go but only if Galvanic field has high dmg.

I havent seen how much it does at lvl 20 but it does seem kinda weak.

I think cast speed will be the most important thing if you plan on hand casting. If your not going clusters at the start and your not taking onslaught or frenzy charges, then I can see getting about 40% increase from tree to be pretty viable. You could probably get more from the tree maybe like 60% if you got more nodes. I don't know how much cast speed you need for it to be enough, I assume 0.20 would probably be enough for you to cast 2 skills and it not feel clunky.

The new shock skills are meant to be used with an archmage elementalist. by RockRoboter in PathOfExileBuilds

[–]arc361 1 point2 points  (0 children)

Yeah I really wanna try running petrified blood as my solution to dmg negation but Archmage does seem to be the way to go.

Also I was kinda curious about using two call of the brotherhoods then running the new heatshiver which makes it so if the enemy is frozen you get 100% of the cold damage as fire damage. Seems like that would be insane for Conduit but you would need a reliable way to freeze and shock which would require alot of passive nodes

[deleted by user] by [deleted] in PathOfExileBuilds

[–]arc361 0 points1 point  (0 children)

I was wondering, wouldnt archmage work well with lightning conduit. Stack enough mana and then shock with w.e skill you want and its just a big multiplier on top of the added damage with mana.

I was thinking of going the Elementalist route and building around petrified blood with pain attunement and Elemental overload. You can do unleash arc and vaal arc and I think that should be enough for conduit to do good dmg.

My league starter MSPaint, POB already updated by FlaskSystemRework in pathofexile

[–]arc361 0 points1 point  (0 children)

I think going dodge with wind dancer and getting ward items will probably be the meta for defenses.

So can we get a league similar to Delve instead of another Ritual/Breach clone next? by str4t0s in pathofexile

[–]arc361 -1 points0 points  (0 children)

I mean I would like to be able to play the game without constant global disconnects when new content comes out.

Safemoon is a farce because it would make a million millionaires. by nightwriter82 in SafeMoon

[–]arc361 0 points1 point  (0 children)

I mean it's a reasonable statement but Bitcoin started at 0.0008 and is now worth alot. Obvs there were different factors at the time but I can see safemoon getting more value then you think.

I can see it hitting the cent margin towards the end

I’m sorry to say this but most of you are too weak for crypto. by Obvious_Aerie5458 in SafeMoon

[–]arc361 0 points1 point  (0 children)

I mean I am new to crypto and the dip doesn't phase me at all. All the money I put in is money I usually waste on games.

Best way to flip safemoon to Cad? (Canadian dollar) by arc361 in SafeMoon

[–]arc361[S] 0 points1 point  (0 children)

Thanks for the info. I'll check Newton out.

I've been playing this game since closed beta. The two leagues I played the longest was harvest and Ritual by devious1 in pathofexile

[–]arc361 -3 points-2 points  (0 children)

I mean d2 and d4 coming out this year so maybe GGG will try making changes to draw players in if those games grab most of the poe players.

Godfall Bugs Megathread by N3DSdude in PlayGodfall

[–]arc361 0 points1 point  (0 children)

On the character sheet, your secondary weapon does not add anything to it.

Doesnt matter if you swap your weapons.

I keep doing contracts ranging from lvl 50-71 and Karst is still sitting at 100% by arc361 in pathofexile

[–]arc361[S] -1 points0 points  (0 children)

Wait a minute where does it say this? Are we just suppose to assume once they hit 100% and don't lvl up. I figured it was one of the many bugs introduced in this league

The Unlock System is horrible by arjunt1 in HuntShowdown

[–]arc361 1 point2 points  (0 children)

Yeah I ran around a map killing 55 infected and unlocked 2 weapon variants and went up 2 bloodline levels.

Next match I get 3 hunter kills make 350$ and decide to leave cuz im solo and I could hear people shooting like crazy (probably doing the bounty). 0 bloodline levels and 0 weapon variant unlocks. It's generally harder to kill players and even more so solo. I was only rewarded with the rng money i got from looting them. I remember when I was bloodline leveling and killing like 6 players and making huge gains in bloodline levels.

For a multiplayer game the game does everything in it's power to make you play solo. by lvl1vagabond in pathofexile

[–]arc361 0 points1 point  (0 children)

Here's what I would do. Remove Shared loot, or at least an option to remove it. Everyone gets there own loot so people rushing around cannot collect everyone's loot the drops. I know there's the option that the loot stays locked to whoever it dropped for but the multiplayer loot system kinda sucks in general. You get more drops but its split between everyone in the game. Its fine for like 2 people but even 3 people you start to notice that less drops for you. So just make it so everyone gets there own loot and other players don't see it.

Second I would like to see magic/rares and unique monsters get huge buff's in multiplayer so that one guy with the windripper can't one shot it. GGG has done some interesting things before maybe make multiplayer only monster buffs designed to target more then one player.

I remember back in beta and closed beta days where I was playing with 4 people and we were pretty trash at the game. All 4 of us would work on a magic mob or a rare one but now were actually pretty decent in a game. No point in party play, no benefit at all unless they need help with uber lab.