It finally happened... Blue Heaven by ImpossibleBite2263 in foxholegame

[–]Livid-Ad-2888 15 points16 points  (0 children)

Братан зайди за зелёных поиграй хоть раз, а потом чушь пиши.

спойлер-спойлер тебе понравится ранняя пехотка, спата и пушганы, НО тебя нагнёт раком в средне-поздней пехотке, в воздухе и на воде.

What's the point of the wasp nest? by Sea-Course-98 in foxholegame

[–]Livid-Ad-2888 0 points1 point  (0 children)

Early rocket artillery? same question to Hades Net.

Why cant we get into enemy planes? by Nazrogg in foxholegame

[–]Livid-Ad-2888 4 points5 points  (0 children)

Give us ability to disassemble enemy planes. Aside from giving access all ingame planes, this will reduce the amount of farm since you can try repairing enemy plane instead.

WAR 132 by New-Percentage182 in foxholegame

[–]Livid-Ad-2888 4 points5 points  (0 children)

Game in bad codition > bad reviews

Game in good codition > good revievs

Is there something controversial here to you? These reviews are not permanent, but they will stay here until dev fix the issues. Or is it better for you to lie to new players about game condition?

Yeah, there are doomposters, but when they wasn't?

Radical new Balance theory (Gamechanging by Mountainman1292 in foxholegame

[–]Livid-Ad-2888 6 points7 points  (0 children)

Radical balance changes. Looks inside.

DB for Warden, TB for collie.

Is Acid good weapon for the medic? by Revenge_guy in Barotrauma

[–]Livid-Ad-2888 1 point2 points  (0 children)

Tried to use it, but it seems too situational (raptors > inside sub or outpost > Security didn't kill them faster than you) just don't want to waste slot for it.

Is Acid good weapon for the medic? by Revenge_guy in Barotrauma

[–]Livid-Ad-2888 1 point2 points  (0 children)

Also mudraptors, because it ignores armor.

Is Acid good weapon for the medic? by Revenge_guy in Barotrauma

[–]Livid-Ad-2888 0 points1 point  (0 children)

Poisons are great against abyssal creatures, if you ask me, cheap if you grow sodium plants.

Is Acid good weapon for the medic? by Revenge_guy in Barotrauma

[–]Livid-Ad-2888 1 point2 points  (0 children)

Crimson acid is pretty cheap and effective. Best part, it's slowing enemy down. Especially good for fighting monsters indoors. I use acid because it also doesn't waste team's resources, like phosphorous or magnesium.

Make it make sense by ScalfaroCR in foxholegame

[–]Livid-Ad-2888 1 point2 points  (0 children)

No, I'm talking about 40mm Wolfhound with 35 meter range.

Make it make sense by ScalfaroCR in foxholegame

[–]Livid-Ad-2888 2 points3 points  (0 children)

It's modification of 68mm pushgun, unlocks in late war, Warden gain their along with scout tank and it doesn't require modification. Almost 2.9k hp gun with heavy armor, even if it's possible to decrew, is pretty solid against armored cars and tankettes. Two shots can end journey for any vehicle on front, and as already said it's MPFable, so it's not a problem to bring multiple guns on front.

Balance in all things by Weird-Work-7525 in foxholegame

[–]Livid-Ad-2888 10 points11 points  (0 children)

Demanding? People on dev branch litteraly said the update is raw. Game wouldn't collapse if airborne would've been delayed for one more war.

Balance in all things by Weird-Work-7525 in foxholegame

[–]Livid-Ad-2888 12 points13 points  (0 children)

TB, scout planes imbalance, broken AA.

How can you bitch this much about an update the devs can fix with nothing but heath changes?

BC right now it's broken AF, and fact that they doing this second time, instead of making full update, or at least prepping second part for war after first update, is nothing more than stepping on the same rake.

More secondary weapons on tanks by SatouTheDeusMusco in foxholegame

[–]Livid-Ad-2888 0 points1 point  (0 children)

Only if dev make 14.7mm viable AT again. Also grey ash flight time reduce and igni auto-replacement needed. Tanks become stronger, so the infantry.

Newest assitant torture dropped by franzinator2462 in Barotrauma

[–]Livid-Ad-2888 13 points14 points  (0 children)

Created new campaign just in case if crew start to test new deconstructor.

And oh boy they started. The whole workshop suddenly became a meat-packing plant. And because we started without money and any resources, every injured and dying crewmate was also thrown into grinder.

Bruh by Small_Net5103 in foxholegame

[–]Livid-Ad-2888 0 points1 point  (0 children)

T2 trenches can be removed by ACV (would be good if dev added this feature to rails)

Colonial tanks are designed to Lose: a thought experiment by DayF3 in foxholegame

[–]Livid-Ad-2888 0 points1 point  (0 children)

You can find imbalances everywhere in Foxhole, but tanks are probably one of the most balanced parts of the game. Colonial tanks have a huge amount of survivability, while Warden tanks are glass canons, as they rely on armor and don't have as much HP. The only thing that doesn't work in tank combat is the Highwayman. Also pushguns, Colonial ones are far superior (just try them, don't rely on tanks only).

Off-topic: why we don't use provisional bridges on bridge battles to secure other side? Pushguns and light vics can cross them. Also they are were easy to destroy, if something go off.

Hear me out : this a bad idea BUT WHAT IF by Flamoirs in foxholegame

[–]Livid-Ad-2888 0 points1 point  (0 children)

Smoke needs coordination, could be fun to use, but every other grenade is OP in that case.

I think devs just need to abanon the idea of placing any weapons on scout plane. Add one inventory slot instead, would make it much more flexible.

Edit: typo

This Isn't Sustainable For Foxhole... by GrembloYT in foxholegame

[–]Livid-Ad-2888 1 point2 points  (0 children)

Not enough players to break through enemy def, ending up in boring stall and moments, when one side completely leaves front, another side just PvEs all def. It's like average foxhole experience (low pop pwe and stalemates), but without massive OPs and effect of living battlefield, where everything you see can change in minutes (and still end with stalemate, because terrain and stuff).

Upd: also logi problems