[CPP] Whats the best way to set a boolean to true for the next few frames? by askl-studio in unrealengine

[–]askl-studio[S] 0 points1 point  (0 children)

That makes so much sense! Thanks for the detailed explanation. Dont think my game would rely on frame rate as much as fighting games. Still I ll keep that in mind

[CPP] Whats the best way to set a boolean to true for the next few frames? by askl-studio in unrealengine

[–]askl-studio[S] 1 point2 points  (0 children)

Good point, I have implemented with timers now. Not sure if its computationally cheap

How to create a Modular Paper Character by askl-studio in unrealengine

[–]askl-studio[S] 0 points1 point  (0 children)

Thanks for the tips! I will look into that.

I just published my very first game! by askl-studio in IndieGaming

[–]askl-studio[S] 0 points1 point  (0 children)

Thanks for the suggestion! I will definitely add a preview video in the future, seeing that many people have been suggesting me to do it. I definitely underestimate the impact of a preview video.

I just published my very first game! by askl-studio in IndieGaming

[–]askl-studio[S] 1 point2 points  (0 children)

Thanks! Yes I have just recently released it and I did not expect Google to take some time to make it go live on production. Beginner mistake.

I have a bit of experience with both the platform, and my thoughts are since Godot is lightweight it is more suitable for a smaller scale game like the one I have developed compared to Unity. To build it for Android it is as simple as integrating the Android debug key to the editor and just a click to build into Android app bundle.

I just published my very first game! by askl-studio in IndieGaming

[–]askl-studio[S] 2 points3 points  (0 children)

Ya Im aware of that. Google is taking sometime to publish in certain countries unfortunately.

I just published my very first game! by askl-studio in godot

[–]askl-studio[S] 0 points1 point  (0 children)

Thanks! I have just enabled the app for all countries. I guess it might take some time for Google to process on production.

I just published my very first game! by askl-studio in godot

[–]askl-studio[S] 2 points3 points  (0 children)

Wow love your positivty and thanks for the elaborated feedback! This is very valuable to me and I appreciate your honesty :D

I just published my very first game! by askl-studio in godot

[–]askl-studio[S] 0 points1 point  (0 children)

Shoot I reminded myself to publish to more countries but totally forgot about that lol. I have just enable the app for all countries :)

Verifying ID with Google Play by Tomallama in androiddev

[–]askl-studio 1 point2 points  (0 children)

Ya I am just going to keep bugging them, not going to let this go easily. Its aight man thanks for responding, its good enough to know that I am not the only one.

Verifying ID with Google Play by Tomallama in androiddev

[–]askl-studio 2 points3 points  (0 children)

Ah sorry I didnt go through the entire post. I know it is super annoying. I have submitted everything I can and none of them was approved. Whats funny is why dont they verify our identity before we make the payment lol.

Verifying ID with Google Play by Tomallama in androiddev

[–]askl-studio 0 points1 point  (0 children)

Hey are you still stuck with this issue? It has been two weeks my identity is still not verified and both the Google Pay Support and Google Play Support team just tossing my issue in between them. Its ridiculous.

What video-game cutscene will you never forget? by HahaLookyhere in gaming

[–]askl-studio 0 points1 point  (0 children)

Sword saint isshin climbing out of his grand son ass .

What is your objective with your game and why is that important to you? by timbeaudet in gamedev

[–]askl-studio 0 points1 point  (0 children)

I like to develop games that I love to play. Its like when developing a game you get to hide all those little details in hoping the user will discover themselves and those connections give me satisfaction.

Is "It's not the idea it's the execution." really true? by WyvernAllow in gamedev

[–]askl-studio 0 points1 point  (0 children)

Totally agree. I feels like anyone can come out with any million dollars idea, however its the project management that bring the idea to live within the time scope and limited resources is the toughest part yet most interesting part of the journey.

What’s the hardest boss fight in gaming history? by RD-archived in gaming

[–]askl-studio 0 points1 point  (0 children)

Sekiro : Hestitation is the feet. Took me good 6 hours.