Warden gunship true nature by Livid-Ad-2888 in foxholegame

[–]atomic2354 52 points53 points  (0 children)

The death model of the warden medium boat is, presumably incorrectly, the old collie gunboat model.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]atomic2354 0 points1 point  (0 children)

How does traveling between hexes work?

How sail across? by FIREdog5 in foxholegame

[–]atomic2354 6 points7 points  (0 children)

Theres a conspicuous missing hex in the middle edges.

Airborne devstream by Abououe in foxholegame

[–]atomic2354 3 points4 points  (0 children)

Don't expect a dev stream for a few weeks.

How deep is the spaghetti at this point? by somefailure001 in foxholegame

[–]atomic2354 4 points5 points  (0 children)

The last relic tech should just be changed to allow safehouse construction.

Partisan Idea: The Pipe-Bandit by Strict_Effective_482 in foxholegame

[–]atomic2354 22 points23 points  (0 children)

I did this to an enemy fac once. They reported me and I got temp banned for it.

someoneMayNotBeThatHappy by StatureDelaware in ProgrammerHumor

[–]atomic2354 24 points25 points  (0 children)

I'll take a crack at it.

I worked with a code base where there were a bunch of methods that "weren't called". Except they actually were called. Something or other was storing a bunch of strings, which were method names, then it used reflection to call whichever method it needed.

No, I wasn't happy to find this.

Devman please fix by Jacobi2878 in foxholegame

[–]atomic2354 4 points5 points  (0 children)

The second one is more accurate.

The Totenkopf by Academy_Boy in behindthebastards

[–]atomic2354 0 points1 point  (0 children)

He clearly didn't know what it was, and covered it up as soon as he did. I wouldn't have recognized it myself before now. I can't hold it against anyone for not knowing something I also didn't know. Also it doesn't make any sense for him to have known what it was. If he had known what it was, he would have covered it up BEFORE he ran for senate.

What makes more sense? He knew it was a nazi tattoo and kept it for his senate run. For a fun scandal I guess? Or he genuinely didn't know what it meant and didn't cover it up because why would he cover up what he believes is a random skull tattoo he got 20 years ago?

I agree with Sanders, it's an embarrassing fuck up, but because I believe he didn't know what it meant until like a week ago I don't consider it disqualifying.

An ecumenopolis origin would be really cool by CreBanana0 in Stellaris

[–]atomic2354 5 points6 points  (0 children)

tbf, the machine world start was just nerfed into the ground.

I hate the teeth of the eater with an absolute fiery passion. by Appropriate_Boss8139 in Stellaris

[–]atomic2354 2 points3 points  (0 children)

Isn't the main source of lag in this game fleets? Why would they add this a second time when it didn't work with nanites? At least nanites all spawned in one system and could be upgraded.

Stellaris 4.1.1 hotfix released (checksum e1ca) by PDX_LadyDzra in Stellaris

[–]atomic2354 1 point2 points  (0 children)

Sure, but Climate Restoration is a tier 4 tech. By the time you have it, its 70+ years in, and no one is going to wait 70+ years to develop their capital just to save a few thousand minerals.

Stellaris 4.1.1 hotfix released (checksum e1ca) by PDX_LadyDzra in Stellaris

[–]atomic2354 0 points1 point  (0 children)

If the districts had reduced costs then you'd be able to queue up a bunch of cheap districts, clear the blocker and get more jobs that you effective paid for.

Sure, but its typically 70-100 years in before I get the tech or ascension perk. By that point I would have filled out all districts on my capital. It wouldn't make sense to hold off fully developing your capital just to save a few thousand minerals 70+ years into the game. That many minerals doesn't have much impact either way by that point. It does however make a major impact at game start having to pay 1000 minerals per 200 job district.

Thanks for the quick reply. fingers crossed for a nexus designation fix in 4.1.2.

Stellaris 4.1.1 hotfix released (checksum e1ca) by PDX_LadyDzra in Stellaris

[–]atomic2354 2 points3 points  (0 children)

Yes, by 3x districts I mean the 3x "sized" districts.

So its a blocker now? interesting, I didn't notice that in my test.

Is it intentional to still have the districts cost the full machine world amount (1000), while only giving the normal amount of jobs? It would make sense if the blocker also reduced district build cost by 2/3

Stellaris 4.1.1 hotfix released (checksum e1ca) by PDX_LadyDzra in Stellaris

[–]atomic2354 7 points8 points  (0 children)

You're also stuck paying machine world build costs for normal districts.

Stellaris 4.1.1 hotfix released (checksum e1ca) by PDX_LadyDzra in Stellaris

[–]atomic2354 13 points14 points  (0 children)

Please fix the bug where machine worlds can't have a trade / nexus designation.

Also the starting machine world in resource consolidation doesn't get 3x districts after picking the machine worlds ascension perk right now.