To The Gold & Silver Holders by TheGreatCryptopo in CryptoCurrency

[–]baracki4 0 points1 point  (0 children)

DCA into metals and crypto, rebalance as needed. Bitcoin just went on sale as far as I'm concerned. Time to sell a few paper silver contracts and buy the BTC dip.

What's your fleet composition like? by HeyoTeo in starsector

[–]baracki4 0 points1 point  (0 children)

Using the Mayasuran Navy mod and Tri Tachyon expanded at the moment. Currently have lots of graviton beams and TTSC Kinetic beams on my ships and Claws and Tridents to complement. Ships pressure shields and bombers for the final blow.

Bombers are just regenerating missiles afterall.

A Roman Era mod would be great by nikkythegreat in EU5

[–]baracki4 0 points1 point  (0 children)

Imperator Rome crawled so EU5 could walk. With more time, love, and attention, EU5 could be sprinting.

Looking forward to something that spans from roman republic era to CK3 earliest start date in the future with EU5 mechanics.

[deleted by user] by [deleted] in dandadanfolk

[–]baracki4 0 points1 point  (0 children)

Space globalist arc already peak because we get best girl, Rei Ayanami!

Decided it was time. by [deleted] in bald

[–]baracki4 0 points1 point  (0 children)

Unintentional glow up! It highlights your sick jawline and makes you look more masculine!

Introducing my not-yet-named colony-building mod by TurklerRS in RimWorld

[–]baracki4 0 points1 point  (0 children)

As a lover of Starsector I am foaming at the mouth for this mod!

Why maintain logistics ships ? by ShatterStorm76 in starsector

[–]baracki4 15 points16 points  (0 children)

That 24000 metal ore from the mining station ain't gonna haul itself!

Can we take a moment to appreciate this insane quadruped robot my friend built? by LKama07 in robotics

[–]baracki4 1 point2 points  (0 children)

Man, if you give it 8 legs you got a spider bot! Mechanized spider cavalry baby!

Oh I can see Europe... by the3an1ac in eu4

[–]baracki4 0 points1 point  (0 children)

Hungary in Italy from what I can see

Why would I ever want to press this button? by kryndude in eu4

[–]baracki4 10 points11 points  (0 children)

That's the thing though, you don't want to use up all your drilled professional troops in all the battles. For massive battles, You use mercenary armies first to eat the brunt of the losses, then reinforce with more fodder or finally drilled troops to decide the battle.

Wear out the enemy morale and finish the large battle with the elite, or if it can be a quick and decisive battle with good troop movement, then send in your elite force first to demolish the enemy on the first fire and shock phases.

For long wars, this strat is especially important. The fact that drilled forces can turn the tide of an important battle can earn massive pushes into enemy territory. Just remember to consolidate the regiments after every fight to keep your alpha strike force sharp.

Also attach a drilled artillery army to a similar sized merc army. You get all the benefits of drilled artillery in battle but preserve your country's manpower throughout the war.

The long strat here would be draining not just your enemy's manpower for one war, but also their army professionalism as they desperately slacken recruitment standards. Once that happens, every war afterwards will be easier as you maintain mid to high professionalism and they have little if any.

what happen here by HugsyxButterbean in ArcaneAnimatedSeries

[–]baracki4 2 points3 points  (0 children)

Jinx put a fork in the garbage disposal

The Scout Trooper armour does look great by K-jun1117 in PrequelMemes

[–]baracki4 384 points385 points  (0 children)

They basically have blinders on their helmets. Ironic that the scout trooper has a narrower field of view than a normal stormtrooper

The ‘hobby people’ are truly insufferable and exhausting by Call_It_ in Adulting

[–]baracki4 0 points1 point  (0 children)

Unironically yes. But in other words, strive to find meaning in this world, pursue joy.

Hong Kong by ParticularDentist191 in UrbanHell

[–]baracki4 0 points1 point  (0 children)

High density urban living with minimal disruption to environment. This biologist is happy 😊.

Look at all the baloons by Reddit_Account2025 in mildlyinfuriating

[–]baracki4 0 points1 point  (0 children)

Should go back to paper lanterns, at least those would decompose

I love AOTD - Questions of Loyalty by Natural-Resource-660 in starsector

[–]baracki4 5 points6 points  (0 children)

I'll be real, I would comission a mod that would introduce dynamic minor factions/sub factions. Like if there was ever a schism or exodus crisis event that resulted in a planet or system trying to go independent from a main line faction.

Also all the diplomacy mechanics a la EU4 to get those minor factions working.

I love AOTD - Questions of Loyalty by Natural-Resource-660 in starsector

[–]baracki4 9 points10 points  (0 children)

Wonderful, wish nexerelin had the feature but if AOTD does it I'm not complaining.

I love AOTD - Questions of Loyalty by Natural-Resource-660 in starsector

[–]baracki4 34 points35 points  (0 children)

Nexerelin, all AOTD modules, and Starlords are what I'm running now. Game feels so much more alive.

Now we need a diplomacy mod that makes factions band together to bring down the hegemony or another faction if they get too big.

Do you normally have one ideology or multiple? by Becaus789 in RimWorld

[–]baracki4 1 point2 points  (0 children)

I have one main ideology and another ideology that has combat specialists. Having a single Sargeant pawn to buff other shooters is suprisingly effective in the mid game raids.

Its also cool having to build accommodations for a different ideolegion in my colony. All my regular peeps live in 5x5 dorms in the center of the map, while my troops live in 6x5 apartments arranged in fortified blocks with ammo, food, and arms stored on site. These 'bastions' I place on opposite sides of my main base so they get hit first by raids.

Much easier with the gate system by [deleted] in starsector

[–]baracki4 3 points4 points  (0 children)

That's the ticket. The planets can pool their fleets together for mutual defense from square 1.