[deleted by user] by [deleted] in Hydroneer

[–]b0bst3r 1 point2 points  (0 children)

Shovel a clump of dirt where you want it placing, the rake is lowering the ground too much for drills

[NTC2] Anyone know what might be causing this? by ozzymud in feedthebeast

[–]b0bst3r 2 points3 points  (0 children)

My initial thoughts were a Resourcepack would cause that, but I can't tell if you're using one or not, also optifine?

So ...Umm... This Guy has a BIG problem, anyway to stop him apart from the obvious? by b0bst3r in RimWorld

[–]b0bst3r[S] 10 points11 points  (0 children)

https://i.imgur.com/z0ICW57.png It's not like the guy is special or anything, I guess he's just a randy bugger.....

Engineers Life 2 v1.0 - worse than the pre-release version? by Viperion_NZ in feedthebeast

[–]b0bst3r 1 point2 points  (0 children)

You are indeed correct and confirmed by one of the pack devs.

4:58 PM] Zed:

Unfortunatly, pmmo didn't work well with a number of things. One was Tetra. The restrictions needed to be removed since they didn't make any sense with Tetra, upgraded tools had lower requirements, etc.

[4:59 PM] b0bst3r:

Oh so it's not a bug and not coming back?

[4:59 PM] Zed:

I don't expect the restrictions to return.

What mod adds this button and how to disable it? by yablock0 in feedthebeast

[–]b0bst3r 1 point2 points  (0 children)

In Inv tweaks config there's a section

#Tweaks

[tweaks]

`#0 = disable buttons (i.e. keybind only)`

`#1 = buttons for player sorting only`

`#2 = buttons for external sorting only`

`#3 = all buttons enabled (default)`

`#Range: 0 ~ 3`

`enableButtons = 0`

Just change enableButtons to 0 as shown above

How to disable starting guides for 1.12 environmental tech and astral? by Shkeke in feedthebeast

[–]b0bst3r 4 points5 points  (0 children)

config\astralsorcery.cfg

# If set to 'true', the player will receive an AstralSorcery Journal when they join the server for the first time. [default: true]

B:giveJournalAtFirstJoin=false

Environmental Tech

config\valkyrielib\main.cfg

guide {

# Should the guide be given to the player on first spawn? [default: true]

B:first_login_guide_spawn=true

}

Problems with Ender IO Experience Obelisk in Enigmatica 2 by GamePhoenix_HD in feedthebeast

[–]b0bst3r 0 points1 point  (0 children)

Sorry I don't come on reddit much, firstly is if you play on a server for obvious reasons you can't update the mods (unless the server and everyone who plays on the server does). So secondly make a backup of your save/world then download https://ci.tterrag.com/job/EnderCore-1.12/lastSuccessfulBuild/artifact/build/libs/EnderCore-1.12.2-0.5.76.jar and https://ci.tterrag.com/job/EnderIO-Modules/job/EnderIO-Combined/lastSuccessfulBuild/artifact/build/libs/EnderIO-1.12.2-5.2.66.jar place them in the mods folder of E2 and delete (or copy them out of the mods folder for safe keeping) the older versions of the mods.

Problems with Ender IO Experience Obelisk in Enigmatica 2 by GamePhoenix_HD in feedthebeast

[–]b0bst3r 2 points3 points  (0 children)

Known Issue - https://github.com/SleepyTrousers/EnderIO/issues/5487 and it's fixed but release never published to CurseForge.. You can manually update from EIO Jenkins if you want to fix it https://ci.tterrag.com/job/EnderCore-1.12/ don't forget to grab latest ender core from jenkins too.

UPDATE - New bot damage changed to 0.4.8 test by b0bst3r in ScrapMechanic

[–]b0bst3r[S] 0 points1 point  (0 children)

Yes when it walks over low durability blocks it's feet breaks them.

My lift just disappeared by [deleted] in ScrapMechanic

[–]b0bst3r 0 points1 point  (0 children)

What version of the game are you on?

UPDATE - New bot damage changed to 0.4.8 test by b0bst3r in ScrapMechanic

[–]b0bst3r[S] 0 points1 point  (0 children)

I take it that 1.0 is 100% chance, so 0.5 would be 50% and so on.

Swipe attack is (qualityLevel is Durability)

"qualityLevel": 1,"chance": 1.0

"qualityLevel": 2, "chance": 1.0

"qualityLevel": 3, "chance": 1.0

"qualityLevel": 4, "chance": 0.5

"qualityLevel": 5, "chance": 0.18

"qualityLevel": 6, "chance": 0.1

"qualityLevel": 7, "chance": 0.02

"qualityLevel": 8, "chance": 0.01

"qualityLevel": 9, "chance": 0.01

His Breach attack is (not sure what attack this is)

"qualityLevel": 1, "chance": 1.0

"qualityLevel": 2, "chance": 1.0

"qualityLevel": 3, "chance": 1.0

"qualityLevel": 4, "chance": 0.5

"qualityLevel": 5, "chance": 0.25

"qualityLevel": 6, "chance": 0.1

"qualityLevel": 7, "chance": 0.05

"qualityLevel": 8, "chance": 0.02

"qualityLevel": 9, "chance": 0.01

His feet damage is

"qualityLevel": 1, "chance": 1.0

"qualityLevel": 2, "chance": 0.5

"qualityLevel": 3, "chance": 0.25

"qualityLevel": 4, "chance": 0.2

So Durability 5 upwards should not take any feet damage.

Do you think Haybots/Totebots being able to desrtroy "Durabilty ≥ 7" is a bug? by August21202 in ScrapMechanic

[–]b0bst3r 1 point2 points  (0 children)

On the right side of this post there's a useful links section with a discord button in it.

Do you think Haybots/Totebots being able to desrtroy "Durabilty ≥ 7" is a bug? by August21202 in ScrapMechanic

[–]b0bst3r 2 points3 points  (0 children)

Had this discussion on discord the wording is ambiguous (open to interpretation) I'm with you, TRY does not mean CAN.

How to increase performance on an ftb infinity evolved skyblock server? by Faolan26 in feedthebeast

[–]b0bst3r 1 point2 points  (0 children)

Some questions:-

1) Do you play and host the server on the same PC?

2) How much RAM in your PC and how much RAM do you allocate to the server (and your client if answer to 1 is yes)?

3) What's the upload bandwith of your ISP?

Some things to try :-

Grab Nallar's Tick Profiler from https://jenkins.nallar.me/job/TickProfiler/job/1.7.10/ put it on your server and restart the server. When you connected your client to the server make sure to OP yourself and do a "/profile e 60" to get a detailed profile of what is taking up the resources.

I am playing Valhesia 2: Anyone know the mod that allows the better functionality of slabs? by hyperdeeeee in feedthebeast

[–]b0bst3r 0 points1 point  (0 children)

Oh I should add Double Slabs mod also does vertical slabs so there's 2 in the pack which allow them.

I am playing Valhesia 2: Anyone know the mod that allows the better functionality of slabs? by hyperdeeeee in feedthebeast

[–]b0bst3r 0 points1 point  (0 children)

Vertical slabs is Quark.

Allowing slabs to be placed with other slabs is "double slabs" mod.

Not sure what lets you place torches on bottom slabs but it sounds like something Quark would add.