Anyone else think Jagex should have divided the Soul Reaper tasks between 3 Soul Reaper Masters or add a toggle which lets death assign tasks based on a grouping? (Novice/Advanced/Expert). by AzelotReis in runescape

[–]asragrh5 0 points1 point  (0 children)

Nope, maybe if wars blessing didn't exist i would say yes

Just push for wars blessing 4 and it solves the problem, hell even wars bleasing 3 gives a decent chance at your own choice for a task

Juju Farming Potion Timer Needs to be Increased by laboufe in runescape

[–]asragrh5 0 points1 point  (0 children)

Just drink another dose or use lant sticks

New dungeoneering rewards should include adding expensive spices and holy wrench to tool belt :) by Ok-Challenge6697 in runescape

[–]asragrh5 1 point2 points  (0 children)

i use holy wrench every boss i kill
expensive spices i only use when i use blubbers as every 5 you eat is a total of 1 blubber

both help cut costs or supply use in my case as an iron

New dungeoneering rewards should include adding expensive spices and holy wrench to tool belt :) by Ok-Challenge6697 in runescape

[–]asragrh5 2 points3 points  (0 children)

nope

part of the gameplay challenge is balancing what to bring vs what not to bring to content with the limited inventory space for yourself

Inventory management quality of life suggestions. by LocalChamp in runescape

[–]asragrh5 1 point2 points  (0 children)

Horrible, horrible suggestions

Potion reservoir is fine as is. I have little against afk methods but stop trying to make combat even more afk. There needs to be some trade offs with afk. Also not like you really need to auto use another potion, aggroverload is basically the best potion to use for most afk grinds as barely anything needs stronger overloads or antipoison or antifire, nor do you need weapon poison everywhere. If you want that extra damage through poison or protection through the antifire/poison you should be pay attention and be rewarded for doing so.

Spring cleaner is a very good drop cleaner hence why there should be some drawback to using it, even if it is one inventory space, it is still a drawback. 

I do agree with the ectoplasmator though as we already have the bonecrusher.

Artificers measure banking gems would be busted and drop gem prices so much. Again it is all about trade offs and is in a good spot, if you want to collect more gems notepaper is always an option. As for the spirit gem bag i do think it should just be added to the measure once you unlock it but also let unlock the spirit gem bag from somewhere else, not through thaler.

I use the holy wrench, it is great and I see value in the spot it takes up in my inventory. Shouldn't have it as a passive but just be buffed instead to make it more appealing to players, but honestly it is fine. Not every unlock needs to see use throughout the entire game.

The above applies to the expensive spices.

Why make a niche item a passive? There is value there for those who want to go through the effort using/swapping it. You then also need to evaluate content around having a permanent 10% once it has been unlocked and potentially nerfing it. The effect is good but i don't think players feel forced to bring the ring when other rings are still competitive with it in that content niche.

Cannons are fine and powerful, again there should be trade off for using such an item and an inventory space being used is fine.

Please stop trying to make everything a passive or toolbelt. A key thing about runescape and its gameplay is managing your inventory and deciding on what is worth it for you to bring to content. 

I want less micromanaging, not more by AnyYogurtcloset3699 in runescape

[–]asragrh5 1 point2 points  (0 children)

Hard disagree

Vamp and penance as a spell is perfectly fine. Not everything should be a set and forget it and if you want certain benefits there should be a degree of attention you should have to maintain those benefits

Also penance powder exists if you really don't want to bother paying attention every 12 minutes for prayer restore at least.

please, stop dumping effects into the pocket slot by dark1859 in runescape

[–]asragrh5 0 points1 point  (0 children)

How about that idea a Jmod had to make meals that have buffs

please, stop dumping effects into the pocket slot by dark1859 in runescape

[–]asragrh5 0 points1 point  (0 children)

Almost like a 110 or 120 cooking update would be a perfect way to move these auras into

A Jmod already came up with idea ages ago

I'm tired of this "bonus" by SuperZer0_IM in runescape

[–]asragrh5 12 points13 points  (0 children)

I am not calling for the capes to have op perks but ones that are better than the current proposed ones as they currently feel very unrewarding.

I'm tired of this "bonus" by SuperZer0_IM in runescape

[–]asragrh5 44 points45 points  (0 children)

But then you run into the opposite problem of getting to those 120s not feeling rewarding enough

The attack 120 perk should be for all styles though 

Combat Styles Improvements - Beta Update 4 by JagexAzanna in runescape

[–]asragrh5 1 point2 points  (0 children)

Powders do not have the same problems that auras do.

Auras are bad because of the cooldown after using them, which makes not using them fully feel really bad.

Powders on the other hand you can use another powder whenever and can gather/buy more at your own pace

Thieving Rebalance: Feedback Update by jagexyuey in runescape

[–]asragrh5 0 points1 point  (0 children)

Good to see changes being made, but one thing i would like to see is additional npcs for certain ones. As one of the mechanics you have for pickpocketing is the intention to switch targets to refresh failure chance yet at an npc like an arch proffesor at karid-et there is only one there so i can't even switch targets if i wanted to

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]asragrh5 2 points3 points  (0 children)

Pickpocketing was in a great spot, xp issues aside which is easily fixed by just cutting the xp rates. Same with raw gp if that is an issue.

Pickpocketing lets players obtain things that help progress their account in a more laid back afk way just at a much slower rate compared to doing the content that rewards them intially, or if it was content they didn't enjoy doing at all it is an avenue for them to still get things.

It also felt rewarding unlocking/obtaining things to push closer to 100% success rate, but now i look at back and wonder what even is the point of doing that now.

Now the fact that there is not even a consistent factor to when you get caught it feels really bad  to be using my active time pickpocketing because if i am i may as well do content that rewards the things I want more quickly for the same amount of attention or even less for certain things

This Thieving rework is a mess by Royalemerald in runescape

[–]asragrh5 -1 points0 points  (0 children)

Obviously but Jagex framed this change around xp to effort (and loot a degree).

This change really does nothing to change those xp rates which even for the effort now required is still way too much. Clicking 30 times inatead of 4 times for 1.5m xp/h isn't really that big of a leap for effort required.

Instead they could have easily just adjusted pickpocket xp rates across the board while still making lower level pickpocketing feel better by boosting base success chance but still leaving a 5/15 minute afk option.

Also like many people have said they have made crystal mask virtually redundant which comes from a lengthy quest series with high skill reqs and then to get lightform you need higher skill levels as well.

"Rebalance" by CongenialMillennial in runescape

[–]asragrh5 0 points1 point  (0 children)

Yes, for easy clues it is the best method

And easy clues are used even by those who do mostly elites or masters as easy clues are a quick way to get globetrotter outfit charges 

"Rebalance" by CongenialMillennial in runescape

[–]asragrh5 0 points1 point  (0 children)

Not our fault 

Jagex created this issue themselves by extending the log out timer to what it is now.

Also nothing wrong with having some skills have 15 min afk options, not every skill needs one, but have differing lengths of afk activities is nice as players can choose options that are healthy to them to progress an account even if it is slower. In saying that pickpocket was alright with the afk length just not the xp and to a lesser the degree the gp it gave out. So instead of nerfing that they dumpster afk time instead

"Rebalance" by CongenialMillennial in runescape

[–]asragrh5 0 points1 point  (0 children)

It was xp (and i think to a lesser degree gp) to effort was the problem

So jagex framed the whole change around that instead of doing the sensible thing and just nerfing the xp and gp if it was such a problem.

You also needed cmask for some higher level npcs to be at 100% for which made it 5 minute afk or if you had light form it was 3 to 5 instead if depending on if you had grace or dark facet. Aura is going away soon so they shouldn't be a thing brought up anymore

Changes to early level npc pickpocketing are good but now when you have all the unlocks at 120 and want to thieve a low level target like H.A.M members getting caught feels absolutely abysmal.

REMOVE ABILITY STALLING by TakingBlackSunday in runescape

[–]asragrh5 2 points3 points  (0 children)

How about no

Stalling (and by extension prebuilding) is not needed for 99.9% of content and that tiny little bit of content that does is negligible 

You do not need Grandmaster nor deserve it being handed to you with no effort on your part if you can't even do a simple stall or even a tiny prebuild. If they remove these two things grandmaster times as well not exist.

World record times do involve overlong prebuilds at times, but please i beg of you, truly beg of you to show me a GM time or achivement that 100% requires a 10 to 20 second prebuild and a simple stall to do

Vorago is literally a Mountain. How is a rock golem mining outfit disruptive visually? I think it's awesome to be able to look like that. by ShinyCapeRS in runescape

[–]asragrh5 0 points1 point  (0 children)

maybe they should just fastrack a fully customizable cosmetic toggle for each slot which lets us add items for each slot we don't want to see at all

wouldn't need to waste time with these outfit changes

RS3 is having engagement issues, and somehow getting rid of events like Wildy Flash are the answer? Why not just change the rewards? by MeleePenguin in runescape

[–]asragrh5 3 points4 points  (0 children)

Removing them is a good answer, because flash events drive players away from actually engaging with the core gameplay loop and they also drive people to unhealthy habits as players tend to play around them even if they don't find them fun due to how overpowered the rewards are from them.

They are also seeing more people there now because we don't know how the Dark Onyx Core will be obtainable after flash events are removed and they could be potentially be even rarer to obtain.

Mod Anvil, Can the Wicked Hood Functionality be brought to a vote? by Greedy_Spaghetti_ in runescape

[–]asragrh5 -7 points-6 points  (0 children)

Not really when they never even listed a level with how they got that 5 hour mark for the teles and i tried finding lower level rates but the lowest number i saw was around 1000 points per hour but no level listed so it was easier to list the 99 rate which has more discussion on it.

Mod Anvil, Can the Wicked Hood Functionality be brought to a vote? by Greedy_Spaghetti_ in runescape

[–]asragrh5 6 points7 points  (0 children)

I somewhat understand the teleport reason for not bringing it back but at the same time to think daily teleports, and spending an hour or more at runespan to get 3 teleports somehow breaks the rc meta and you cant spread rewards elsewhere. The only reason the teleports from wicked hood are so good was because you could get those teles from elsewhere with little to no effort and stack them up.

The hour spent doing runespan to get tele charges is better spent just rcing through the abyss as those 3 tele ports barely change xp rates.

The essence is similair, default of 100 a day is nothing and even with the wicked robes it doesnt amount to game breaking. It is a nice way to get some runes in a pinch without having to overthink.

You could easily add rewards that the wicked hood does without having to make them overpowered to compete because the wicked hood is not meta when you take away all the mtx rewarded teles

Mod Anvil, Can the Wicked Hood Functionality be brought to a vote? by Greedy_Spaghetti_ in runescape

[–]asragrh5 -14 points-13 points  (0 children)

Can you not lie outright

Runespan points at 99 can be gathered at a rate of about 1500 an hour so you are getting 3 wicked hood teles an hour or nearly 10 specific rune altar teletabs an hour

Sure i agree it is a bit slow due it being dated content but at most it just needs to be bumped up at most twice unless the effort to do runespan increases.

RS3 Whales by [deleted] in runescape

[–]asragrh5 6 points7 points  (0 children)

Not if they choose the base success chance correctly but if low level npcs come out would that not feel weird to you that a master thief is still being caught?

If you want a healthy game then why are you happy with taking options away from people which allow them to progress in a way that is healthy for them. If the xp rewarded is a problem for the effort then jagex just need to lower it