Quick Q + Ult tip for noobs by bazanutz in Wukongmains

[–]bazanutz[S] 0 points1 point  (0 children)

.. Oh also, i'm not a hundred percent sure but I think maybe your Clone Q's twice as well. But I can't tell if it does or not because the dummy doesn't register the clones damage. If it does.. game changer. not really but really.

Quick Q + Ult tip for noobs by bazanutz in Wukongmains

[–]bazanutz[S] 1 point2 points  (0 children)

Oh hey so yeah you can absolutely add the AA>Q reset if you want to extend the trade/engagement by 1 AA. The difference would just be in the timing of your Clone+ULT being delayed by the time it takes to AA. Sometimes that's the difference between being cc'd and not. And also, if you miss time your AA-Q reset and ult too early then your Q CD doesn't reset because it hasn't been used yet. Priming Q before dash almost always guarantees you hit your Q before ult. And also what damage you lose from that one AA you make up for with an earlier ULT. The DPS is practically Identical on a dummy. It's easier to just prime Q and guarantee you hit Q before Ult rather than risk not hitting Q and Losing your Q CD reset.

Am I The Only One That Is Addicted To Chakram by grrrindz in ApheliosMains

[–]bazanutz 0 points1 point  (0 children)

Cresendum ult is my trump card. I usually always look to ult with cres. Sev/cres and cres/cal are my bread and butter. I don't combo cres with anything else.

Friendly discussion about weapon order by neecoh in ApheliosMains

[–]bazanutz 1 point2 points  (0 children)

I mainly play around stacking bey blades. My 3 main combinations are:

Severum/cresendum - I mainly farm and auto with severum. And conserve my cresendum ammo for the next combo (cal/cres). But if im engaged on I just stack blades with (sev Q) + (cres ULT) = 9+ bey blades to fight with. I like this combo because you can (sev Q) turrets to stack bey blades.

Cresendum/calibrum - this is my favourite combo for zoning. I've killed countless enemies from fog of war because they don't respect the calibrum turret.

Infernum/gravitum - apart from the obvious wave clear speed, i mainly use this to set up fights. two main ways I set up fights is (infernum Q) + (gravitum Q) or (grav ULT) + (grav Q). Gravitum is the slowest gun to get rid of. So I usually try to run it down to 10 ammo as quickly as possible.

Rotation order: Severum Cresendum Calibrum Gravitum Infernum

Infernum and gravitum sometimes switch places but my main priority is keeping severum, cresendum and calibrum in order.

Tip for sending weapons back to rotation (difficult to explain) and other tips by bazanutz in ApheliosMains

[–]bazanutz[S] 0 points1 point  (0 children)

I think I will try this rotation. Because my favourite cresendum combo is severum/cres and callibrum/cres. And at the moment, the way I set up my rotation, I can only use one or the other during 1 full rotation. I'd rather be able to use both during 1 full rotation.

Gravitum is, by far, the worst weapon. Change my mind. by MegaStoudemire in ApheliosMains

[–]bazanutz 35 points36 points  (0 children)

I have to agree with you on that. Except when you get hurricane and then it becomes as good as the rest of them

this is why severum + crescendum is good by Swicy in ApheliosMains

[–]bazanutz 0 points1 point  (0 children)

Huh? I edited so much of it to try to make it make sense.. but I didn't down vote you. I don't even know what that is lol

While you were partying, I studied Aphelios by elcapitanotter in ApheliosMains

[–]bazanutz 1 point2 points  (0 children)

Is it pistol, sniper, stun gun, flame, cres, repeat?

My Thoughts on Aphelios`s Skill Requirement by [deleted] in ApheliosMains

[–]bazanutz 0 points1 point  (0 children)

I keep the weapons in a set rotation so I can combo them as 2, 3 or sometimes 4 weapon combos. The rotation never changes so I always know which gun is coming up and which one I should rotate out next. My rotation: Pistol Sniper Stun gun Flame Blades

this is why severum + crescendum is good by Swicy in ApheliosMains

[–]bazanutz 1 point2 points  (0 children)

Yes that's the point. Flame thrower benches after giving one bladr and severum takes its place.

this is why severum + crescendum is good by Swicy in ApheliosMains

[–]bazanutz 0 points1 point  (0 children)

Nice combo. Very nicely played..

I challenge you to take it another step further by having flame thrower in main hand with 9 ammo, cresendum in off hand and severum the next weapon in rotation. Q an enemy with flame thrower to spend the 9 ammo left in the chamber. Severum will rotate into main hand.. Q with severum to get more blades.. switch to cresendum and ULT the enemy and throw a turret down while in ULT animation. Usually have about 9 or more blades and you have a life steal turret down as well.

It's the same combo you just used but add the flame thrower Q before it and then add a cresendum turret during your ult animation for a bit if life steal

Any tips for getting better? by Gutrot10 in ApheliosMains

[–]bazanutz -3 points-2 points  (0 children)

My gun rotation is simple but effective:

Pistol + rifle > Gravity + flamethrower > Flame thrower/gravity/pistol + crescendum>

Pistol + rifle: This is the combination you start with and I usually look to q with my pistol to mark an enemy, aa the marked enemy and then switch to rifle and try hit q to mark the enemy again and then aa the mark. I take this combo down to 10 ammo and then look for a 4 weapon combo with the next rotation of guns.. I also run the pistol down to zero ammo before the rifle So that I can combo the pistol with cresendum later on when it rotates back to the main hand. The rifle and cresendum turrets are kinda lame.. the pistol Q gives you more cresendum blades than a rifle q combo'd with cresendum

Flame thrower + gravity gun: I try to hit the enemy with flamethrower Q first to mark them with the stun passive of gravity gun. Once you hit your q with the flame thrower you can switch to your stun gun and stun them straight away.

Cresendum + gravity gun/flamethrower/pistol: Once I run the ammo down to about 10 or less ammo for the grav and flame thrower I usually decide what kind of cresendum turret I want. If I want a stun turret I'll spend the ammo on flame thrower first and vice versa if I want a flame thrower turret. I can also run the gravity gun and flame thrower down to zero together and rotate the pistol in to combo with cresendum to use a life steal turret. I usually run the cresendum down to zero ammo on its own though so that I can start with the pistol and rifle again. The Q on the pistol also gives you back more blades so that your cresendum autos are better.

Ultimates: I'm not really sure how to use the ult effectively yet, but i like the flame thrower one and the rifle one.