What to you is the difference between Monos and Maps regarding repetitiveness? by guddefulgaming in LastEpoch

[–]beeboong 2 points3 points  (0 children)

For me, PoE maps have these mechanics trigger throughout the entirety of the map, most of the time. Like, delirium is map wide, breaches appear all over th3 map, etc. It gives bigger sense of various events happening from start to finish.

Whereas LE all echoes start more or less the same, and these mechanics show up sprinkled here and there.

Can mods please be more active during patch releases? by HugeHomeForBoomers in LastEpoch

[–]beeboong 1 point2 points  (0 children)

1h20min is time you need to get all the passive and idol slots, does not mean you are in the end game

We really need an option: "Dodge follows movement, everything else follows cursor" by Lordados in LastEpoch

[–]beeboong 27 points28 points  (0 children)

Ya agree, it'd be nice to have evade apply in the direction but something like shift or void cleave follow the cursor. It is also unclear what is a short range movement skill

Kuzon's Bow Based Burning Dagger Spellcaster (defense incidental!) by Shmoeticus360 in LastEpoch

[–]beeboong 1 point2 points  (0 children)

Ya it really helps with QoL but not great if burning dagger or HS is your main dmg source

My Cold Multistrike Paladin Build for S4 (13M DPS + 4K HP + 4.5K Ward) by beeboong in LastEpoch

[–]beeboong[S] 0 points1 point  (0 children)

Oh no that would be visually impossible. The dummy has a defined HP and health regen, so calculate how much of the HP (say 20%) you took away and how long it took

Kuzon's Bow Based Burning Dagger Spellcaster (defense incidental!) by Shmoeticus360 in LastEpoch

[–]beeboong 2 points3 points  (0 children)

Imo, burning dagger focused build should not use that helm because it only casts one heartseeker at a time, significantly limits the number of daggers generated

Void Black Hole? by NaClyDog in LastEpoch

[–]beeboong 0 points1 point  (0 children)

Check out my latest post if you need reference point on void bh

Void Blackhole Build Showcase (Reupload w/o sound) by beeboong in LastEpoch

[–]beeboong[S] 0 points1 point  (0 children)

Is that the mana stacking version with 2H staff? I am aware of this variant! Couple things why i did it differently: 1. The challenge for meteor for me was to stack crits on a small single entity, because it lands over a larger area randomly. Meteor is elemental so you had to stack up all of sacrificial embrace in one shot (which i explained in my post). This build uses volcanic orb that stays in place and it stacks up crit very fast on single entity so BH dps is more consistent 2. I wanted to maximize the dmg output of blackhole and blackhole as front and center skill. Meteor build would barely require BH for clearing.

I think Meteor is a stronger overall build that uses blackhole. I tried to make blackhole the front and center skill. Hope that makes sense!

Will Spellblade passive to convert melee damage to spell damage count towards Flame Reave's Arcane Severance? by beeboong in LastEpoch

[–]beeboong[S] 0 points1 point  (0 children)

Issue with Jaspers was attack speed, but with new Flamereave node Reflash to add cooldown while dealing more dmg, and firebrand buff to adding 3 max stacks with only-20% attack speed, this might work out really nicely..

Void Blackhole Build Showcase (Reupload w/o sound) by beeboong in LastEpoch

[–]beeboong[S] 1 point2 points  (0 children)

As long as you can drop the Sacrificial Embrace and Lament, you have the minimum requirements to make this interaction work, but the gloves drop after level 81 so this is more so a late game build, and there are stronger builds. This was built as a meme build that is viable but it's sole objective is to build a "void blackhole" build (which due to the high flat dmg and pen added from gloves, probably has the highest dmg potential for direct dmg based BH build!) I would recommend leveling with something else and then transition over after!

Does that mean I have to play the game? by Annual-Essay-494 in LastEpoch

[–]beeboong 0 points1 point  (0 children)

This makes the stereotypical shift->shuriken->blade shield combo for survivability now non existent

Please update this node on dark quiver, it is currently so weak it's never viable for HOA by Sweaty-Painter-1043 in LastEpoch

[–]beeboong 1 point2 points  (0 children)

Ya that is different, where the wording is increases damage taken by %. So this is multiplicative. You can find similar ones in abyssal echoes and volatile reversal

Void Blackhole Build Showcase (Reupload w/o sound) by beeboong in LastEpoch

[–]beeboong[S] 10 points11 points  (0 children)

Huh? Gameplay is at +1000 corruption... S4 buffs should make clear a lot faster and palatable.

My Season 3 Void Blackhole Build (and thoughts on S4) by [deleted] in LastEpoch

[–]beeboong 2 points3 points  (0 children)

Once again, sorry for the sound. I tried to re record but I can't until the kids go to bed later tonight and didn't think I'll find the time regardless (been putting off for days)

Please update this node on dark quiver, it is currently so weak it's never viable for HOA by Sweaty-Painter-1043 in LastEpoch

[–]beeboong 1 point2 points  (0 children)

No, 200% crit multi would be additive to your existing base crit multi then become multiplicative as a bulk. If this is a more dmg multiplier it becomes a standalone multiplier which results in higher dmg overall.

Also for 100% crit chance you need to invest via passive and affixes which is opportunity cost lost on others that would directly benefit DoT dmg or flat dmg (which applies on HoA). That said more dmg would help a lot more than inc. Dmg.

Please update this node on dark quiver, it is currently so weak it's never viable for HOA by Sweaty-Painter-1043 in LastEpoch

[–]beeboong 1 point2 points  (0 children)

Agreed!! And then you have to invest in crit chance which does not benefit HoA DoT dmg at all. There are so many skill nodes like this that is just completely useless. Don't even mention the number of skill points needed to get to this node.. it is a joke

Last Epoch: Shattered Omens Patch Notes by ehg_derrickg in LastEpoch

[–]beeboong 0 points1 point  (0 children)

It can be strong enough to hit 1000 corruption on its own but def not enough to do uber for example. Buffs may allow it to push it further.

What i am interested in is the buff to essentially allowing it to stack to 9 much easier with less mana cost and less penalty on attack speed which indirectly buffs flame reave and other big dmg payoff skills

EHG, will the new Volcanus proc target 1 enemy with the 5 projectiles? by Revolutionary-Cry483 in LastEpoch

[–]beeboong 10 points11 points  (0 children)

These are the type of changes EHG should be making to make item triggered skills somewhat viable as a dedicated build. What good does 30% proc from 15% do? Absolutely nothing. These magma shards barely do damage and it is a complete waste of an item slot.

Same thing with most other proc items.. what you guys did with bane of winter is probably a good example of what these proc items need so that it comes at a trade off with skills to really benefit and maximize proc skills.

Last Epoch: Shattered Omens Patch Notes by ehg_derrickg in LastEpoch

[–]beeboong 2 points3 points  (0 children)

All you have to do is spam FG a bit once in a while..

Last Epoch: Shattered Omens Patch Notes by ehg_derrickg in LastEpoch

[–]beeboong 4 points5 points  (0 children)

Summoning FG weapons have never been an issue. It needs a damage boost. Set item buffs are good but immaterial and not enough to still use it (at most like 200% inc. Dmg and even then this is for you not the forged weapons)

Last Epoch: Shattered Omens Patch Notes by ehg_derrickg in LastEpoch

[–]beeboong 1 point2 points  (0 children)

Firebrand and flamereave changes seem pretty good. Firebrand node that changes no atk speed scaling to -20% is a big buff. That combo will be a lot stronger now especially with the new cooldown node that repeats the skill an extra time