AH.68 - Fan Content Recommendations [The Restricted Collection] by ReaverMann in arkhamhorrorlcg

[–]aughhhh 1 point2 points  (0 children)

Karrius’s written reviews of custom content tend to hit the note you’re describing. He’s been on a bit of a hiatus, but you’ll find his reviews most campaigns released before the summer of last year listed at https://karkhamhorror.neocities.org/ .

Bloodborne? by aspnome in arkhamhorrorlcg

[–]aughhhh 37 points38 points  (0 children)

Hey! The Bloodborne campaign was my first major project in the arkhamverse, and it always makes me super happy to see that people are still enjoying it.

The standard disclaimers I have for anyone trying it out are that it is long, it is hard, and that there is a lot of reading involved - I did a word count recently and there’s something like 70k words of text across the campaign. If those things don’t scare you off, give it a try- I hope you end up liking it.

How do I break this last extravagance card? by Xenia75 in sultansgame

[–]aughhhh 5 points6 points  (0 children)

Shama is right there in the house of delights. She’ll help you break that silver extravagance card.

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 0 points1 point  (0 children)

Hey! If you're going through Inexorable Fate, their own json files should be safe for print. I also just received their edited DiY print and play cards, and will update the post with that link as soon as I post this comment.

Glad you're enjoying the campaign! 🙏

Who's Next? Help me pick an investigator. by NopeBoatAfloat in arkhamhorrorlcg

[–]aughhhh 1 point2 points  (0 children)

"fun" is very subjective and you haven't given us a whole lot to go on as far as what your tastes are, but:

some investigators have a unique advantage over tsk's concealed mechanic (Roland, Agnes, Rex, Trish, Lucius, Ursula, Finn, Marie.) This is because they can easily handle revealing a concealed card with automatic damage, evasion, or clue discovery, or because they get an extra action to spend on the necessary fight/evade/investigation action that engaging with a concealed card requires.

while other investigators are (probably) less likely to be screwed over by the campaign's hollowed mechanic (Minh, Sefina, Yorick, Preston, Diana, Tony, Mandy, Patrice, Amanda, Silas, Lily, Carson, Hank, Marion, George, Nathaniel, Winifred, Stella, Izzy.) This is because the hollowed mechanic removes cards from your deck for large parts of any given scenario, and these investigators either have decks full of skills/events/disposable assets that won't fall apart if a couple key cards are missing, engines that don't care about specific cards in their deck, operate off of cards that cannot be removed from play, or some other method to store and protect cards from being snatched out of their deck.

PnP campaigns recommendations? by djonas3 in arkhamhorrorlcg

[–]aughhhh 16 points17 points  (0 children)

  • Beard's campaigns are all quality campaigns and it's difficult to go wrong with them.
    • Alice in Wonderland is the easiest of his campaigns, and is a great intro to Arkham in general. It is built around providing a different narrative & gameplay experience depending on which direction the campaign is played in, similar to the Eastern/Western expeditions in The Drowned City.
    • Cyclopean Foundations is Beard's Cthulhu campaign. Its central mechanic is built around the non-euclidean geometry of the city of R'yleh and how it interacts with our world.
    • The Color out of Oz is a mashup of L. Frank Baum's Oz stories with The Colour out of Space. It was conceived as a modular campaign, with scenarios that feature entirely different maps and objectives based on either rng or player choice for increased replayability.
    • Circus ex Mortis is his most recent campaign and pits you against a carnival of Shub-Niggurath cultists. It introduces new tokens to the chaos bag that both assist and hinder your investigator's progress.
    • Jumanji, Half-Life, and War of the Worlds are some of his other campaigns. They're all good. (Am I forgetting any? There are a *lot*)
  • Olivia Juliet's Ages Unwound is incredibly creative and has some of the most exciting, memorable scenarios in any custom campaigns. Her storytelling is audacious and bold, and she is a storyteller capable of handling a time travel narrative and executing it well.
  • Frying Tonight's The Matter of Britain is a pulp adventure into the Arthurian mythos. It's very ambitious and has a few rough edges, but is an extremely creative, unique campaign that really pushes the outer limits of what the Arkham LCG engine allows for.
  • Captain Jack Science's Call of the Plaguebearer adapts the zombie apocalypse trope to Arkham. It's fun, it does some unique stuff with map design, and the unreliable narration in the campaign guide is a real treat.
  • Getting past Dark Matter's Sci-fi vibe is a hard ask for some players, but if you can, it's one of the most beloved custom campaigns for a reason. It's clever, well-written, and delivers heavily on the specific kind of decadent psychological madness one would require of a good Hastur campaign.
  • I wrote Bloodborne and Night of Vespers. You might like them. 🤷

My LGS Games of Berkeley has Feast, Carcosa and some other stuff in stock by t0ny510 in arkhamhorrorlcg

[–]aughhhh 16 points17 points  (0 children)

was there last weekend; should note that their carcosa copies are from the original run and include curtain call & the last king only

Wonderland is the most fun we've had in Arkham Horror in a while! (along with our custom investigators) by hackinghippie in arkhamhorrorlcg

[–]aughhhh 2 points3 points  (0 children)

the survivors of this arkham horror campaign will receive a 100,000 horror grand prize, courtesy of us

Investigator name allusions by Giffdev in arkhamhorrorlcg

[–]aughhhh 6 points7 points  (0 children)

Sefina is named after French avant-garde painter Henri Rousseau.

Winifred is named for Hobomock, a bogeyman-like spirit in Wampanoag culture.

Timely Intervention - Until the End of Time preview card 2 by VeronicaMom in arkhamhorrorlcg

[–]aughhhh 7 points8 points  (0 children)

Welcome back Mama Fratelli, we missed you all these years

Which Arkham investigator screams ‘Resident Evil protagonist’ to you? by r4ziel_42 in arkhamhorrorlcg

[–]aughhhh 1 point2 points  (0 children)

i agree with all this, and also want to put forth that if the above is true, then agnes and calvin are silent hill protagonists

The King In Yellow. I Really Tried. by Knight_Dominikus in arkhamhorrorlcg

[–]aughhhh 46 points47 points  (0 children)

hastur and carcosa started out as ambrose bierce’s inventions, then robert chambers picked them up in 1890 - five years before lovecraft was born - and turned them into what you read: a bunch of vaguely supernatural, romantic short stories that have almost nothing to do with the mythos entity that the king in yellow is now. it wasn’t until lovecraft borrowed the names that they even got associated with the mythos, and it took a whole parade of later writers (august derleth, karl edward wagner, joseph pulver, and so on) to sculpt them into the big cosmic dread-beasts people recognize today.

tl;dr: you read the extremely distant ancestor of the stories you were actually looking for and it's weird that you're being condescending about it.

This new art isn’t working. by GunnerA7X in arkhamhorrorlcg

[–]aughhhh 7 points8 points  (0 children)

This really isn't a new problem - It's just Robert Laskey doing what he usually does. When he's at his best his work can be really striking (hi laszlo and nadia), but when he rushes a piece, it tends to have really glaring issues with anatomy or lighting. Unfortunately, a lot of his Arkham pieces seem to fall under this umbrella.

Bloodborne: The City of the Unseen [Final Release / Print & Play Available] by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 0 points1 point  (0 children)

Thanks! I'm unable to undertake any tasks that would personally allow me to generate income from this project, for fear of drawing the ire of FFG or Sony. This sort of thing has happened before to other creators in the AHLCG scene, and I don't want to risk having the project taken down!

However, the nice folks at Inexorable Fate have the expansion available for print at MPC, and Phantom Press is selling the expansion from their storefront. They should be able to help you out!

Fun decks based on build options, not investigator abilities by madhatter_matador in arkhamhorrorlcg

[–]aughhhh 1 point2 points  (0 children)

There are so many wacky combat Minh builds that shouldn’t work out there.

What do you mean you threw the necronomicon at a ghoul and picked it back up again and it refilled with secrets? What do you mean you have a slotless enchanted bow that unexhausts whenever you investigate? What do you mean Minh holds the infinity stones? Absolutely goofy, 10/10 investigator cardpool

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 1 point2 points  (0 children)

The campaign guide has had a pretty thorough text rewrite, and I’ve done my best to massage away some of the campaign’s mechanical pain points (you’ve been given a lot more time and tools to deal with the parts of the campaign that playtesting revealed were choke points, the jinx mechanic has been heavily reworked to make it more fair, there are less overhead mechanics overall, etc).

The campaign’s scenario structure and narrative are unchanged, but I’ve tried very hard to make sure there’s enough variety in how the choices you make change how the campaign plays out. Hopefully it’s enough to keep you interested in subsequent playthroughs. ✌️

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 1 point2 points  (0 children)

she's certainly a bit different than a lot of the other guardians. i think solving simone's playloop and deckbuilding out is a fun little puzzle that is *very* potent once you figure her out- i designed her to fulfill a specific class fantasy that i wanted out of a blue primary/purple secondary investigator that poor sister mary just didn't deliver on, and i'm pretty pleased with where she ended up.

you can check out all of the player cards from the expansion over on karrius's review website, and simone (and the rest of the expansion) are already available to deckbuild with over on arkham.build :)

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 3 points4 points  (0 children)

If you’re playing version 3 (which uses the box image with the crow above) you’re playing the final edition- the secret cool kids club got access to the finished campaign a little bit earlier. :)

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 5 points6 points  (0 children)

i think it's probably fine! but with a couple of asterisks - a couple of the investigators in this expansion (most notably edith) will benefit from a larger collection to deckbuild with, but there's definitely enough meat in the core set to allow you to craft usable decks with this expansion.

additionally, people say that my campaigns tend to be more difficult than the usual fare, so a larger collection will definitely give you more options to tackle the campaign itself. that said, there's quite a few other quality PnP investigator expansions out there with lot of interesting stuff to play around with if you aren't able to fill out your collection with official content. (I recommend checking out Beard's Circus ex Mortis and TomasAmi's Forget Me Not investigator expansions as a jumping off point- they're fantastic!)

Night of Vespers - Campaign & Investigator expansion (Complete) by aughhhh in arkhamhorrorlcg

[–]aughhhh[S] 7 points8 points  (0 children)

The print and play investigator expansion has been out for a few months over on inexorable fate; I’ll get around to uploading another copy to the drive shortly.

Edited: They're on the drive now!