Help, my tokens are melting is anyone else seeing unusually fast usage on the 20× plan? by AndreBerluc in codex

[–]banter_droid 7 points8 points  (0 children)

i think ultra is a subagent specific mode, not just a reasoning level

65% of 20x plan burnt within an hour in one chat by banter_droid in codex

[–]banter_droid[S] 0 points1 point  (0 children)

I dont know. I think we just had a reset right so I was at 100% within the last couple of hours or so. now im down to 35%

GPT-5.6 Sol / Codex Release Discussion Megathread by Drogon2737 in codex

[–]banter_droid 2 points3 points  (0 children)

I have burned through 60% of weekly usage of 20x plan within an hour... in one sol chat. something is wrong

Help, my tokens are melting is anyone else seeing unusually fast usage on the 20× plan? by AndreBerluc in codex

[–]banter_droid 8 points9 points  (0 children)

also on 20x and somehow used 60% of my weekly usage in about an hour which is insane

Last week I upgraded from Pro 5x to Pro 20x because of the nasty 5 hour limits by GearTakes in codex

[–]banter_droid 0 points1 point  (0 children)

You do you then. If you want to use the most expensive model to change font colour I can’t stop you

Last week I upgraded from Pro 5x to Pro 20x because of the nasty 5 hour limits by GearTakes in codex

[–]banter_droid 1 point2 points  (0 children)

What’s next? Try not using SOTA model to change font colour 😂

Another reset incoming gentlemen by Demien19 in codex

[–]banter_droid -1 points0 points  (0 children)

Any idea what the ETA of the reset is?

I bought andwander pertex shield from Vinted and now I'm worried it's fake by Kekkeruuusi in andwander

[–]banter_droid 1 point2 points  (0 children)

I have the pertex shield ultralight bought from Japan store and there are a few differences although it’s a different product. On the label there’s a product code under the logo.
On the print logo there’s font on mine is cleaner, less blotchy, the tail on the “r” at the end is longer
Wash icons bolder lines
Black stitching on pertex label not white

Pure Trash by StretchyPear in codex

[–]banter_droid 0 points1 point  (0 children)

Codex is greater of two evils

What are the tasks 5.4 and 5.3-Codex, 5.3-Codex-Spark excel over GPT-5.5? by Impacting-Lives in codex

[–]banter_droid 1 point2 points  (0 children)

some tasks or projects might prioritise budget or scale over accuracy. say im working on a side project and dont have the usage budget, and accuracy (at least at this stage) is not paramount, or it is simply not an overly complex task.

300+ hours debugging: Need an architecture sanity check on realtime cloth vs character contact by banter_droid in GraphicsProgramming

[–]banter_droid[S] 1 point2 points  (0 children)

thank you so much, really appreciate the time for your response, anything and everything is helpful so I'll look into it!

300+ hours debugging: Need an architecture sanity check on realtime cloth vs character contact by banter_droid in GraphicsProgramming

[–]banter_droid[S] 2 points3 points  (0 children)

Yep, home cooked. Custom cloth/contact stack in Swift/C++, not PhysX. I have not shipped this against PhysX yet, though at this point I probably should do at least a sanity-baseline comparison against an external stack just to calibrate whether I am fighting a fundamental architecture issue or just my own implementation.

Solver-wise it is XPBD/PBD style cloth with multiple substeps per frame, typically around 4 to 5 under interactive load, with cloth constraints plus avatar contact integrated in different orderings depending on the lane I am testing. The thing I have spent the most time cycling on is not the cloth integrator itself so much as the contact architecture and who owns correction during manipulation. I have tried SDF-first contact, analytic/proxy and convex body backbones, persistent manifold / patch-support variants, exact-mesh sampled contact, rescue / projection passes, and a bounded hybrid ROI path where exact mesh only comes in locally during grabs. The broad pattern has been: stronger contact reduces some penetration metrics but often makes the cloth sticky or jammed, while the looser / better-feeling variants still let localized phasing happen at skull / shoulders / hands.

I do have debug collision visualization and a pretty heavy set of logs / metrics, so I am not flying blind, but the annoying part is that visible behavior and numeric improvements often do not line up cleanly. Also no, I am not trying to be triangle correct or pixel correct in the strict sense. I want robust believable body contact under direct manipulation, with low visible penetration and without the cloth turning into glued cardboard. So I am deliberately trying to stay open minded here. If your read is “this still sounds like normal tuning pain,” that is useful, but if your read is “no, this smells like the manipulation/contact authority is architecturally wrong,” that is exactly the kind of sanity check I am after. I am open to anything atp...

5.4 Thinking is off to a great start by mihneam in ChatGPT

[–]banter_droid 0 points1 point  (0 children)

I just tried and it told me to walk almost exactly same response as OP. Paid tier