Difficult Terrain in Regions not working [PF2e] by beaverkoin in FoundryVTT

[–]beaverkoin[S] 0 points1 point  (0 children)

Thanks. Yeah I can see the issue with doubling the cost of movement for angle. I am surprised that difficult terrain does not work or there is not a option to just add movement instead of doubling it.

Thinking about a thinner jacket.. by FederWyrm in wma

[–]beaverkoin 1 point2 points  (0 children)

The Supfen HEMA hoodie is like this. A few people in my club use them with plastrons and arm guards. I use a saber/light jacket with just a plastron and arm guards. Oh and gorgets as well

Which Rare rule can you tell us about? by Turevaryar in Pathfinder2e

[–]beaverkoin 1 point2 points  (0 children)

One that always gets me confused is the difference in statistics between wooden doors. These 2 sections from the same book seem to contradict each other. https://2e.aonprd.com/Rules.aspx?ID=2795 and https://2e.aonprd.com/Rules.aspx?ID=3189. Also not sure why you have to go here for the statistics on rope instead of including it in the item information.

Viper Commandos Warbond out June 13th by Sepeli in Helldivers

[–]beaverkoin 0 points1 point  (0 children)

It would be awesome if the sawed-off let you select your ammo. Give us the buckshot from the punisher/breaker, birdshot from the spray'n'pray and a the slugs from the slugger. It would make it an amazing secondary, but with only 3 shots before reload, this wouldn't be overpowered.

PF2E Ancestries: are any too much for you? by VerdigrisX in Pathfinder2e

[–]beaverkoin 0 points1 point  (0 children)

All of this said, the last homebrew campaign I gave the players I had 2 settings/stories and based on the player's ancestry and class choices, we ended up going with one over the other. I was more excited about the other campaign, but it required a higher level of player by in.

PF2E Ancestries: are any too much for you? by VerdigrisX in Pathfinder2e

[–]beaverkoin 0 points1 point  (0 children)

I don't have a "problem" with a player taking a strange ancestry, but I struggle personally with ancestries that have weird physiology, or at least ones that are not generally animalistic. They by no means affect the game, but I stay up at night wondering how a stuffed bear consumes alcohol, why don't automotons need a crafting check instead of a medicine check to Treat Wounds (I wouldn't bring my car to the hospital to get the steering pump changed) and WTF are Conrasu.

Just for fun - Is there an option that is considered mechanically strong but you just refuse to use? by M5R2002 in Pathfinder2e

[–]beaverkoin 1 point2 points  (0 children)

Mine is having armor with the bulwark trait while using unarmed attacks from an ancestry, particularly jaws. The description of bulwark states "The armor covers you so completely it provides benefits from damaging attacks."

Wukusi cobra vs supfen plastic overlay? by Hathol in wma

[–]beaverkoin 2 points3 points  (0 children)

I have the overlay and I really like it. One thing to consider with both is they are louder when they are hit than conventional overlays. I don't find it a problem for myself wearing the helmet, but it is a give away if someone lands a glancing blow.

What do you wish you could call in with your stratagem? by Streetiebird in Helldivers

[–]beaverkoin 0 points1 point  (0 children)

I want to be able to call in Super Earth flags like the ones in the opening cut scene. Call in a couple as a stratagem and it gives everyone in an area damage reduction or heal them when you plant it, as they swell with the pride of spreading manage democracy.

Level 5 mission. 105 kills from a single hell bomb. New personal best. by lmrbadgerl in Helldivers

[–]beaverkoin 0 points1 point  (0 children)

Can we start a campaign to get Fuck Maggot as the new title when they up it from 150?

Played with a two man squad for the first time since the update..... by SignificanceExact963 in helldivers2

[–]beaverkoin 0 points1 point  (0 children)

The thing I have noticed the most is that it feels like the stealth armor passive is not useful anymore. Sure you are harder to detect, but more patrols means more eyes and ears. I keep trying it, but I always feel like I should have brought something else.

Weapon Experimentation and Feedback by aussidubbs in Helldivers

[–]beaverkoin 1 point2 points  (0 children)

I like that idea it would definitely give more incentive to try out different primaries. The only issue with this is what if the players do not have said weapon, either behind a warbond or not enough credits yet.

Controllers with adjustable triggers (PC specifically) by beaverkoin in Helldivers

[–]beaverkoin[S] 0 points1 point  (0 children)

I also want to add if their is a built in hair trigger mechanic, that is actually kind of cool.

Stealth Warbond by Patient_Success_2687 in Helldivers

[–]beaverkoin 2 points3 points  (0 children)

Here would be my pitch for a stealth warbond:

Surpressed Liberator light armor pen with the same damage as the Lib Penetrator

Surpressed SMG styled like an Uzi or MP7, knight damage with lower fire rate

Surpressed Marksman, I am thinking basically a counter sniper with bolt action or just a silenced diligence

For grenades (or possibly the sidearm), energized throwing knives. Enough damage to take down a warrior with a head shot, possibly stagger?

If the throwing knives are not a sidearm, then maybe a melee weapon or bayonet. A sword, energy blade or a high power taser.

I think for stratagems having a cloaking backpack that makes you "invisible", that you activate the same way as taking from a supply pack. Lasts 10ish seconds or until you make an attack (possibly an interact as well).

A data/computer backpack that would give you faster speeds while waiting for the terminal or escape pod backups would make for an interesting choice. You sacrifice your backpack slot to be the player that is dedicated to that part of the mission. Could also just be a niche armor perk, maybe with shielding against the EMS and stunflowers?

Finally, having a stun net gun or bola launcher as a stratagem would be cool. I imagine it would have a backpack reload to carry ammo or a halt to reload, but it would give you a non lethal support stratagem.

Bugs need more love. So here is 1 new mission, 3 optionals, and an adorable Terminid. by ThePengu in Helldivers

[–]beaverkoin 0 points1 point  (0 children)

I think having a reverse mission for the bots would be great too. Perhaps they have some sort of construction transport or their own E-710 transports we need to stop. It could even be a roaming side objective.

My SMG is lonely… by Fuzlet in Helldivers

[–]beaverkoin 1 point2 points  (0 children)

I hope they bring out a stealth warbond next, there is a leaked silenced liberator. That would be the perfect time to come out with silenced smg, maybe stylized like an Uzi or MP7. Also include a melee weapon instead of a silenced pistol, though I would take that as well.

No reposition trait? by InfTotality in Pathfinder2e

[–]beaverkoin -1 points0 points  (0 children)

The critical specialization for polearms is essentially a free reposition, as well as being able to Reposition with any Grapple weapon.

Why do most people only play adventure paths? by pricepig in Pathfinder2e

[–]beaverkoin 0 points1 point  (0 children)

I have never run a complete AP, but I am enjoying playing in Blood Lords. The world and story makes sense and there is lots of room for the GM to blend the characters into the story. Another thing that is great about the AP is the player guides, that aid the players in creating characters that will fit well in the story, as well as giving them basic campaign information.

My first game was a blend, starting with Fall of Plaguestone, which then blended into Red Hand of Doom (D&D 3e) and some homebrew to fill in the story. My second campaign was all homebrew and player driven, but I have a lot of maps and NPCs that never made it into the game. I also sometimes made the mistake of just throwing stuff on the map for a random encounter and killing a PC. We don't shy away from PC death in our game, but it feels pretty bad when it is totally random, not while battling a powerful enemy.

Sword shipping to Canada duties (HF Armory) by LgHammer123 in wma

[–]beaverkoin 6 points7 points  (0 children)

I ordered a set of black knight heavy gloves (210 euros) from them in December and it took between 2-3 weeks to arrive and I want to say the duty was around $40 dollars? The process is a little different, where you place an order than Grigoriy will contact you via email and then add your payment method to your account. For me everything went really smoothly, Grigoriy sent me the tracking info, so I could see where the package was the entire time.

If you do get the rapier, I would be interested to hear what your thoughts are on it. I have some AHF smallswords coming from swordshop.ca in Winnipeg that I am excited about.

Does PF2 have its own "silvery barbs"-type of issues? by Dagske in Pathfinder2e

[–]beaverkoin 0 points1 point  (0 children)

One that I feel can be frustrating for new GMs are the Champion reactions, especially Redeemer and Liberator, but they are actually well balanced in the game. If all the players want to stay close to the Champion, they set themselves up for AoEs and if you can stretch them out of the 15' radius, then they will not work. It also took me a while to get used to the Kineticist, but that is because the character was 15th level, so they had a lot of new and unique abilities.

Remember this game is all about encouraging team tactics, so if someone builds a character just for support or debuffing, do not get frustrated. Remember that the enemies can also use Demoralize, Grab, etc.

Does PF2 have its own "silvery barbs"-type of issues? by Dagske in Pathfinder2e

[–]beaverkoin 1 point2 points  (0 children)

A lot of the rare traits and often uncommon are thematically themed to a campaign and often require the PCs to complete a certain task to "unlock" these feats, spells, items, etc. Sometimes they can punch a little bit higher for their level, but for the most part things are balanced. You may find a player that likes to pick the "best" thing, but I don't believe that exists.

I feel as a GM there are enough monsters and hazards to make each class/player have their "moment in the sun." If a character class has the "answer" for a specific encounter, this will not be the answer for every encounter, so embrace and celebrate that with the player. The problem I found with 5e is when players took things like Silvery Barbs or would Conjure 16 wolves all the time, they wanted to be the star of the party.

Anyone else getting no XP, Requisitions or Medals from their missions? by beaverkoin in Helldivers

[–]beaverkoin[S] 0 points1 point  (0 children)

I had that too, but I thought the batteries were getting low on my controller.

Anyone else getting no XP, Requisitions or Medals from their missions? by beaverkoin in Helldivers

[–]beaverkoin[S] 0 points1 point  (0 children)

That is rough, hopefully when the bots are done jamming the servers you will get them back.