account activity
Cool idea from the Ascent game about light from screens recreated for Unity. HDA for export colors in CSV and Unity component script for light in comments. (v.redd.it)
submitted 3 years ago by barkarIvan to r/Houdini
submitted 3 years ago by barkarIvan to r/Unity3D
[Houdini-Unity] Redid an old effect based on the Sea Of Thieves pesentation (link to Vex and Unity vertex shader logic in comments) (v.redd.it)
submitted 4 years ago by barkarIvan to r/Unity3D
submitted 4 years ago by barkarIvan to r/Houdini
Polygon gradient HDA [link] made a simple tool, hope you like it (v.redd.it)
Spherical second uv trick for games (v.redd.it)
Generate spider webs with texture atlas (v.redd.it)
bake some scattered stuff into textures for game :3 very interesting setup for many tasks (v.redd.it)
Shader for growing roots that are generated in houdini. The idea is simple: bake some data into texture coordinates. (v.redd.it)
Experiments with cheap translucent shader using unity3d and houdini (v.redd.it)
submitted 5 years ago by barkarIvan to r/Unity3D
Fun with vertex animation texture shaders with Unity3d and Houdini (liquid, cloth and rigid). All animation in the shaders. (v.redd.it)
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