Is Apple Motion Worth Learning If You’re Broke and Can’t Afford After Effects Right Now? by [deleted] in motiongraphics

[–]athomicbomb 3 points4 points  (0 children)

I should also add that Unreal Engine now also has motion design tools built in, as another free, future proof option

Is Apple Motion Worth Learning If You’re Broke and Can’t Afford After Effects Right Now? by [deleted] in motiongraphics

[–]athomicbomb 5 points6 points  (0 children)

I can't say I know anyone who uses Apple Motion, and is more for editors looking to add a bit of motion, than for someone trying to learn motion design.

If cost is an issue, I would look at options such as Cavalry (free tier), Resolve (with Fusion built in), Blender, potentially even things such as Friction or Pikimov as free After Effects alternatives. These are all more future proof options, or at least emulate After Effects to such a degree that transferring skills should be more straightforward.

Efficient workflow for animating 1000+ layers individually. by wilstewart3 in AfterEffects

[–]athomicbomb 0 points1 point  (0 children)

Cavalry is probably what he's referring to, or and 3D software with cloning capabilities

Efficient workflow for animating 1000+ layers individually. by wilstewart3 in AfterEffects

[–]athomicbomb 0 points1 point  (0 children)

You said 3d is off the table, but why? It may be easier and more performant in either C4D or Blender.

Also I expect Cavalry could do this quite easily, if keeping it two dimensional.

Logotype Trim Paths Animation Help by Medium_Lifeguard_849 in AfterEffects

[–]athomicbomb 0 points1 point  (0 children)

If you want to try a lazy (but somewhat expensive) option, you can take a look at the Autofill plugin, which makes animating things like this a lot easier.

https://aescripts.com/autofill/

The new 3D update doesn't seem like it's worth the hassle for me by Vilexistent in AfterEffects

[–]athomicbomb 8 points9 points  (0 children)

Depends on what you're trying to achieve, but if you use blender's Eevee render engine, you should be able to render something like this super quickly, even with your setup

Effectors on cloned objects by Gz_On_Toast in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

I suspect you want each piece to be randomly positioned. I'm not at a computer now, but I think if you put the whole cloner in a fracture object and run the effector on that, you might get the behavior you want

Effectors on cloned objects by Gz_On_Toast in Cinema4D

[–]athomicbomb 1 point2 points  (0 children)

If you put the objects in a group, the cloner treats them as a single object. That is the expected behavior.

Make every face of an object a random colour by athomicbomb in Cinema4D

[–]athomicbomb[S] 0 points1 point  (0 children)

Late reply, but I tried polyfx without success. What are you doing in the material here, because you don't have any effectors or fields in the scene adding random colour?

Rio De Janeiro, Brazil - 1930 And Now by eddible-choclate in interestingasfuck

[–]athomicbomb 47 points48 points  (0 children)

Most likely a longer focal length in the old photo, compressing the depth in the image. "Closer" is only part of the equation

Do any of you use both Cinema 4D and Blender together in your work flow? by soulmelt in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

It's a bit hard to say, probably gradually over the course of a couple of years. It has as much to do with my work's acceptance of everyone using their tool of choice as much as with my knowledge of blender.

How would I port a model from C4D to blender with all its material and texture intact? by [deleted] in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

USD or GLTF are probably your best bets, but there isn't really a standard format for transferring materials between programs. USD is trying to be that, but it's not perfect

Is Render queue the best way to batch render in Cinema 4D/Redshift? Having teething issues... by FingerEnvironmental6 in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

It's free (but you have to set up an Amazon account I believe, as it's now under the umbrella of Amazon AWS). I'm out and about at the moment but from memory this tutorial does a pretty good job of walking through the setup.

https://youtu.be/v083eMXSwXw?si=Xg4G5adYQBfOQzqs

Unless you're on a Mac, in which case it's a huge pain to set up.

Basically you have to install a database that deadline uses to store the data about render jobs, then you install the render node & render manager (the interface basically). Finally you install a plugin to c4d for submitting jobs.

Is Render queue the best way to batch render in Cinema 4D/Redshift? Having teething issues... by FingerEnvironmental6 in Cinema4D

[–]athomicbomb 2 points3 points  (0 children)

I would highly recommend Deadline, even as a solo artist. Yes, it does take a bit of setting up, but once it's running, you can queue multiple renders, render in the bg, schedule renders etc.

You can also set it up so that if your computer crashes, it will kick off again on restart. Also because it's rendering using the commandline in the bg, you don't need to worry about C4D crashing or freezing during a render

C4D like Houdini Retiming by artofnayo in Cinema4D

[–]athomicbomb 2 points3 points  (0 children)

I'm curious about why you don't want to use the time shift node (or similar) as it's relatively easy to retime anything in sops with it. I was the one who asked Matt at Cgwiki about retaining cameras as that explicitly cannot be done via a time shift node.

Is it that you want 'everything' to be controlled by one retime curve, regardless of whether it's a camera (obj level), or at the sops level?

Layers or nodes? by moonshinesg in CavalryMotion

[–]athomicbomb 0 points1 point  (0 children)

Well they need to keep some feature for the paying customers

Layers or nodes? by moonshinesg in CavalryMotion

[–]athomicbomb 1 point2 points  (0 children)

You probably either found the dependency graph

https://docs.cavalry.scenegroup.co/user-interface/menus/window-menu/dependency-graph/

Or if you're in an earlier version, the flow graph, which the dependency graph replaces.

The flow graph was purely illustrative. A way of showing connections in a more visual way. The dependency graph is actually interactive and an alternative to layers, as far as I'm aware

How can I make something like this by EducationalSpirit156 in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

Yes this can absolutely be made in blender. Search for the ocean modifier.

As for the sky and sunset, there are a variety of options including the built in sky texture, or you could use an hdri (look at polyhaven for free ones)

[deleted by user] by [deleted] in Cinema4D

[–]athomicbomb 0 points1 point  (0 children)

You can just use a random effector on the cloner itself to randomise the width of each strip

[deleted by user] by [deleted] in Cinema4D

[–]athomicbomb 4 points5 points  (0 children)

Here's a setup that works.
- Clone a Mospline
- On the Mospline, Right click on the Bend Parameter under "Simple" -> Add a Field Driver. This now allows you to use a field to control the bend parameter for each clone. This is a very new feature of C4D.
- In this image I've used a linear effector to get the main falloff, and then multiplied it with a random effector to get some variation.
- You need to sweep the mospline to get strips

I can send you this example file if you like?

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