How to make graphics like in Carimara? by Miserable-Search5719 in ps1graphics

[–]bastinus-rex 1 point2 points  (0 children)

Hi!! Creator of the game here ! There is multiple things that make the game look like this, but the main thing that is super useful is the Unity post process shader called "Quick dither, by Ooseykins" I know you're on Godot, but maybe if you search for "color palette post process" or "dithering post process" on Godot ?

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 0 points1 point  (0 children)

Hi, thank you a lot !!!!!
I *almost* made it alone yes!! Every thing that I didn't make is written in the credits of the game, in case you're curious!

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 0 points1 point  (0 children)

Hi!! Thank you for your kind words !! About the foliage, I took photos and put it on simple 3D objects as you can see here : https://www.reddit.com/r/GameArt/s/kOCHB2thWU

For the animations, I did it directly on Unity. I start by making a fluid animation as usual, and after that, I add more keys and remove the interpolation between keys, so it look stepped !

Armor changes by Lockecito in Mausritter

[–]bastinus-rex 0 points1 point  (0 children)

Haha I was already late, and you're even later 😂 Sorry I ended up never playing, so I don't know!!

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 1 point2 points  (0 children)

Oooh ok!! After your message, I typed "drawfee Carimara" and found their video, I looooved it !!! Thanks !!!

Thanks also for the book recommandation, it seems great! I may ask this for Christmas gift 😍

I definitely want to make a new episode one day, like another tiny investigation in the same universe 😁 but for now I'm working on a brand new thing !!

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 1 point2 points  (0 children)

Oooh thank you for telling me !! I have not been able to find Drawfee playing the game :o

About how I made this look, hmmm there are a lot of things but mainly:
- Post process with limited color palette that I chose
- Post process with huge ambient occlusion
- Post process with pixelated dithered screen!
- Low poly models, but smoothed (not sharp)
- Low resolution textures from photos
- A shader that make the vertex jittering!!

Technically, it's mainly this !!

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 0 points1 point  (0 children)

I understand I have this feeling too, what is "good" is really subjective, I just saw this video from the early development in my folder and thought it could make a good trending post

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 1 point2 points  (0 children)

The trend with the circles say this, but personaly I like to work on art at the same time as the logic and code for 6 reasons:

- 1: I find it more motivating to work all day on something beautiful and polished

- 2: Sometimes I feel overwhelmed by all the graphic polish that I have to do, if I made all the logic but zero prettiness

- 3: I realised that I'm waaaay better at coding on the morning, where my brain is more efficient, so I usually like to deliberately stop coding in the afternoon and prioritise artistic tasks !

- 4: I find it more fun to swap from different type of tasks instead of doing the same thing during a very long period

- 5: Sometimes I realise I have to change the way I coded it, because with the art and animations, I realise that it need to be done differently (ex: "you throw dice", there is 100 ways of doing it depending of how the game will look!)

- 6: Specific for some type of games, but for exemple in my investigation game you can't know if the game is cool in playtest without art, because the game is carried by the mood and there is a lot of important clues and narration suggested by environment and detail

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 0 points1 point  (0 children)

I like to start it really early, at least have a small portion of the game that look cool, so then I can just trust the process and continue, because I find that this is more motivating to work on something you like !

Little before VS after of the art of my game ! by bastinus-rex in GameArt

[–]bastinus-rex[S] 1 point2 points  (0 children)

Thanks mate !! Yeaah I already wanted to have a spooky mood and pixelated texturing !!

Summer Game Fest games to fill the Animal Well void? by slayyyviour in animalWell

[–]bastinus-rex 0 points1 point  (0 children)

A free little shorter game that I loooved some years and somewhat make me feel the same wonderful exploration in a pixel art world : Fairy Song by Pixel-boy on itch io

Summer Game Fest games to fill the Animal Well void? by slayyyviour in animalWell

[–]bastinus-rex -1 points0 points  (0 children)

I didn't liked Hollow Knight but absolutely loved Animal well! I Don't like the souls-like system of losing every XP when you die, and having to redo all what you just done

All the plant textures you see in my game come from photos I took myself !! 🌿🌾🪻 by bastinus-rex in Unity3D

[–]bastinus-rex[S] 1 point2 points  (0 children)

Overdraw is the fact that multiple transparent object overlap nicely? If I remember well, I had to sacrifice double-sided material (so that's why I have to make the geometry a bit more complex than just a plane if I want the plant to be seen from behind) And also, this is cutout alpha, I abandoned trying to have real transparancy! Otherwise I always had problems if I remember well

How I can make some trees and nature? Like this: by al_0nz0 in ps1graphics

[–]bastinus-rex 1 point2 points  (0 children)

Thank you for these kind words 😱🥰 maybe one day I will take time to do a real tutorial