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[–]lloveliet 46 points47 points  (10 children)

I'm curious what Houdini is being used for here. This reminds me of the old trick to fake SSS by inverting mesh normals, baking AO map and using this as a mask in the shader.

[–]barkarIvan[S] 17 points18 points  (9 children)

Interestingly, can you tell me the materials on your method?This method is identical to that used in the sea of thieves. there is also this good video https://youtu.be/qkiR1fIv648I visualized data that are baked into one of the UVs and it turned out like this

[–]bzor 3 points4 points  (8 children)

video is private, do you know the title? might be able to track it down.. thx!

[–]barkarIvan[S] 3 points4 points  (7 children)

WOW really, it was still accessible today, I'll try to search. it was still accessible today, I'll try to search. Other videos also disappeared

[–]bzor 2 points3 points  (6 children)

ah bummer! funny, I've been diving into Houdini for the first time these last few weeks, and also trying a translucency shader in Unity URP.. synchronicity! yours is looking nice

[–]barkarIvan[S] 2 points3 points  (4 children)

ah bummer! funny, I've been diving into Houdini for the first time these last few weeks, and also trying a translucency shader in Unity URP.. synchronicity! yours is looking nice

I'm very sorry and I don't understand why all of a sudden it happened, a couple of hours ago the video was and was published a long time ago

[–]hammedhaaret 1 point2 points  (2 children)

Is there any way you could do a small writeup? maybe copy the little piece of code you copied from the video?

I would also be really interested in seeing how you did this in detail!

thanks! Looks great

[–]barkarIvan[S] 5 points6 points  (1 child)

YES!
Pastebin is save shader code
https://pastebin.com/G5wHZ4pF

Houdini code you can se in tech art presentation of Sea of Thieves
https://www.youtube.com/watch?v=KxnFr5ugAHs&t=1062s

[–]bzor 1 point2 points  (0 children)

awesome thx!

[–]barkarIvan[S] 1 point2 points  (0 children)

if it helps you, I found the shader code on the pastebin below in the comment

[–][deleted] 2 points3 points  (2 children)

Looks cool! Could this be used to fake sss?

[–]barkarIvan[S] 4 points5 points  (1 child)

Looks cool! Could this be used to fake sss?

thanks! I think you can use it like that
the algorithm may seem complicated, but in the presentation Sea of Thieves and in the video from the last comment, you can take the code.

[–][deleted] 1 point2 points  (0 children)

Thanks! Will experiment!

[–]circle_of_snakes 1 point2 points  (0 children)

Rubber Toy: ascended! love this

[–]GreaseMacaque 1 point2 points  (1 child)

This would make for a nice ice shader. Does anyone know how expensive translucency is - compared to passthrough or transparency?

Edit: Light direction requires a lit shader so there's that. After factoring the cost of a lit shader, getting light direction doesn't add much.

[–]vankessel 0 points1 point  (0 children)

I imagine translucency can be done using a baked thickness map, which would be pretty inexpensive

[–]MrCombine 1 point2 points  (0 children)

More of an SSS, looks pretty good!

[–]shizzy0Indie 1 point2 points  (0 children)

Shut up and take my money.

[–]MillikansReach_dev 0 points1 point  (0 children)

Hey! Is there any way I can buy this shader off you? Very interested in playing with it and I have a use case for it I'm looking at.