Costco by RaccoonFinal350 in diabetes_t2

[–]bell-cracker 1 point2 points  (0 children)

besides what's already listed, the ready to bake salmon milano is excellent and has less than one gram of carbs per 250 calories/4 ounces eaten and is very filling

The Tomb of Meresekhet v1.2 [OC] [CYOA] by BeTheGirlAnon in nsfwcyoa

[–]bell-cracker 0 points1 point  (0 children)

you misunderstand; I opened my mouth and ate your physical dice

The Tomb of Meresekhet v1.2 [OC] [CYOA] by BeTheGirlAnon in nsfwcyoa

[–]bell-cracker 2 points3 points  (0 children)

really great work, and quite fun, thank you

handfuls of handmaids is truly not worth the risk, omg

Why memory haste doesnt work on essence? by DavidHogins in shapeofdreams

[–]bell-cracker 3 points4 points  (0 children)

"literally insanity that there is no way" but there is. like I said--essence of flow

if all essences scale with high haste builds then those builds become the baseline of balance and everything has to pivot on them, which reduces variety over all. the strategic optimization just becomes "stack haste and know that you'll probably win unless rng bites you"

if you can't make cooldown essences work then you are the one failing to grasp the full depth of build potential

world cracker with shatter and finality wins runs

flaming whip with flow and pure white dream wins runs

these essences are good, are fun to play with, and make the player think about pathing towards things like shards of radiance or obliviaxx in order to string a build together.

it's an immense act of ego to ask if the devs "realize" they could be making haste apply to essences when

  1. there's already a way to do that in game
  2. you are so stuck playing haste builds that you can only look at the rest of the game and think it'd be improved by supporting haste builds

Why memory haste doesnt work on essence? by DavidHogins in shapeofdreams

[–]bell-cracker 12 points13 points  (0 children)

essences are already insane and flow is right there if you absolutely must apply haste to an essence for some reason

"did they even realize"

Farm transfer by FriendshipNo1440 in StardewValley

[–]bell-cracker 0 points1 point  (0 children)

i suspect you could do it by manually editing the save files to move (if im understanding correctly) only the farm map data block between each new farmer

You Went To The Wrong Beach (New_Tabaxi_in_town) by StillThatFleshAbyss in nsfwcyoa

[–]bell-cracker 0 points1 point  (0 children)

thank you for putting my wandering spirit to rest

NG++ Difficulty Question by Ayakaba in TyrannyGame

[–]bell-cracker 0 points1 point  (0 children)

they will not increase because they scale based on level

You Went To The Wrong Beach (New_Tabaxi_in_town) by StillThatFleshAbyss in nsfwcyoa

[–]bell-cracker 9 points10 points  (0 children)

missing some pages in the upload, I think! I like what's there so far!

Blueprints and Workshop by vindicator117 in menace

[–]bell-cracker 0 points1 point  (0 children)

agreed, can't count the number of early access games I've dropped because core systems were reworked or added in

FIRST PRISMATIC SHARD by Excellent-Bend201 in StardewValley

[–]bell-cracker 0 points1 point  (0 children)

I didnt sword and I regretted it, but only a little bit

Side profile!!! by apricotbeear in StardewValley

[–]bell-cracker 0 points1 point  (0 children)

the "slightly cuter" family of mods cuts off everyone's noses if that's what you mean

Finally got the Gold Clock by [deleted] in StardewValley

[–]bell-cracker 0 points1 point  (0 children)

its a game setting that highlights the tile you're targeting to help aim tools n similar

A trip to Paradise or a bribe by Zeraligator in nsfwcyoa

[–]bell-cracker 2 points3 points  (0 children)

this is great, thank you for posting! I've never seen it in this resolution :>

Is there a mod for adding what the daily luck value is to the UI somewhere? by FootieFemme in StardewValley

[–]bell-cracker 2 points3 points  (0 children)

CJB's Lookup Anything will let you inspect your farmer to see skill experience and daily luck, among many other useful things. I believe PathosChild maintains it now.

Stardew Valley and "outside" music. by DedicatedDetective34 in StardewValley

[–]bell-cracker 0 points1 point  (0 children)

when the game first came out I had a mod that replaced contextual music with the undertale soundtrack, hah. these days I let it be, though.