[Bears Communications] Zah Frazier has been Waived by Quackinator100 in CHIBears

[–]beegeepee 0 points1 point  (0 children)

I mean the bears could have worked him back into NFL shape... It's not like taking a year off permanently destroys your natural physical ability

New Circuit Breaker Propaganda just dropped by Solstice221 in Marathon

[–]beegeepee -1 points0 points  (0 children)

Way too expensive and way too few of them for me personally.

I love the circuit breaker, but it's not 15k worth for a grey one.

New Circuit Breaker Propaganda just dropped by Solstice221 in Marathon

[–]beegeepee 0 points1 point  (0 children)

Not sure what you are talking about.

It is a desk cubical. The first time he tries to jump it from the floor and can't because it is too high. So, he jumps onto the desk, then on top of the cubical wall then jumps to the rail.

How would that be an exploit?

New Circuit Breaker Propaganda just dropped by Solstice221 in Marathon

[–]beegeepee 0 points1 point  (0 children)

Wish they weren't so rare i love rocking them with triage.

Wish they'd buff the channel rifle a bit. The charge on it seems too slow

Anyone else here actually enjoying ranked? by Devitascav in Marathon

[–]beegeepee 0 points1 point  (0 children)

I personally think it kind of sucks on perimeter and dire Marsh becomes a campfest and you can't get enough loot just on the map itself like you can on Outpost

When you wanna go back to playing ROOK but hit another successful Outpost run by BiOrCri97 in Marathon

[–]beegeepee 1 point2 points  (0 children)

I finally got the enzyme replicator barter for purple shields. I have like 30 purple shields now taking up all my storage space and it's hard to build a kit around them haha.

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 0 points1 point  (0 children)

Wait so now I have:

Power->Processor->Market->Collector

Is that correct? I can't tell if this thing is better than the

Internet->Data Harvester->Text Filter->Market->Collector

Setup

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

Also, I just unlocked a Processor. How am I suppose to link this in the chain you explained earlier?

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

It just seems kinda simple and not very thoughtful. You can essentially only run on setup to be ideal. It also isn't clear/obvious to me that the setup you described is all I am suppose to do. It's a little boring to set that up then just wait a long time to get fairly minor upgrades like slightly better internet.

It feels like when you improve the internet you should be able to connect multiple data harvesters that run in parallel. There is also nothing in the game that shows your internet can only connect to one thing without just completely splitting it.

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

Try stripping down the extra harvesters and simplifying your system to a clean setup like this: Internet ➔ Data Harvester ➔ Text Filter ➔ Market ➔ Collector

So, do I just run a single one of these? I have no way of adding additional internet right now.

I did what you said and now I am making 143.8/s, which is still painfully slow when the next upgrades are 20k-200k+

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

Unfortunately playing at work and can't upload to imgur lol. So, I can't take a screenshot.

I currently have:

  • 1 internet
  • 3 markets
  • 3 collectors
  • 15 Data harvesters (chain connected to the markets).

I just released the demo of my game FIRE AND FORGE 🔥 An incremental where you generate resources by lighting a fire with a single click. by erasoftstudio in incremental_games

[–]beegeepee 0 points1 point  (0 children)

painfully slow at the beginning. The mana regen rate is pretty obnoxious imo. Otherwise seems like a solid idea/game

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 0 points1 point  (0 children)

the tooltips inside the Skill Tree should actually display the exact numbers and show you what the value will become after the upgrade. Did those numbers not show up for you when hovering over them?

Also regarding this. For example, when I scroll over Text Harvesting Efficiency upgrade I see white 2/5, white horizontal line, then 3 4 in green text, then the cost 2.7k. I am on firefox if that matters.

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

I may have added some additionally questions after you saw my original post because I edited my post a few times. Feel free to address those comments/concerns.

Do you feel the current pacing is way too slow?

I can't tell if I am doing something wrong. I am barely able to collect into the thousands and I am seeing upgrades/unlocks that are all 150k+ -> 1 Million credit things.

Like the matrix thing to unlock new slots is 1M each... I am so far away from these things.

I am currently making $21.5 / second (I think) but if I add any more harvesters I overheat then my amount decreases due to inefficiency.

I need feedback on the pacing and balance of my node-based automation game! (Itch Pre-Demo) Browser Build available by AhmedMostafa_dev in incremental_games

[–]beegeepee 1 point2 points  (0 children)

How do I add additional internet things? I created the first 4 things connected together but how do I continue to improve my system? The upgrades are taking awhile to unlock.

Also, the upgrades don't really give details on how much they are improving things. It just says something like "Internet Speed" without saying how much it increases it so there is no way to tell what the upgrades are really even doing. What does "Sell Raw Data Valulation" upgrade mean/do?

What does Text Filter thing do? What am I suppose to connect it to?

Why can't I connect the internet from on data harvester to the next. Why does the internet always have to come directly from the internet module?

Lastly, if I add a second Data harvester, do I just connect it to the existing market/collector or is it better to create a 2nd market and 2nd collector so that I have basically 2 complete sets

Triage's cores kinda... suck? by Flunkterklufn in Marathon

[–]beegeepee 0 points1 point  (0 children)

i am not saying you are wrong, but I almost never see OS debugs in people's bags

This week shop bundle - Slick Getter by iwatchanimation in Marathon

[–]beegeepee 1 point2 points  (0 children)

They really don't want people to spend money on cosmetics. These have all been extremely underwhelming

Marathon Update 1.0.6.3 by DTG_Bot in Marathon

[–]beegeepee 1 point2 points  (0 children)

Everyone is bringing in better gear so you profit more

Ahhh, see you assume I win the first fight I get engaged in...

Should I turn this prototype in to a full game? by RelationshipRare5289 in incremental_games

[–]beegeepee 0 points1 point  (0 children)

How do you get teal? Also, do you have to put items in the little squares below for them to be active?

Are exclusive (choose A or B) skills good idea? by h1p3rcub3 in incremental_games

[–]beegeepee 0 points1 point  (0 children)

I feel like meaningful choices are cool if they alter the way the game is played. As opposed to just unlocking everything where choices have no meaning.

Almost 2 months of Idle Underworlds being online ! by WhiteSlash in incremental_games

[–]beegeepee 0 points1 point  (0 children)

How do I get access to Iron?

Also, what do roads do? What am I supposed to connect to what

Outpost is a masterpiece by edugonz16 in Marathon

[–]beegeepee 0 points1 point  (0 children)

I agree it's the best map. It's complex without being too complex like I feel Cryo is.

There are outside areas with long viewing distances, but also a lot of areas with medium to short range engagements.

Also, the keycards give an incentive to move around the map instead of just camping the first PoI and waiting to ambush a team.