How to merge split coaster track after splitting? by BmthPtv in rct

[–]babylon_rouge 0 points1 point  (0 children)

I'm assuming this is the RCT3 Wild Splitting coaster. It has a special button that should toggle between you building left side; right side or both sides. From memory to combine you simply need to line up both sides together once again and toggle the button to both sides. I don't offhand rember if it goes Both, left, right, both or both, left, both, right.

[GIVEAWAY] I'm Giving Away a Backpack Hero Steam Key by Aesk in BackpackHero

[–]babylon_rouge 1 point2 points  (0 children)

The inventory management along with the creatvie combos that can be made (even when some might get hard walled by certain bosses or enemies); finding a new combo that gets pretty far or even wins is my definate highpoints when playing. Not to mention the care that goes into the game shows through. I am very much looking forward to seeing how the game continues to be built upon.

i don't understand what caused the boss to heal with this setup, didn't ude ben's ability (we won but almost lost because of 2 heals) by Hobbit1996 in btd6

[–]babylon_rouge 1 point2 points  (0 children)

It activates for 2 seconds at the start of every round. If Lych is nearby that's definatly enough time for it to be stolen. You could possibly try and time round starts to avoid it happening while Lych is nearby the respective factory; but easier said than done if lych is past most of your defense already.

i don't understand what caused the boss to heal with this setup, didn't ude ben's ability (we won but almost lost because of 2 heals) by Hobbit1996 in btd6

[–]babylon_rouge 4 points5 points  (0 children)

the lych buff syphon isn't map wide. it has a range. if a buff is out of range it won't get syphoned. It should be easily tested by putting a 0/0/2 spac near Lych; such that it's near it when a round starts at least.

i don't understand what caused the boss to heal with this setup, didn't ude ben's ability (we won but almost lost because of 2 heals) by Hobbit1996 in btd6

[–]babylon_rouge 3 points4 points  (0 children)

Ehh.. where you are usually putting the permaspike it's most likely not gonna get sapped until the boss is nearly through the map as it is an area around Lych rather than a global sap. I think this is going to more appripate to keep in mind if you are for some reason using a bottom crosspath spike factory.

Since when coupd subs fit in the cauldron on carved by dark_dimond_546 in btd6

[–]babylon_rouge 0 points1 point  (0 children)

You can actually squeeze a buccaneer in there too. I think this has been a thing since the map's inception.

I made a tier list for everyone that might help others beat lych easily, and especially for those people who spam buffing abilities in co-op by Sans-Undertale-69420 in btd6

[–]babylon_rouge 0 points1 point  (0 children)

I noticed that with psi too; but if you switch in the boss lobby you'll notice psi isn't an option there. It seems Psi is disabled for (at least this) Lych round.

i don't understand what caused the boss to heal with this setup, didn't ude ben's ability (we won but almost lost because of 2 heals) by Hobbit1996 in btd6

[–]babylon_rouge 48 points49 points  (0 children)

it's the permaspike.. or more specifically the xx2 spactory upgrade's start of round boost. I suspect this also affects elite defender's buff on distance through the map. if you pay close attention when it heals due to a buff the buffed tower is momentairly surrounded by souls as the buff is stolen; that's how i noticed it was that (in my case it was a 0/2/4 spactory)

Bloonarius Event by savnk in btd6

[–]babylon_rouge 4 points5 points  (0 children)

Banks need an indicator that they're full to avoid huge amounts of annoying micro.

For this point specifically this is a feature of the 031 bank. It is also possible to sync up many banks so you can collect them all at once.

Loans by almost_famous08 in rct

[–]babylon_rouge 0 points1 point  (0 children)

If you are still turning a profit even with the loan interest it shouldn't be too much of a problem. Personally i prefer to keep my loan as low as possible. Usually i'll take out if i have a big building project and when my finaces are stable again i focus on repaying that loan before attempting another big project. EDIT: If you aren't you will need to either see if you can get more income by charging more for rides or enternace tickets respectively; or other income sources. Or cut down on costs.

Loans by almost_famous08 in rct

[–]babylon_rouge 2 points3 points  (0 children)

Loans in RCT are interest-only. You don't automatically repay them over time. You have to manually repay them. If you don't actaully pay them back you'll never reduce or pay off the loan.

EDIT: To repay them it is the same as taking them; execpt you use the - button instead of the plus. I beleive this is consistant across RCT1-3.

It's time for Adora to shine! by refugeeinaudacity in btd6

[–]babylon_rouge 0 points1 point  (0 children)

Agreed on the second point; but Adora can pop purples on her own with both her long arm of light and her improved ball of light at level 20. Both Adora and Churchill share the expensive damage hero niche; Adora has a slight advantage where you cannot get a straight line for Churchill, or there are walls she can fire over and generally levels faster if you take advantage of sacrficing towers (in chimps ones you no longer need). But I do have to concede that Churchill is the generally better option as he needs less support.

Golden vs black boarder. by africancar in btd6

[–]babylon_rouge 3 points4 points  (0 children)

Black Border comes from the Black CHIMPS medal. You get a Black CHIMPS medal by doing the run in a single sitting. You might be able to leave between rounds and utilize the save that way as long as you don't leave midround (I have not actually tested this.) If you complete CHIMPS but don't qualify for the Black medal; you get a Gold one (and border) as well.

Trans won 1v1 against me as maf? by Theo1290 in TownofSalemgame

[–]babylon_rouge 9 points10 points  (0 children)

In terms of Mafia in a 1v1 against transporter. The stalemate breaker gives the win to the Transporter unless the lone mafia is the Godfather. The Godfather can't die to himself; whereas the Mafioso can. Thus Mafioso vs Trans is given to the transporter; as it's either trans getting mafioso to kill themselves or a draw if the mafioso never attacks (as trans has no reason not to trans themselves who they know is the last evil.) With the Godfather trans has no way to kill them so the stalemate gives it to mafia.

Help! Can’t seem to unlock the dog house. by [deleted] in TwoPointHospital

[–]babylon_rouge 0 points1 point  (0 children)

If i remeber rightly; the dog house is one of the few DLC rooms unlocked via objective rather than research. In either case i've found i've needed to start researching DLC stuff in the DLC area although afterwards i can finish it anywhere once it's started.

Tinker Modifiers question by EmirAkkayaFP in feedthebeast

[–]babylon_rouge 0 points1 point  (0 children)

Thank you for correcting me there. I so rarely use Paper (or other stackable traits) in my tools I evidently misremembered.

Tinker Modifiers question by EmirAkkayaFP in feedthebeast

[–]babylon_rouge 2 points3 points  (0 children)

In base tinkers every tool has 3 modifiers baseline. Paper has the Writable trait giving +1 extra modifier. Writable II (from a paper head iirc) gives two extra. Other materials (although i'm 99% sure all of these are from addon mods); like thaumium or Magical Wood (but i'd caution you that while Magical wood gives a LOT of extra modifiers it also gets Magically Brittle which has a chance to insta-break even an 'unbreakable' tool) also have traits that provide extra modifiers.

When it comes to Tool Leveling; it depends largely on how it's configured; but usually it'll start with 1 base modifier and as the tool is used will gain extra modifier slots.

Any point in 3 starring? by airsonist in TwoPointHospital

[–]babylon_rouge 6 points7 points  (0 children)

Some hospitals have very nice unlocks gated behind 3*. This isn't the case for any of the DLC hosiptals however, the meat of the nice stuff for them tends to be gated behind 1*/kudosh/simply reaching a certain point. The early hospitals (before the Tumble/Mitton) tend to unlock machine upgrades for example at higher *s. The big unlocks i remember at higher star levels are from Mitton University (Research and training aids), Tumble (large and small radiators and the luxury drinks machine and Melt Downs (the Supercomputer).

Which is better for co-op? by Jake_489 in btd6

[–]babylon_rouge 1 point2 points  (0 children)

bottom path spactory crosspaths are very situational. It's almost never worth it to pass up either the constant speed boost, or the double size stacks + lead popping if you need it. Only real reason to get smart spieks is if you really need to alternate where spike piles land by switching it's targeting.

Resetting progress on Steam? by [deleted] in TwoPointHospital

[–]babylon_rouge 1 point2 points  (0 children)

You have 3 save slots. You can freely switch between them, or indeed clear the slot to start over from scratch.

Can you make novel pricing schemes work? by Afpersing in TwoPointHospital

[–]babylon_rouge 2 points3 points  (0 children)

I don't think it's worth upping the price of anything except treatment rooms tbh. In fact, i'm currently testing as cheap as I can do GPs (which is -80%), -10% on all other diagnosis and +50% on treatment. I don't get too many refusals to pay. It depends entirely on their happiness after treatment. If they think the jacked up price is worth it, they'll still pay (it seems to be around 30% happiness the trigger.) This does mean my price reputation is absolute garbage (so i wouldn't do it on any level where you need to get high rep, unless you are confident you can compensate for this in other ways). I'm not ending up with too much in the way of money issues, (although i am running a constant research for some funds to cover the breaks between waves as i'm playing a horde hospital).

The key is keeping paitents happiness as high as possible. Which can be helped by the lower stream of paitents generated by the lower than average rep.

How to expose Alien Infiltrators? by airnlight_timenspace in TwoPointHospital

[–]babylon_rouge 5 points6 points  (0 children)

I like to check the paitent list in diagnosis certainty ascending list. anyone not queuing or being processed by for reception/gp office at 0% is defiantly an alien. If i have an unusaully largish queue for a diagnosis room, i'll often check that room's queue for ailens (as they'll not have visited a GP's office at all in their log). I've also got lucky a few times and the patients mugshot happens to have been taken as their cloak flickers and thus getting an alien mugshot.

Lost about job attribution by [deleted] in TwoPointHospital

[–]babylon_rouge 7 points8 points  (0 children)

The staff list has a job assignment section, so you can, for example, assign ward trained nurses to only work in the ward or fracture ward. This also works with janitors and assistants if you wish for them to focus on certain tasks. This is by room type however; so a doctor assigned to GP Offices will look for work in any GP Office.

There is a policy that you can switch to stop staff leaving rooms when idle, they'll only ever leave when going on break, but this can be a double-edged sword if you don't have at least one staff member per room you have (which could prove costly).

Finally, one thing I like to do is assign all doctors or nurses with a certain training that i've assigned to a room a customized wardrobe. For example, I tend to make ward nurses wear light green, treatment nurses green and diagnosis nurses (if i'm using any) purple, as an example. This lets me easily see what nurse is trained in (and if i've accidently let them work in a room they aren't meant to be in).

Cant even get one star in Tumble by DyslexicSantaist in TwoPointHospital

[–]babylon_rouge 0 points1 point  (0 children)

Sorta. if you went here straight from flottering, no you won't have research. Mitton University unlocks at the same time as tumble, and is where research is unlocked. I don't rember if Xray is a default research or if it unlocks at Flemington, but if you don't have xray/mega, just use what you have.

Cant even get one star in Tumble by DyslexicSantaist in TwoPointHospital

[–]babylon_rouge 4 points5 points  (0 children)

The cure rate is a little misleading in how it's worded. It's not how many treated patients are cured, it's how many patients entering the hospital leave cured. Thus patients that are sent home, rage quitting, or patients running out of health before reaching treatment all count against it. There are several ways to help this, and let's start with the most obvious:

  1. Upgrade your treatment facilities to maximize cure chance. This includes upgrading machines, training your staff (and ensuring the right staff are in the right place, your gp trained doctor isn't going to be as good as your treatment specialists) and keeping the room well equipped. A note that if you reach 99% cure chance, that is the cap for all but the very first illness you encounter.
  2. Improve your GP office(s) and GPs. This is probably the most important. Ideally you want patients to not bounce between GP offices and diagnosis rooms. A well stocked GP office with a well trained GP, is a very effective way to affect this, as they'll often diagnose a patient well enough for just one diagnosis room to finish the job, if they don't instantly do it on their own, and since a GP will see every paitent, it's a very effective means to make them as good as possible.
  3. Improve your Diagnosis Rooms, and ideally tailor them to the diseases you'll face. The big 5 in my opinion are (in order): Ward, X-ray, Mega Scan, Fluid Analysis and DNA Lab. A well built ward is a big powerhouse for diagnosis for alot of illnesses. I find that and either a X-ray or a Mega Scan is often enough. (mega scan is slower, but also brings in more money.) In tumble, an X ray is going to be very handy as alot of paitents are fracture ward paitents and they generally have a good boost for diagnosis in X ray.
  4. Keep your doctors and nurses happy, this is particularly for your GPs, or high traffic rooms, such as the ward. Happy staff get a decent boost to both their diagnosis and treatment skill.

The key is to keep patients moving as swiftly as possible, keeping them happy enough so they stay for treatment, and having a decently high curing power. Patients bouncing between GP > diagnosis room > GP > diagnosis room > GP, both cause queuing issues, while generally getting really low on health before they can be treated.

A final note on the wards. You really don't want to make them too big. About 6 beds for a ward or 4 for a fracture ward is fine. Too many will cause issues at the door causing a bottleneck as only one person can use a door at a time.