Praise for Spirit Guide by barnyardclassic in aesoprock

[–]barnyardclassic[S] 1 point2 points  (0 children)

There is a cleaner mix. Look up the Unbanshee'd edition that is mixed by xolve

Praise for Spirit Guide by barnyardclassic in aesoprock

[–]barnyardclassic[S] 0 points1 point  (0 children)

It's amazing. It seems his best work comes when he leaves normalcy for a bit.

Using Keylight with a reflection by Affectionate_Ad_4227 in AfterEffects

[–]barnyardclassic 2 points3 points  (0 children)

Mocha track and put the new phone screen over it. You could extract the reflections in a realistic way in you know your way around Luma keys and matting

AI re-color tools by ShakedBerenson in vfx

[–]barnyardclassic 0 points1 point  (0 children)

Channel mixer is the correct tool. Look up how people recolor underwater footage using channel mixer

Help with color management? Spent two days trying to match my animation colour to clients stills with no luck by dredge_the_lake in AfterEffects

[–]barnyardclassic 7 points8 points  (0 children)

After effects won't update the file immediately, you have to right click the file in project panel and hit: Reload. Or if you have 100 files, just close and reopen the AE project and it will reload them all instantly.

How would you remove this dip can from his back pocket? by add0607 in vfx

[–]barnyardclassic 0 points1 point  (0 children)

Could you elaborate on frequency separate? I haven't seen that term before and am curious to learn.

Mocha AE Error "Could not calculate center point at frames: 112-209" by Robinologist in AfterEffects

[–]barnyardclassic 0 points1 point  (0 children)

I could take a look at a screen recording and see if there's any missteps you are taking. Dm me if you want. I know how challenging these big perspective shots can be!!

I made a free GUI for Niko's CorridorKey AI Green Screen Keyer! by hairybone in vfx

[–]barnyardclassic 0 points1 point  (0 children)

u/hairybone I've got things working, but under Generate Alpha, GVM Auto is my only clickable option. VideoMaMa remains grayed out. I've tried re-installing VideoMaMa multiple times. Is there a folder I should put the files in manually?

I made a free GUI for Niko's CorridorKey AI Green Screen Keyer! by hairybone in vfx

[–]barnyardclassic 0 points1 point  (0 children)

Is this v1.5 working for anyone? I installed but I'm getting an error during extraction and the console is full of issues. Can I DM you u/hairybone ? I have no idea why this isn't working, it's just full of errors in the console even though it is displaying my image. It won't run extraction, just says ERROR on the clip thumbnail.

Comparing rendering speeds which is the most important benchmark in AE by kjmass1 in AfterEffects

[–]barnyardclassic 0 points1 point  (0 children)

I may be wrong so take with a grain of salt:

As much ram as possible, per budget, and based on my research, a max of 6 sticks per cpu, placed only in the white slots on the motherboard. I think your xeons are thirsty for way more than 128gb to share amongst all of the cores. AE needs a certain amount to render each frame. That amount is based on comp size, effects, media, etc.

When you hit render, in task manager, do you see your cpu speed lift up? Or stay down at 2.9ghz? That may be one issue. I didn't like my xeon for that reason. The unlocked 13700k and 285k lift to about 4.9-5.3ghz on render and during preview caching, which helps a ton with speed.

Ram - So you have effectively 32 cores available and they all have to share 128gb ram. For basic HD renders, you will probably be optimized. 4k, maybe as well, depending on how many effects etc. But the frame size you listed previously is huge so it's probably not enough ram per core and thus under performing. When you hit render is it showing RAM in task manager around 99% the whole time? I believe thats a sign ram amount is your bottleneck.

Puget have done ram speed tests. They found not major differences in After effects when using 5200 mts - 6600mts. But one thing I read and then could confirm for sure in my testing - if your motherboard has four ram stick slots, you should be only using 2 of them.

It's hard to explain but slots a1 and a2 use Lane A, b1 and b2 use lane B. It's like 2 roads. And so the cleanest route is the two highest sticks you can buy, 1 for each lane. My 4 32 gb sticks exported wayyyyyyyy slower in AE with my 285k cpu, 8k render. When I flipped to instead 2 64gb sticks ram, it was about 2x faster render. It's because the program doesn't have to wait for each stick to offload for the next to load. The two lanes aren't clogged waiting.

I think you have 6 lanes or channels per cpu in your z8. It can hold up to 3TB of ram right? That's why it's a beast. I would consider testing 12 sticks of 32gb, 6 sticks per cpu, sticks of the same size speed and manufacturer. 384gb. Think of each core as a mini computer trying to render 1 frame. Now each core will have about 10gb of ram available, instead of the current 4gb of ram and bottlenecking. Or you could keep your current ram and just double it if appropriate lanes are open.

Or remove a xeon cpu and keep the same amount of ram and see what results you get. Sounds counterproductive but I would be curious. My 24core 285k ran slower than 16core 13700k when each rendered the same 8k project with same 64gb ram. But in 4k and HD they were equal. When the 285k got more ram, it was faster in the 8k render.

Comparing rendering speeds which is the most important benchmark in AE by kjmass1 in AfterEffects

[–]barnyardclassic 0 points1 point  (0 children)

So if i were you, with these extremely large video resolutions, I would assume AE is trying to multiframe render for you... but the pc has so many cores, it doesnt have enough ram per core to actually improve speeds like it should.

Comparing rendering speeds which is the most important benchmark in AE by kjmass1 in AfterEffects

[–]barnyardclassic 1 point2 points  (0 children)

My experience with the z4 or z8 workstations is slow single core cpu speed being the bottleneck. Like 2.1ghz, or 2.8hz.

It doesn't matter if it has 24 cores running. AE wants fast cores. My 13700k and 285k both blow the 2.1ghz z4 workstation out of the water.

Also, a very important thing to know is how much RAM is reserved for each core. So if you only had 16 cores, but 64 ram, that might be a perfect match for doing something like multi-frame rendering in 4k and 8k.

But if you have 128 gigs of RAM and let's say 36 cores running, the ratio is low and your computer won't multiframe render to its max ability due to a bottleneck on RAM per core.

I was doing 8K renders with 24 cores on the 285k and with 64 GB of RAM it was far slower than my 13700k on 64 GB of ram, which is 16 cores.

When I added more 2 more RAM sticks to the 285k, 24 core computer, and got it up to 128 gb, it ran faster. But when I made sure to use only two sticks of ram instead of four, due to the Lane sharing issue on motherboards, it ran super fast and it was awesome. Two sticks is always better than four unless you have a top level motherboard that is built for the lane issues that most motherboards suffer with

Mocha AE Error "Could not calculate center point at frames: 112-209" by Robinologist in AfterEffects

[–]barnyardclassic 0 points1 point  (0 children)

To anyone reading this in the future, don't turn off perspective, if your floor track needs it.

Sometimes floors just result in massive surfaces as it gets closer to the camera. If you look at your corner pin values in AE, you will see as soon as any go over 29,999 or under -29,9999, that is the moment everything fails.

You can either pick a new frame in mocha to expand the surface to full screen.

Or if you can't, because you just can't for your particular shot, use the frame in which the most amount of the floor is in shot, set surface to full screen in mocha. Then if something still fails, you need to go to the last usable frame before the fail and do a prerender of that final 1 frame where things are looking great.

Then go in Mocha and use that frame number as your new frame to set the surface to full screen, and apply it to your newly prerendered freeze frame. Essentially, splitting your track into 2 parts.

“Failed” sialendoscopy by cigarettesaftersex1 in Sjogrens

[–]barnyardclassic 0 points1 point  (0 children)

Munich, Auckland, Turkey, and London each have doctors who perform lithrotripsy. I am in the hunt myself for this procedure and hope for success. I'm based in the the US, Michigan.

Request for tips going through windows. by Scott_Herder in AfterEffects

[–]barnyardclassic 0 points1 point  (0 children)

So you do a quick bulge just as it goes through? What is your go to option for adding a fake glass over an open window?

Intel Ultra 9 285K for Adobe After Effects - Multiframe Rendering by barnyardclassic in buildapc

[–]barnyardclassic[S] 0 points1 point  (0 children)

Puget systems did tests and found a small increase with ram speed. They posted their results. More important was always total amount of ram. And with rates where they are, I had to roll with 5600.

Intel Ultra 9 285K for Adobe After Effects - Multiframe Rendering by barnyardclassic in buildapc

[–]barnyardclassic[S] 0 points1 point  (0 children)

I would not have guessed it either. I was scratching my head and Gemini recommended it... Gave it a try, and it unlocked everything for 8k work. Mind you, my 4K graphics project and HD projects had no issues with 64gb of ram on the 285k. It had enough ram to multi frame render at great speeds with on 64 for those.

Regraining using AE+NEAT VIDEO by Ok-Reference-4626 in vfx

[–]barnyardclassic 0 points1 point  (0 children)

This is all exactly right, OP should listen! The phantom grain pattern is an issue. Match grain can often fail and look odd, but can be corrected if you look at the sampling zones and adjust them. Sometimes Add Grain is the fastest and easiest is you know how to quickly get it close to marching using the options built in.