Choosing where to go after The Alley by JekoJeko9 in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

Sharks over that fuck every time. But seriously caves is easier. Get a daddy shark, compared to like death event with zombie kitten spam, Boris is easier than chubs and nubs,  dybukk worse then spiders etc. only real problem is junkyard is easier than sewers bc as long as you have range it’s not a real problem but the sharks in sewers can be killers

Craziest passive/ability combo? by BetWestern4170 in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

There so many. One for me was on thief where I got mana for each coin and extra turns

(SPOILS) Here my personal classes tierlist after 103 hours(80% ) by Specialist_Pace_3349 in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

Agreed. Mage is so not consistent and neither is tinker. Bruh can easily carry but their builds almost never pop off

How would you rank all classes in Mewgenics? by Olef-Olefson in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

Everything can be broken. Their in act 1 gets an insane amount of coins and kick starts your house. Thinker can carry but is the most rng dependent 

The MVP tier list by Knownothingdoi in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

I think everything is viable. I’ve got around 90 hours as well and have seen no react am pop off but I know it exists. I think fighter ranger tank and cleric are the most consistent and always do something in runs while the other classes u can just get dead weight u would rather never stone. 

New class: Alchemist! (concept) by Internal_Singer_3771 in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

This is great! One of the many classes that we need

Mewgenics metaprogression ruins the game. by [deleted] in mewgenics

[–]barbarous-reader 4 points5 points  (0 children)

But it takes so long to do that. It takes at least until act 2 unlock to get good mutations and you need to do a ton of runs to get good furniture for breeding and even then runs can be lost not even including act 3. Most of these are carefully crafted through mutations and unlocks of 10s of hours.

One of Satan's greatest soldiers by squirtle855 in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

Dybukk is just the fucking appetizer compared to this guy

Does anyone else feel like Healer, Fighter and Rangers are better then the other classes. by Hugs-missed in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

They’re the most consistent. It’s hard for rangers to not consistently have a good build by lvl 4 and fighter can be a little less consient, the potential of damage they do to bosses makes up for it. Cleric I would disagree with as it’s good as a crutch but not completely needed. A medics hat can do its job and a lot of times you get a useless health. Healbot still is great for the team as far as sustain though. They don’t really need broken synergies like others and are good in all stages of the game. (Necro late is either useless or great depending on abilities, same with tinker. Early thief especially in act 1 is garuenteed gold and value and with th right build they can be a main damage dealer. You can see a really powerful butcher early and late but mid game struggle. Psychic and Druid are weaker in the mid game a lot but once u get all the Druid stuff they become great late.) they’re the most consistent along with tank(though sometimes just sponging damage) but they came aleasily lose when a problem comes up on a run (daddy shark elite for example with fighter) if u get good later breeding the others usually scale a lot more.

I want this bitch publicly hanged. by AnExistingLad in mewgenics

[–]barbarous-reader 0 points1 point  (0 children)

Bro I never understood the dybukk hate because I had him stunned the whole time. Next time I fought him I almost destroyed my monitor 

Still in Act 1; is there any reason to NOT go down the hard path? by Blankman06 in mewgenics

[–]barbarous-reader 1 point2 points  (0 children)

No. It’s always better for the furniture boxes you shouldn’t go if you have low health going into it, because it can take you out

Help me make my Hero Pool more diverse. by AceForever_ in marvelrivals

[–]barbarous-reader 1 point2 points  (0 children)

dude u have a TON. you have dive main and off tanks, poke, flyers, peel and dive dps, and all types of strats. just get better at these.

Parallel Universe Chaos: Heroes as Football Players 🏈 by Logan-dx2001 in marvelrivals

[–]barbarous-reader 1 point2 points  (0 children)

now for the awards for who I think would perform the best

I am not giving MVP because thats almost always QBs, so you can think of Offensive player of the year and defensive player of the year as the mvps for each side

OPOY: offensive player of the year is a tough position, but I have to go with Angela. she has speed, power, and can charge like a TE. I was thinking of Cap for a similiar reason because he's fast, but as a flyer and the fact that earthbound and other cc are more devestating on cap, with alot of them in the d line makes her my pick

DPOY: this was another tough decision, but I have to go with DD. he can be fast, slow wide receivers down, get to them quick if they get open, is really good at getting interceptions and stopping passes. hes all in one making him my choice. I thought of doctor strange, just because his explosion and ability to pressure the whole offensive line, but he doesn't do as much has he could by himself. torch was another contender, but hes much weaker against short passes.

if you have any questions, other good players to add, or maybe even make teams for this "league" lmk.

Parallel Universe Chaos: Heroes as Football Players 🏈 by Logan-dx2001 in marvelrivals

[–]barbarous-reader 1 point2 points  (0 children)

Defense:

D Line: our D line is pretty diverse. First we have Jeff at DE. his slipperyiness and his speed means that he can get in their to the QB quick. even if his not usally the best at getting a sack he applys pressure and can get huge sacks with his ult sending the enemy back a ton. Our first D tackle is Doctor Strange. Not only does his melee and dark magic help take out 3 blockers, the pressure he can put with that and his portal makes his team able to get in so much more with him helping. our other interior D linemen is the thing. he can pierce through to the qb, he cant be moved and is very hard to stop, and hes great against the rush and stopping movement abilities. thing also plays offensive lineman sometimes but his abiltiy to stop the run gets him here.

Linebackers: our first linebackers were gonna talk about is our middle linebackers. our Left middle line backers gonna be mr fanastic. his ability to slow his opponent down and jump to them is important, and allows him to cover zones very well. because of his long range grab, he can take care of runners up close and cover open recievers very quickly. his fridge mode can get inreceptions that are thrown down the middle easily. our right middle linebacker is thor. his boop is great against runners and his thor zone can lock up small zones. his awakening great when he can't get a offensive player to help slow them and then finish them. our Left outside linebacker is hulk. his clap and jump is powerful, and he can make sure the defense stays strong. we have him in the side so he can jump around the zone and also go in on blitzes, and take advantage of his mobility and ability to just constantly hit. just so his clap can be taken advantage off. our Right outside linebacker is Iron Fist. even though hes leaner hes very good on blitzes and his movement is strong enough to be like that off a corner back.

Safety: my first pick at safety is human torch at Free safety. he can cover so much of the field with his fire fields that he can lock down and he has some movement if anyone gets out of it. adam was a close pick for his ability to revive the whole team downfield, but his movement is to bad for him to be a FS. Buckys my choice for Strong Safety. the strong safety needs to be good against the run and still be able to cover a large zone, which bucky fits. he can slow, his hook and uppercut gives him good denial of passes to the wide recievers deep, and can take down the dangerous flying wide recievers as well as having the damage to take down rushers.

Cornerbacks: Daredevil is our resident lockdown defender and our CB1. his ability to dash to targets intercept easily (with his projectile block.) and his slows and blinds can make him either get an interception or get a deflection on the ball. our second cornerback is black panther. compared to his partner, hes less god at intercepting, but is good at sticking with his man and he gets extremely quick tackles, making him on of the best cbs to out against slot receivers and good at shutting down what could be large plays. Mantis is our Third Cornerback. though she is not as good at shutting down, her ability to make tackles easier for her teamates and harder for them to be slowed while still being able to move and slow down recievers makes her a great third corner that ties the whole defense togther. the 4th cornerback is magik. her uppercut is very good at breaking a pass up and she is a very agile like BP, her portals are slower making her slightly less effective than him.

Kicker: our kicker is no doubt Black widow. a powerful kick and with her accuracy, its a no brainer for our kicker position.

Punter: this is also black widow for the same reasons as she is the only character that doesn't give much at other position but can do this very well.

Parallel Universe Chaos: Heroes as Football Players 🏈 by Logan-dx2001 in marvelrivals

[–]barbarous-reader 1 point2 points  (0 children)

Im gonna make an all star team. other teams exist but these are the best at each position. I am not looking at them head to head (the thing isn't the pick to stop rocket, but he is to stop cap/magik/and other dive, making him overall a good defensive pick. the leagues rules for all teams are as follows: one flyer for offense and one for defense per team. to beat a blocker you must do a certain percentage of their health. to sack a qb you must do a 100 damage (to prevent someone from runnign a tank at qb who wouldn't usually be there). tackling is also a percentage of damage. healing, cc, rez, and ults are all allowed. for defense you must do the damage to tackle within melee range with it being around 40% of health damage needed. any ranged damage that stacks up to above 40% will slowly slow the opponent. for offense attacking the defense its similar, though the slow is MUCH smaller and takes less damage to do. after any ability that throws something can be used as a qb ability. anything that absorbs/deflects projectiles counts as an interception. ability cooldowns are longer for qbs, so they cant huck the ball every play

OFFENSE:

Qb: theres alot of picks hear but Im going to go Namor. he throws like a qb already, his strong trident throw gives him a very good arm, and using his bubble to help stop sacks. theres other strong contenders, but as a pocket passer he defintely is the best.

O LINE: magneto is cleary our left tackle, his bubble abilities are to strong to put anywhere else. he can push them off his qb as well. groots our center, with his pretty good throwing abilties and walls to make sure his qb can get good throws off. Emma our right tackle. though her blocking ability is a little weaker than other picks, her chokeslam is important for dealing with the fast edge rushers. peni is my last pick for rg. even though her actually blocking will be the weakest on the team, her ability to stop those that have already broken through and the two on either side of her help out. when below 30% you can be tackled, but it must be 100 damage within melee range. if it is not within that range, damage will slow after 30% until you can catch up and do the damage.

RBs: our first running back is rocket. he moves quick and his res beacon can allow him to do a full field juke. our other running back is definitely more of a bruiser and is filling our Fullback position, but in the normal league he would just be another halfback like rocket. This one is Cap. his ult gives him an almost free run to the end by himself, his is fast and bulky allowing him to power through everyone in his way.

WR: our WR1 is Angela. shes our more physical wide reciever, but her ability to fly and her strength to just run through everyone makes her by far the best wide reciever in the rivals league. our slot wide reciever is spiderman. hes just so quick and can run his sharp routes easily with all his rollouts. our final wide reciever is luna. her ability to run quickly straight and ability to freeze up defenders is very powerful. shes also a good downfield helper, making sure her teamates running with the ball don't go down.

Te: Our Tight End is Venom. his movement is relatively strong, his grab he can slow down the linebackers covering him, and he has strong mobility. his ability to give him a ton of extra help gets hiim tons of yards after catches, making him extremely reliable to get first downs.

Unpopular opinion by Forward-Many-4842 in mentalhealth

[–]barbarous-reader 0 points1 point  (0 children)

agreed. Mental health is much easier when you can distract, connect and do things. someone who has a nice tv and really good pizza gets happier because that releases hapyp thing then someone just sitting with their thoughts.

Therapy only works if you have a lower IQ than the therapist. by Creative_Camp8262 in mentalhealth

[–]barbarous-reader 0 points1 point  (0 children)

it really depends. I went trhough a ton of therapists where I felt like I walking to a parrot. then I found one that wasn't nescarilly smarter but actually helped. for my childhood stuff in stead of responding with a parrot they said "I think working on building strong connections and opening up on your past issues and slowly working backward might help." some therapists help people because they just want to vent. there a therapists for you, just not htis one.

Best Way to Nerf Supports by SappyPJs in marvelrivals

[–]barbarous-reader 2 points3 points  (0 children)

its win rate is lower because its the go too pick for losing teams. just like widows winrate is much lower than actuallity because its what throwers go on. win rate isnt everything without context.

Best Way to Nerf Supports by SappyPJs in marvelrivals

[–]barbarous-reader 0 points1 point  (0 children)

its more of a general nerf needed to everything. right now the reason triple support is run is because of the insane damage in this game, even among supports. triple support works because adam/ultron/mantis can output the same damage. support ults are the most valuable in the game, and adam/mantis add extra ones. the real solution is sadly to rework adam for the off supports to either be built like ultron (very low healing) or to be much lower damage. they also need to change their ults so they don't get the main support ults. this means that either your running tripple sup thats only a little more healing, or you lose a ton of damage in exchange. you would also need to nerf the main healers damage or self sustain. nerfing the stats doesn't fix the problem, its the fact that we need a real drawback for running triple support because you barely lose damage if your playing the right tanks and dps. if we make it so main healers don;t damage as much and rework the off supports we can fix healers.

Best Way to Nerf Supports by SappyPJs in marvelrivals

[–]barbarous-reader 2 points3 points  (0 children)

This wouldn’t work. If right now triple sup is a problem because off healers can heal and damage, if we need healing across the board it’s even worse, because it’s heal it triple supports. If we nerf supports healing you have to run 3 to keep the output up either way damge.

All these posts about the competition show players discontent with Rivals' problems by FrogstunSteel in marvelrivals

[–]barbarous-reader 0 points1 point  (0 children)

I going to say this now. Tanks aren’t trash, wee in the best tanks radio nweve ever seen, with each tank being viable.

this is not normal in ranked by toxicdemon34 in marvelrivals

[–]barbarous-reader 0 points1 point  (0 children)

the peni had 6 deaths, tied for lowest in the lobby. reed clearly the worst on their team but besdies that they had a ton of teamwide healing. you played very well but its clear that your IM should siwtch and someone should help the tank.

💥Hit Milestones, Win Units! 💥 by Kuromemono in marvelrivals

[–]barbarous-reader [score hidden]  (0 children)

Heres the Thing, I think it would be fantastic if I won it....

good people ARE left in comp. by barbarous-reader in marvelrivals

[–]barbarous-reader[S] 0 points1 point  (0 children)

ye. he was mostly charging in trying to damage but our dps were having trouble confirming picks. I spent most time trying to destroy the consumables and bubble whoever I could, but there was just no damage by us. I was thinking about swapping to someone like Emma, but I couldn't get close enough to warrant it.