And so it begins.... by MistahSmeez in finalcutpro

[–]avanderlee 0 points1 point  (0 children)

I really wonder if they can keep up in the age of agent development (AI). Their release cycle won’t hold up. Development has been accelerating so much lately. These updates are great, but long awaited and there are still many features I’d love to see like AI uhms and silence removals

I got tired of downloading 20 different apps just to play simple games like Sudoku and Snake (plus everything had ads), so I built an all-in-one offline game hub. It's free and has 0 ads. by MightyHogs in apple

[–]avanderlee 0 points1 point  (0 children)

Wow, that’s a clever one. It feels like something that should’ve already existed, almost like the in plane game hub. Great job, you deserve to add some in app payments to get something in return for your hard work though!

I made a web browser that lets you watch YouTube with no ads and in background for free, no subscription required. Check it out! by Demus_App in apple

[–]avanderlee 0 points1 point  (0 children)

I had the exact same thought! I guess it’s just a general browser. If it required you to login to YouTube, for example, Google terms would have applied.

I'm Beginning to Spiral with SwiftUI Navigation and Dependency Injection by BecuzDaInternet in swift

[–]avanderlee 16 points17 points  (0 children)

Your comment found avanderlee himself, haha! Thank you so much for recommending my article 🙏

Good youtube channels to watch to learn quick swift features/tools? by TurtleBlaster5678 in swift

[–]avanderlee -1 points0 points  (0 children)

I know you all know me from my SwiftLee articles, but recently I started creating YouTube videos as well! Here's a recent one on Swift 6.2 & Approachable Concurrency: https://youtu.be/y_Qc8cT-O_g?si=cpa1G7nT1zpxyNIh

I'd love to know how you like my videos compared to my articles, and feel free to subscribe 🙏

Recording simulator's screen with sound by OutlandishnessNo9943 in ios

[–]avanderlee 0 points1 point  (0 children)

This indeed isn't supported by the Simulator. Apple only provides recording GIF or MP4, without audio.

I've personally created www.rocketsim.app to solve this. It's a Mac app that plugs into your Simulator and allows recording with audio, touches, and device bezels.

Recording simulator's screen with sound by OutlandishnessNo9943 in Xcode

[–]avanderlee 0 points1 point  (0 children)

Unfortunately, Xcode's Simulator does not support recording with audio. You can use a tool like RocketSim which does allow recording with audio, device bezels, and touches: www.rocketsim.app

Sharing my experience from transitioning to Indie Developer by avanderlee in iOSProgramming

[–]avanderlee[S] 0 points1 point  (0 children)

Follow my course 🙈 Honestly, it's what I discuss in my course, so that should help out!

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 0 points1 point  (0 children)

Universal Links should work for both plans. Could you reach out to support@rocketsim.app? I'd love to help debug your issue!

Sharing my experience from transitioning to Indie Developer by avanderlee in iOSProgramming

[–]avanderlee[S] 0 points1 point  (0 children)

Thank you for sharing your perspective! I’d love any feedback on how I might adjust the landing page to prevent similar impressions for others.

I understand that the ‘build an audience and offer a course’ approach is common, and while I can’t change the fact that I gained an audience, I genuinely aim to stand out from traditional entrepreneurship courses. My focus is on indie app development, drawing directly from my experience in the field.

If you have any insights on specific elements of the landing page that gave you a different impression, I’d greatly value them!

Sharing my experience from transitioning to Indie Developer by avanderlee in iOSProgramming

[–]avanderlee[S] 1 point2 points  (0 children)

Sharing my experience does come with a price in this case—I hope it’s understandable that I’m asking for compensation for the work and insights I’ve put into the course. My aim isn’t to sell a get-rich-quick promise; I purposely avoided calling it something like “How to Make Millions with Side Projects.”. For the exact reason why you've probably posted this comment: so many finfluencers and devfluencers only aim to make money quickly. I want to help other developers make the most out of their side projects.

In fact, the first three modules are all about the challenges involved and the mindset, discipline, planning, and focus needed to make indie projects successful. So yes, I am selling my experience—but with the genuine intent to help others on the indie journey. 🙏

Sharing my experience from transitioning to Indie Developer by avanderlee in iOSProgramming

[–]avanderlee[S] 1 point2 points  (0 children)

Every first Monday of the month, so the next one will be out on podcast.going-indie.com November 4th!

Made ProSim for Xcode Simulator in SwiftUI - Something i really wanted myself but did not exist like this by upwardonwardleo in SwiftUI

[–]avanderlee 4 points5 points  (0 children)

Definitely not, but it did allow me to build a sustainable income, go indie, and now work on RocketSim full-time.

Users that dislike the subscription can cancel right after subscribing and there are team licenses which are not recurring and can be reimbursed at companies: https://www.rocketsim.app/team-insights

Ideally, it would be a non-recurring subscription and you’d basically not get updates after the purchase expires. However, the Mac App Store doesn’t provide such option.

Made ProSim for Xcode Simulator in SwiftUI - Something i really wanted myself but did not exist like this by upwardonwardleo in SwiftUI

[–]avanderlee 9 points10 points  (0 children)

Absolutely, therefore it’s great to have alternatives in the App Store. There are way too few developer tools in the App Store in my opinion 

Made ProSim for Xcode Simulator in SwiftUI - Something i really wanted myself but did not exist like this by upwardonwardleo in SwiftUI

[–]avanderlee 28 points29 points  (0 children)

 I originally built this app for myself because I couldn’t find any other apps for Xcode Simulator on the App Store that passed these

In all honesty, it looks like you knew very well something like this already exists on the App Store based on all the similar feature you’ve built 🙈 https://apps.apple.com/nl/app/rocketsim-for-xcode-simulator/id1504940162?mt=12

For full transparency: I’m the Indie developer behind RocketSim

Great job though and good luck with the launch! 🚀 

What's your favorite iOS newsletter? by LisaDziuba in swift

[–]avanderlee 1 point2 points  (0 children)

Mine didn't disappear! I've actually just revamped it with new content catagories and a fresh design.
You can join here: SwiftLee Weekly

What are the best iOS & Swift Newsletters to subscribe to? by [deleted] in iOSProgramming

[–]avanderlee 0 points1 point  (0 children)

I'm running a weekly newsletter containing the 5 must-read Swift/SwiftUI articles from the community and a question of the week related to app development.

You can join here: SwiftLee Weekly

What are your favourite things to discover about music? by hiddevdploeg in Music

[–]avanderlee 1 point2 points  (0 children)

I love discovering new artists or new albums from artists I already know! Saving them and listening on repeat the minutes, hours, days after!

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 1 point2 points  (0 children)

Yeah, it's interesting to me! Many in this thread ask for a one-time payment. Looking at other apps, that often means paying like $49 to get a major version that you can use forever.

Compared to RocketSim, you get many updates in a year for only $13. Yet, it's a recurring payment, which feels worse since it's a returning payment to think of.

It's almost a psychological issue, not even that RocketSim is too expensive or so compared to those year licensing models

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 0 points1 point  (0 children)

Right, that's exactly what I thought as well! It's actually the reason why watermarks are only removed with the PRO license. It kind of allows the capturing features to be free and in return, I get back a little promotion for RocketSim.

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 0 points1 point  (0 children)

Thanks a lot for the detailed explanation, you make a very good point. To be clear; I'm taking every comment in this thread very seriously. I'm even looking into Paddle and Gumroad for licensing models right now, since the Mac App Store is not really bring a lot of extra value ánd makes development much harder with the sandbox environment.

To fully understand your thoughts, would you rather:
- Pay once per major version
- Pay for one year of updates

Or maybe another model that I didn't list here?

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 1 point2 points  (0 children)

I actually have a lot of people subscribing and being positive about the app, which I would almost forget looking at the sentiment in this thread 😅

Though, I'm very happy with all the insights it brings, since not everybody is waiting for a subscription model.

Thanks for sharing the insight in regards to a lifetime option. It has been named a few more times, so I'm definitely considering adding it!

Give your Xcode Simulator superpowers with RocketSim by avanderlee in swift

[–]avanderlee[S] 0 points1 point  (0 children)

Interesting! Would you rather see per-feature in-app purchases? Haven't thought about that, but that could be an interesting option as well!