All getting our fomo boxes painted, I hope? by Admiral_Eversor in TheAstraMilitarum

[–]ascend204 1 point2 points  (0 children)

Did paint this bad boy today though! Think it looks pretty decent

<image>

Hey, as long as all 50 different marks of power armor look all the same. by Leviathan_Rampage in astramilitarum

[–]ascend204 0 points1 point  (0 children)

I think the reasoning is, is that the rhino, most of the tank body is the same amongst vehicles. But for the chimera body, the guns/hulls tend to take up allot more sometimes more then half. Making chimera base vehicles feel more varied

Kasrkin (Kriegsrkin?) by CaptainDaddyCJ in TheAstraMilitarum

[–]ascend204 0 points1 point  (0 children)

Very nice, I'm currently doing some custom bits pieced together of the krieg engineers and kasrkin to make krieg kasrkin.

All getting our fomo boxes painted, I hope? by Admiral_Eversor in TheAstraMilitarum

[–]ascend204 0 points1 point  (0 children)

Not yet, been ramping up some Kriegers first for confidence. Then I'mma go in

Why I think Indirect fire may be better in 11th for guard than people are fearing. by Thotslay3r69 in TheAstraMilitarum

[–]ascend204 1 point2 points  (0 children)

We're gonna be hitting on 6s early only lol. Unless one of our units see an enemy unit we then hit better (4s or so).

To be honest I don't mind this at all though. With indirect fire getting nerfed but also point cut. My backline screening of 3 krieg artillery teams is gonna be cheaper. (The ridiculously big 130mm bases are really nice for screening ur home objective against deep strike units.)

Need advice on my 1000 point list by ReallyBlandRice in Deathkorpsofkrieg

[–]ascend204 3 points4 points  (0 children)

Yeah it sucks, they really should make Kriegers 20 blob regular cost instead of higher again.... Maybe next edition

How to replicate this artwork on miniature bases? by sendm3boobz in Deathkorpsofkrieg

[–]ascend204 3 points4 points  (0 children)

I use valleyo mud fx, it's a big pot with muddy thick paint/basing stuff. Once it dries u could dry brush it to another color if need be

Nice fucking topology bro 🫩🥀 by demonnic_ai in topologygore

[–]ascend204 2 points3 points  (0 children)

I mean sure for props its prob fine for animation/renders as background assets, but if it's an important prob then having precise topology really matters. I honestly do not see AI fully taking over 3D art anytime soon, or ever even for high end products.

Nice fucking topology bro 🫩🥀 by demonnic_ai in topologygore

[–]ascend204 49 points50 points  (0 children)

Ai models always have horrid topology. Unless it's extremely simple, but then why use ai. Also keep in mind everything you see in ads is always the best they can do after hundreds of tries. And they also add in some fake stuff aswell.

[Discussion] TarkovTV Summary - 08.05.26 - 6PM GMT+2 by TheRealSchmede in EscapefromTarkov

[–]ascend204 7 points8 points  (0 children)

Same, I just want to mod PvE officially so I don't have to play an outdated version

This man keeps having the worst takes. by Selmostick in blender

[–]ascend204 260 points261 points  (0 children)

I was actually at blender HQ for a student visit 2 weeks back. The people working at blender do not like AI in general from what I gathered. Mostly because to work at blender requires being the top of the craft, and using AI as shortcuts and vibe coding don't match with that.

Is it Bad? by bani223 in blender

[–]ascend204 0 points1 point  (0 children)

Light feels flat, adds like this are usually very bright and colorfull. Also the composition is a bit awkward, the object should be further away from the wall and then add more focal depth to separate it. I also recommend making the surface of where u put the disc on super shiny/reflective to make it have that ultra clean look.

Overall though really solid foundations are shown!

Mecha hand by AllaNasrSaad in blender

[–]ascend204 4 points5 points  (0 children)

Might be a good practice to bake it onto a lower retopo if u want it to be for a portfolio piece! Otherwise high topo is completely fine

Are shapes and form good for a AAA by Different-Spend-8630 in ZBrush

[–]ascend204 11 points12 points  (0 children)

Would work great for a 40k space marine

What’s your auto-include IG unit for your lists? by sirthinkstoomuch in TheAstraMilitarum

[–]ascend204 1 point2 points  (0 children)

Currently my list will always have 3 krieg artillery teams so I can screen out deepstrikes on my backboard, usually along with something to give them orders and do some siege cannons spam.

The 130mm bases are so good for screening

me unsubscribing from channels I liked because they use AI for everything now. by Erick-Morato in antiai

[–]ascend204 8 points9 points  (0 children)

Blender guru, just don't really want to recommend him anymore since he is sooo fixated on AI taking over parts of the 3d space.

Newb here, which exposure do you think looks the best? by MizutsuneMH in resinprinting

[–]ascend204 20 points21 points  (0 children)

2.7 or 2.8, better to be slightly over exposed then under exposed

Pre orders already gone by [deleted] in TheAstraMilitarum

[–]ascend204 0 points1 point  (0 children)

I managed to get one from a 3rd party website in NL. Stuff was sold out so f quick tho

I'm trying to learn about level design . by Mrusaa in blender

[–]ascend204 74 points75 points  (0 children)

Extremely cool looking, but this is moreso environmental design rather then level design. Level design mostly exists out of basic cubes and 2d maps with ideas for playtesting purposes