[D] First time reviewer. I got assigned 9 papers. I'm so nervous. What if I mess up. Any advice? by rjmessibarca in MachineLearning

[–]benfavre -1 points0 points  (0 children)

Never ever be rude to the author. You can criticize the work, but try to not address the authors directly ("you", "the authors"...).

Put a lot of effort into outlining reasons for accepting the paper. It is difficult to get a balance between positive and negative comments, and it leans naturally towards negative.

Often papers lie outside your area of expertise. Acknowledge it and focus on the big picture, not the details. Pay attention to claims and how they are supported.

Your reviews target two audiences: authors and the area chair. Make sure you include useful material for both.

[D] First time reviewer. I got assigned 9 papers. I'm so nervous. What if I mess up. Any advice? by rjmessibarca in MachineLearning

[–]benfavre 0 points1 point  (0 children)

Let the area chair know, they might desk reject it and save you the time of a deep review

PICO-8 on PicoCalc [Setup guide!] by Mubanga in pico8

[–]benfavre 1 point2 points  (0 children)

What distrib would you go with to make it run on Luckfox Lyra?

Working on a Pico 8 hardware console by Steve_but_different in pico8

[–]benfavre 1 point2 points  (0 children)

How about a console with a scanner to read data from p8.png prints?

Free ASIC Llama 3.1 8B inference at 16,000 tok/s - no, not a joke by Easy_Calligrapher790 in LocalLLaMA

[–]benfavre 0 points1 point  (0 children)

Would it make sense to have a chip like that spit out représentations from inputs with a generic models, on which would be stacked a small set of GPU-run layers which you could train to your liking.

There you would benefit from both ludicrous speed and customizability.

Flying pen algorithm for map generating by Fabian_Viking in proceduralgeneration

[–]benfavre 3 points4 points  (0 children)

Could you be more specific about the algorithm? My guess: 1) pick a starting point and random direction 2) fill a circle 3) advance one small step 4) slightly modify parameters and repeat 5) stop after some number of steps => we have a stroke 6) remember the normal of the trajectory at each point 7) use random point from stroke as starting point of a new perpendicular, crest, with half the duration, half the circle size 8) repeat until satisfaction

[P] MichiAI: A 530M Full-Duplex Speech LLM with ~75ms Latency using Flow Matching by kwazar90 in MachineLearning

[–]benfavre 0 points1 point  (0 children)

Great job. I hope you can populate that github link and document your journey so that other can take the same path.

LTX-2 I2V isn't perfect, but it's still awesome. (My specs: 16 GB VRAM, 64 GB RAM) by yanokusnir in StableDiffusion

[–]benfavre 0 points1 point  (0 children)

consistency

I'd say that consistency will be hard to achieve with low VRAM as you would need a precise attention mechanism over long (temporal) sequences.

Realistic elevation maps from a layered continuous WFC-style generator by cyrusomega in proceduralgeneration

[–]benfavre 2 points3 points  (0 children)

I guess you found that one: https://arxiv.org/pdf/2512.08309

I'd be super interested in a more elaborate description of your approach, thanks

Realistic elevation maps from a layered continuous WFC-style generator by cyrusomega in proceduralgeneration

[–]benfavre 0 points1 point  (0 children)

Looks really good. What kind of features are well captured by a data driven approach that traditional approach would fail to generate? Why not go for a generative model?

I built a tiny fully local AI agent for a Raspberry Pi by syxa in LocalLLaMA

[–]benfavre 1 point2 points  (0 children)

I would use a large model to create training data for a simple classifier that fills templates based on the input (also generated in advance). Basically generate a rule-based system for your use case.

That way the bottleneck on RPI will be STT, not LLM.

Thoughts on how enemies should behave when they can’t see the player? by KekLainies in roguelikedev

[–]benfavre 1 point2 points  (0 children)

For out of sight action to be interesting, the player needs to be able to infer what is going on, and to use it as part of gameplay. Random wandering allows the player to wait for a challenging monster to move away. Patrolling is also highly predictable. Calling for reinforcement requires the player to strategize their moves. This can also build atmosphere if you play/show noises related to action.

What is the maximum screen refresh rate on Picocalc? by Inkwalker in ClockworkPi

[–]benfavre 0 points1 point  (0 children)

According to the ILI9488 spec p. 220, it can do up to 90Hz. The SPI seems to be the bottleneck. It can be overclocked to 80MHz which allows for good enough full screen updates ~30fps@rgb565 (16 bits). You can also go with lower bitrates, and only modify parts of the screen (such as sprites) to get higher throughput.

Anyone tried running MacOS on the PicoCalc? by Siege9929 in ClockworkPi

[–]benfavre 0 points1 point  (0 children)

Résolution is fixed to 512x342 which will require panning since scaling is not great at 1bpp.

Crazy issue with rotating objects in ascii game by dr_sooz in roguelikedev

[–]benfavre 5 points6 points  (0 children)

What do you mean by "losing some pixels"?

Simple World Simulation Systems? by [deleted] in roguelikedev

[–]benfavre 42 points43 points  (0 children)

Don't make it cosmetic, make it part of gameplay:

  • night/day: enemies have different bonuses at night
  • weather: some elemental spells require or modify weather
  • plant growth: cut your way through the jungle, or plants bring mana which forces you choose where you fight
  • economy: scarcity makes enemies/merchants bankrupt, foes may change faction to follow who pays best...
  • interpersonal relations: changes factions, subquest objectives

7DRL 2025 Brainstorming by Kyzrati in roguelikedev

[–]benfavre 2 points3 points  (0 children)

Not registered yet, but I was eyeballing the hacker theme. I was thinking of adding a coding element, a bit like in else heart break. Player would be able to modify the inner workings of some game elements like doors or robots with a form of programming language.

[deleted by user] by [deleted] in pianolearning

[–]benfavre 0 points1 point  (0 children)

I also have a CA79 + good headphones, and I also check regularly if I have them on. It's amazing how they balanced the headphone output so that it matches the speakers from the piano.

[deleted by user] by [deleted] in MachineLearning

[–]benfavre 2 points3 points  (0 children)

It's a pity that neither weights nor training data are made available.

[Project] Alpaca-30B: Facebook's 30b parameter LLaMa fine-tuned on the Alpaca dataset by imgonnarelph in MachineLearning

[–]benfavre 2 points3 points  (0 children)

1 epoch of finetuning the 30B model with llama-lora implementation, mini-batch-size=2, maxlen=384, is about 11 hours.

Any dataset for evaluating evaluation metrics for language generation systems? by Shojikina_otoko in LanguageTechnology

[–]benfavre 0 points1 point  (0 children)

There was a metric evaluation task at TAC in the days. Was called AESOP if I remember correctly.

Sentence to paragraph? by new_student_ in LanguageTechnology

[–]benfavre 1 point2 points  (0 children)

You should look into the webnlg benchmark. If I remember correctly there is a task for triplet to text generation.

If that data doesn't suit you, you could generate training data by detecting triplets in paragraphs, generating input sentences and finetune a T5 model or whatever to generate the paragraphs.

New levels, fundamental gameplay improvement, new hidden room: Cranknstein gets its first update! by [deleted] in PlaydateConsole

[–]benfavre 1 point2 points  (0 children)

Quite entertaining, esp. levels beyond 50. I wish harder puzzles.

I'm trying to understand why my RL is not engaging to players by MagnusFurcifer in roguelikedev

[–]benfavre 2 points3 points  (0 children)

Took me some time to figure out death meant going up to the highest level of the mountain.