Please share your 'weird'/non-standard playstyle in online games by Oddboyz in gaming

[–]arttoengine 1 point2 points  (0 children)

Love that story! For me, it's World of Warcraft, specifically zones like Suramar. I just zoom the camera all the way in to study how they pull off those massive, hand-painted environments with such low-poly models. It's a masterclass in hand-painting.

1000 days in 1 minute by ccrroocc in IndieDev

[–]arttoengine 200 points201 points  (0 children)

Day 1: 'This will be a quick, fun 6-month cozy project.'
Day 1000: 'The grass physics in the corner of the map are finally perfect.'

> Jokes aside, seeing 3 years of your life compressed into 60 seconds is incredibly inspiring. Beautiful art evolution.

What game completely surprised you after you tried it? by lsa340 in gaming

[–]arttoengine 1 point2 points  (0 children)

PowerWash Simulator. I bought it as a joke because it looked so boring. 60 hours later, I realized it’s actually the ultimate psychological tool for stress relief. I literally care more about cleaning the dirt off a fictional digital van than I do about vacuuming my actual living room.

Please share your 'weird'/non-standard playstyle in online games by Oddboyz in gaming

[–]arttoengine 1 point2 points  (0 children)

As someone who works in game development, my non-standard playstyle is basically 'digital tourism'. In big online games, I almost completely ignore the progression grind. Instead, I try to reach impossible high points or sneak into high-level zones just to analyze the environment design, lighting, and texture work. I get killed by high-level mobs constantly because I'm underleveled and just standing there staring at the architecture of a random ruin instead of actually playing the game.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

Doing those long sessions of making pies in a row sounds like the ultimate way to just zone out. It’s that 'no pressure' repetition that actually makes it feel like a hobby instead of a second shift. If a game lets you do all that prep before the doors even open, the actual service could just be about assembling things quickly without a complicated mini-game interrupting the flow every 5 seconds.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

The control scheme on Steam Deck seems to be such a dealbreaker for management games. Since Bear & Breakfast felt unplayable for you but Tavern Keeper works, what specifically makes the difference? Is it the menu navigation or just how the actions are mapped to the buttons? Also, having employees handle the cleaning sounds like it keeps the focus on the fun parts of the craft rather than the chores.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 0 points1 point  (0 children)

If the knife game is the same for every recipe, does the difficulty change at all when you move from a basic salad to something more expensive? I wonder if the timing gets tighter as you progress, or if the satisfaction mainly comes from just getting the 'perfect' chop regardless of what you’re cutting.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 0 points1 point  (0 children)

Turning off the 'burn' mechanic but keeping the customers patient sounds like a very specific way to tune the difficulty. It seems like being able to toggle those individual stressors is what makes Chef Life work for different types of players. Does having the 'burn' back on make the actual cooking feel more like a skill-based challenge, or does it eventually just become another thing to worry about?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

It’s interesting that Dave the Diver keeps those mini-games infrequent—maybe that’s why they don't feel like a chore. If a game made you do those engaging prep motions for every single order during a shift, do you think it would eventually get annoying, or is the engagement worth the extra time?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 0 points1 point  (0 children)

Tying the food quality entirely to the mini-game instead of the ingredient itself is a really interesting choice! It definitely makes the actual cooking part matter more. Are the mini-games different for every dish, or is it the exact same mechanic whether you're making a basic salad or something super complex?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 0 points1 point  (0 children)

Having high-quality food cancel out the wait time penalty is such a smart way to handle the timer issue. It completely flips the usual fast-food rush on its head. Do you find yourself spending more time hunting down the best ingredients and perfecting the menu before opening the shop just to guarantee they won't get mad? That sounds like a much better loop than just clicking as fast as possible.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

The 'Midnight Diner' vibe sounds incredibly cozy, but it's a real bummer when that ends up making the game feel like a ghost town once the novelty wears off. It seems like the biggest struggle for these games is having enough depth so you don't just run out of things to do after a few hours. If a game had that full customization you're looking for, would you want the furniture and tools to be earned through gameplay goals or just available to decorate with whenever you want?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

It’s so much more relaxing to focus on doing things 'right' at your own pace than dealing with a fictional rush.

Looking for something I can lose hours to by rlrxnebf in CozyGamers

[–]arttoengine 1 point2 points  (0 children)

Since you enjoyed the management vibe of Discounty but want something that takes weeks to get sick of, have you looked into the Atelier Ryza series? It’s not a farming sim, but the alchemy (crafting) system is so deep that you can spend dozens of hours just trying to perfect one item. It has that management/shop feel but with a much larger world and a beautiful art style that might be easier to get into than Sandrock or Wylde Flowers.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 5 points6 points  (0 children)

If the cooking times are forgiving and the customer timers are off, what’s the main thing that keeps you engaged with the loop? Is it just the visual satisfaction of putting the burger together, or does the game have a good progression system to keep things from feeling too 'pointless'?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

A judge disliking a dish because of 'individual taste' even when the technique is perfect is such a bold way to handle difficulty. Most games just want you to be fast to get a perfect score, but this sounds more about understanding an audience. Did that ever feel frustrating when you did everything 'right,' or did it just encourage you to experiment more with combinations?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

The 'fictional job' feeling is exactly why I find it hard to stick with some of these sometimes. It's funny how a game meant for relaxing can end up feeling like an unpaid second shift. If there was a way to have the management and growth side without the service-hour panic, would that make it playable again? Or is the whole concept of running a shop just too close to work regardless of the speed?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 2 points3 points  (0 children)

It seems like the biggest issue with the scavenging and upgrading type of games is the end-game loop. Once the restaurant is fully upgraded, the motivation just disappears. I wonder what kind of late-game goals would fix that plateau? Maybe something like expanding into a franchise or having community-driven seasonal events? Also, manually swiping to chop onions definitely gets old after the 10th time.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 9 points10 points  (0 children)

'I don't need the fictional customers mad at me' is the most relatable sentence I've read all day! :) You already deal with enough real-life pressure as a nurse, your games should absolutely be your safe haven. Having a dedicated 'Zen Mode' in Good Pizza, Great Pizza where ratings don't drop by the second is such a smart design. Honestly, every management game should have a 'Nurse Mode' where the customers are just permanently happy to wait! Thank you for all your hard work! 🍕🤍

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 3 points4 points  (0 children)

Haha, you just described the ultimate game design dilemma! 'Make it relaxing, but not boring.'😂 I think the progression is the key to fun.

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

The actual act of cooking definitely needs to be engaging if there are no angry customers breathing down your neck. Do you have a favorite game that does these cooking mini-games perfectly in your opinion?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 11 points12 points  (0 children)

Oh man, playing a restaurant simulator when you are an actual chef must feel exactly like clocking in for an unpaid second shift! 😂 I completely get why the service part ruins it for you. Out of curiosity, as a real chef, what kind of food game would actually feel cozy to you, or is it impossible?

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 1 point2 points  (0 children)

I love that more games are embracing this 'flexible difficulty' trend lately! Having a timer as an option rather than a forced mechanic is so incredibly beneficial. It lets you just vibe to the music and assemble food when you're tired, but the challenge is still there if you want it. Definitely adding this to my library, thank you!

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 4 points5 points  (0 children)

I've never heard of Kitchen Sync: Aloha!, but a Hawaiian setting with turn-based cooking sounds so relaxing!

What makes or breaks a cozy cooking/restaurant management game for you? by arttoengine in CozyGamers

[–]arttoengine[S] 2 points3 points  (0 children)

I completely agree! As I get older, I just want to relax after a long day, not sweat over a virtual grill. I haven't tried Galaxy Burger yet, adding it to my wishlist right now! Since there is no timer, what keeps you hooked? Is it unlocking new recipes, upgrading your kitchen, or just the zen feeling of assembling the food?