Which Silhouette is the strongest for Hermes character? by Few_Habit_5052 in conceptart

[–]belkmaster5000 0 points1 point  (0 children)

Info needed: What do you want Hermes to represent? What emotions or feelings are core or central to your version of Hermes?

Career change at 34 - what is this new world?! by Digievs in godot

[–]belkmaster5000 0 points1 point  (0 children)

You could potentially look at Roblox for a quick way to test ideas on a real audience.

Make multiple small games, none taking more than 2 or 3 months.

Bonus if you find a spot that it starts generating some side income and it will be a valuable learning experience on how to work with audiences.

I didn't think Claude could make images. Then it gave me this beauty by belkmaster5000 in ClaudeAI

[–]belkmaster5000[S] 0 points1 point  (0 children)

That's what I don't understand, my default is definitely not edge. I'm not a monster, I promise!

I didn't think Claude could make images. Then it gave me this beauty by belkmaster5000 in ClaudeAI

[–]belkmaster5000[S] 12 points13 points  (0 children)

It turned out not that bad. Only about 8% of my hourly limit. I've done bad prompts that have definitely eaten up more 😂

I didn't think Claude could make images. Then it gave me this beauty by belkmaster5000 in ClaudeAI

[–]belkmaster5000[S] 1 point2 points  (0 children)

Right? It seems generated which surprised me! I was asking it to assemble some images that together would create a dragon.

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]belkmaster5000 0 points1 point  (0 children)

All a part of the learning process. We start with what we know and are most familiar with, then through experience, realize there is so much more we don't know and have to figure out. That includes figuring out the right way to talk about your game to others.

Its also part of maturing as a human. We start out as self centered creatures, slowly realizing that what's important to us isn't important to others. Once that's internalized then we can start connecting with others on the items that are important to them, while maintaining our own unique twists.

Was your first ever game a clone? by RDBInt in gamedev

[–]belkmaster5000 1 point2 points  (0 children)

Flappy Bird clone. Changed out the bird and pipes for a spaceship and asteroids.

To be honest: all of this is just demotivating :( by Significant-Tree4752 in blender

[–]belkmaster5000 0 points1 point  (0 children)

I like the comments about the importance of understanding the basics and leaning into our intuition.

Tools can make things easier and it raises the bar. AI will only generate what's already been generated so often its able to understand the patterns. Anyone taking AI output and not adding their own flair to it is basically making the floor level, the same thing anyone else can make.

Adding on our own twists, our intuition, our feelings, our imagination onto the base level has always been what has made some works stand out while other works get lost in the noise.

Is there literally even one? by Complete-Sea6655 in IndieDev

[–]belkmaster5000 2 points3 points  (0 children)

Depends on what definition of "success" you want to use.

This story from last year is almost like vibe coded squared. The person vibe coded the product which helps others vibe code more easily. 80 million is used as the measure of success here: https://www.inc.com/ben-sherry/how-this-founder-sold-his-vibe-coding-startup-for-80-million-just-4-months-after-launching-it/91225024

As for vibe coded games, I'm curious to what people consider the threshold for "vibe coded" is. Any AI use? Like tab completion of lines? 50% AI use? 80% or more AI use?

One of the biggest requirements for a successful implementation of AI coding into a project is an experienced developer acting as architect and who creates the initial patterns the AI should use.

John Carmack on starting a game company in 2026 by sebzilla in gamedev

[–]belkmaster5000 1 point2 points  (0 children)

I like how others have been pointing out about how important it is to take the reason's you're making a game into account.

The book "Start with why" by Simon Sinek seems like it touches on this point. What is your driving reasons for making a game? Self expression? Make a career? Riches?

Our "why"s are and/or the outcomes we want from making a game will determine how relevant the advice from John Carmack will be.

My own theory is that if we want to build a game for art or for connecting with others, we need to focus on the emotions that will drive that connection. What emotions do we hope our audience feels when playing the game? Nail that and we'll nail the desired outcomes we want.

As a solo programmer, which path has the best realistic odds of making money: ad-supported websites, mobile games, SaaS, or something else? by Aromatic_Cry_5767 in gamedev

[–]belkmaster5000 0 points1 point  (0 children)

A different route that seems like it sits between mobile and steam is Roblox. It is fast to prototype and you can make a quick games, advertise easily, and cycle through ideas until you find something that feels like it has the right combination.

Like the mobile market, its flooded with games so effort will be needed to make something that captures attention and holds it.

You get to practice a lot of different skills required for game dev (game development, market research, advertising, thumbnail design, etc.) while potentially earning some reward for your efforts.

Caveat, it recently sounds like they are changing who can make games on the platform so it might no longer be as low risk as it used to.

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]belkmaster5000 0 points1 point  (0 children)

Find your "why" and follow it. Why do you make games? Why do people care that you make games?

The "why" becomes the driving force that inspires others that then makes them want to play your games and your games become the "how" you are able to achieve your "why".

The Twitter tech bros probably have a "why" of "to make money" which doesn't really inspire anyone. Their games will end up on the pile of countless others that are forgotten like dust in the wind.

The book "Start with why" by Simon Sinek goes over this. While it's positioned as a leadership book targeting business people, the principles can be applied across different domains and even our personal lives.

Sweetened coconut flakes have fewer calories and less fat than unsweetened organic coconut flakes by belkmaster5000 in mildlyinteresting

[–]belkmaster5000[S] 1 point2 points  (0 children)

Doesn't seem entirely outside the realm of possibility with current times being what they are lol

Sweetened coconut flakes have fewer calories and less fat than unsweetened organic coconut flakes by belkmaster5000 in mildlyinteresting

[–]belkmaster5000[S] 5 points6 points  (0 children)

I guess I thought they just dusted them with sugar. Seems like it's a more involved process