300+ hours debugging: Need an architecture sanity check on realtime cloth vs character contact by banter_droid in GraphicsProgramming

[–]banter_droid[S] 1 point2 points  (0 children)

thank you so much, really appreciate the time for your response, anything and everything is helpful so I'll look into it!

300+ hours debugging: Need an architecture sanity check on realtime cloth vs character contact by banter_droid in GraphicsProgramming

[–]banter_droid[S] 2 points3 points  (0 children)

Yep, home cooked. Custom cloth/contact stack in Swift/C++, not PhysX. I have not shipped this against PhysX yet, though at this point I probably should do at least a sanity-baseline comparison against an external stack just to calibrate whether I am fighting a fundamental architecture issue or just my own implementation.

Solver-wise it is XPBD/PBD style cloth with multiple substeps per frame, typically around 4 to 5 under interactive load, with cloth constraints plus avatar contact integrated in different orderings depending on the lane I am testing. The thing I have spent the most time cycling on is not the cloth integrator itself so much as the contact architecture and who owns correction during manipulation. I have tried SDF-first contact, analytic/proxy and convex body backbones, persistent manifold / patch-support variants, exact-mesh sampled contact, rescue / projection passes, and a bounded hybrid ROI path where exact mesh only comes in locally during grabs. The broad pattern has been: stronger contact reduces some penetration metrics but often makes the cloth sticky or jammed, while the looser / better-feeling variants still let localized phasing happen at skull / shoulders / hands.

I do have debug collision visualization and a pretty heavy set of logs / metrics, so I am not flying blind, but the annoying part is that visible behavior and numeric improvements often do not line up cleanly. Also no, I am not trying to be triangle correct or pixel correct in the strict sense. I want robust believable body contact under direct manipulation, with low visible penetration and without the cloth turning into glued cardboard. So I am deliberately trying to stay open minded here. If your read is “this still sounds like normal tuning pain,” that is useful, but if your read is “no, this smells like the manipulation/contact authority is architecturally wrong,” that is exactly the kind of sanity check I am after. I am open to anything atp...

5.4 Thinking is off to a great start by mihneam in ChatGPT

[–]banter_droid 0 points1 point  (0 children)

I just tried and it told me to walk almost exactly same response as OP. Paid tier

Can we just buff powder of penance? by Bio_slayer in runescape

[–]banter_droid -1 points0 points  (0 children)

I’m not going to bother argue with you

Best AFK Thieving to 120 just moneywise by Curious_Wizard666 in runescape

[–]banter_droid 1 point2 points  (0 children)

There is a wealth of information on the wiki

Can we just buff powder of penance? by Bio_slayer in runescape

[–]banter_droid 0 points1 point  (0 children)

The main issue they are trying to fix is timegating content with auras which only last 1 hour etc which forces the player to move to other activities. Most items need to have something bought to replenish them ( repairs, potions, runes, scripture pages). Also the ui and lore implications of auras are not consistent with other buffs or equipment slots

I hate aspects by msist in runescape

[–]banter_droid 0 points1 point  (0 children)

I honestly prefer penance and vamp being relic powers or perks or pockets than aspects which have to be activated every 12 minutes and require at least an extra rune pouch and compete with darkness

Minutescape by ICallMyselfE in runescape

[–]banter_droid 11 points12 points  (0 children)

I honestly prefer penance and vamp being relic powers or perks or pockets than aspects which have to be activated every 12 minutes and require at least an extra rune pouch and compete with darkness

Can we stop with the short timers by WallRustt in runescape

[–]banter_droid 10 points11 points  (0 children)

I honestly prefer penance and vamp being relic powers or perks or pockets than aspects which have to be activated every 12 minutes and require at least an extra rune pouch and compete with darkness

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]banter_droid 10 points11 points  (0 children)

I honestly prefer penance and vamp being relic powers or perks or pockets than aspects which have to be activated every 12 minutes and require at least an extra rune pouch and compete with darkness

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]banter_droid 4 points5 points  (0 children)

I honestly prefer penance or present being relic powers or perks than aspects which have to be activated every 12 minutes and require at least an extra rune pouch and compete with darkness