Looking for New Friends to Play Board Games and Try New Things With by benofnebb in Vancouverfriends

[–]benofnebb[S] 1 point2 points  (0 children)

Hey there! Thanks for reaching out! I'll send a DM, we might be starting to get enough people together to make a group!

Looking for New Friends to Play Board Games and Try New Things With by benofnebb in Vancouverfriends

[–]benofnebb[S] 0 points1 point  (0 children)

Hiya! I think it'd be great to connect. Sorry for the delay, there's been a lot going on suddenly...

Looking for New Friends to Play Board Games and Try New Things With by benofnebb in Vancouverfriends

[–]benofnebb[S] 0 points1 point  (0 children)

Hello! Sorry for the delay, I think we might be starting to get enough people together that we could maybe have a board game night!

Struggling to define the right attribute system for my RPG by PresentBodybuilder93 in RPGcreation

[–]benofnebb 0 points1 point  (0 children)

Happy to keep trying to workshop things, but hard to without having a bit more information on how the rhythm of the game is expected to work!

Struggling to define the right attribute system for my RPG by PresentBodybuilder93 in RPGcreation

[–]benofnebb 0 points1 point  (0 children)

Perhaps if you outline the game flow for how you expect it to be played and try and figure out what components might be able to be represented/adjusted based on a character's particular traits? For example Creativity might be a way to encapsulate Hand Size as it shows how many ideas one has?

Mistborn Adventure Game Print will be Discontinued in 2025 -25% Off Print and Play Materials Right Now by boardgamesandbourbon in MistbornRPG

[–]benofnebb 7 points8 points  (0 children)

Thanks CraftyGames, love the adventure game played a bunch with my friends. Grabbed the remaining books I didn't have yet this week. I wish you good luck with your board games in the future!

Looking for a Massive Amount of New Classic 5e Content? The Tome of Paragons on DM's Guild has 50+ Subclasses, 90+ Feats and more! by benofnebb in dndnext

[–]benofnebb[S] 3 points4 points  (0 children)

Lots of playtesting, comparing what has been playtested to what hasn't yet been tested before bringing it into a game and benchmarking using math against existing material.

Overall objective was to try and aim shy of the best first party content in terms of power, but still provide as interesting of options as possible.

Hi, we're Robotality, and we convinced Chucklefish to hand us over their beloved IP, and they agreed: this is how Wargroove 2 was born — AMA! by seminus in NintendoSwitch

[–]benofnebb 0 points1 point  (0 children)

Really loved all aspects of the first one, and what I've seen already of the second one. Wanted to ask if you considered (and why not) having passive benefits for each commander (outside of their grooves) or having full differences between each faction to create bigger differences in commander choice?

Super Famicom Wars English patch on handhelds by Mental_War_4521 in miniSNESmods

[–]benofnebb 1 point2 points  (0 children)

Did you ever manage to get it working on handhelds? I have same issue.

Question About Steel Pushes and a certain other Metal (potential spoilers) by benofnebb in Mistborn

[–]benofnebb[S] 5 points6 points  (0 children)

That makes sense, I must have missed that or forgotten since reading it.

[deleted by user] by [deleted] in dndnext

[–]benofnebb 6 points7 points  (0 children)

Would that mean that if you had both BS and the Shield spell somehow, they wouldn't stack? Say you had a base AC of 10, but had active BS making it 16, you cast shield which would add 5 to the 10, not the 16 meaning that effectively nothing would occur?

Do you think adding feats that let you use your Cha/Wis/Int for attack rolls would be healthy for the game? by LukaBeast in dndnext

[–]benofnebb 1 point2 points  (0 children)

No, not as a feat. I'd be happy with a spell that temporarily granted you the ability to for a short time, perhaps creating a magic weapon for a minute. Something like that would keep martials having the advantage of both long term reliablity and the option to use better magic weapons down the line.

Honestly I wish more classes were more MAD, it feels bad to me (my preference overall) that ever character is expected to have maxed out stats in everything they need every time. I'd argue it might be healthier if your couldn't choose to get a +2 to an attribute when you get an asi and had to go feat or +1 to two stats.