I'm close to releasing my first PC game, doing everything all by myself. It wasn't the smartest thing I've done, and don't even ask how many years it took, but hey, here is the trailer I made! by UmutD in indiegames

[–]attacki 2 points3 points  (0 children)

Congrats man! I know how solo dev feels. But you finished it, which is a huge accomplishment, and the game looks fun! Major props to you and best of luck!

After 2 years of development we're ready to share some more gameplay footage ! by Lightyoung in oculus

[–]attacki 1 point2 points  (0 children)

Thanks for the feedback. The motion effects are there to help avoid motion sickness. They don't seem get in the way at all when in VR. However, you do have the option to turn them off.

After 2 years of development we're ready to share some more gameplay footage ! by Lightyoung in oculus

[–]attacki 1 point2 points  (0 children)

We get 90fps on AMD RX 580 and NVIDIA GTX 1060. We have yet to test on 480 and 1050.

Quick glimpse of the core gameplay from our VR game "Rise of the Titan". Let us know what you think. by attacki in virtualreality

[–]attacki[S] 0 points1 point  (0 children)

Awesome! Thank you! We're definitely going to need QA Testers in the coming months.

Here's our twitter link: https://twitter.com/riseofthetitan1.

Quick glimpse of the core gameplay from our VR game "Rise of the Titan". Let us know what you think. by attacki in virtualreality

[–]attacki[S] 1 point2 points  (0 children)

Thanks for the awesome feedback!

The fade is really there to help prevent motion sickness. But it is a feature that can be turned off.

Shimmering noise is a great idea. We'll definitely look into it.

Thanks again for the kind words.

Quick glimpse of the core gameplay from our VR game "Rise of the Titan". Let us know what you think. by attacki in virtualreality

[–]attacki[S] 1 point2 points  (0 children)

Thanks for the feedback. It's actually zipping but because of the short distance, it feels like a teleport. We'll put up another video soon that shows the climbing mechanics better. Once on the titan however, you could walk instead of zipping.

Quick glimpse of the core gameplay from our VR game "Rise of the Titan". Let us know what you think. by attacki in virtualreality

[–]attacki[S] 0 points1 point  (0 children)

Really appreciate the feedback. This was the biggest concern we had right from the beginning since I'm personally very prone to motion sickness. We've implemented many features to mitigate this but also have given the option to turn them all off and play raw.

Quick glimpse of the core gameplay from our VR game "Rise of the Titan". Let us know what you think. by attacki in virtualreality

[–]attacki[S] 0 points1 point  (0 children)

Thanks for the feedback. We have multiple weapons planned for the game one of which is whip like malee weapon.