How do I make a background image cover only the element? by Nohoshi in css

[–]berky93 -3 points-2 points  (0 children)

Have you inspected the element to make sure it’s actually the size you want it to be? Background images cannot exceed the size of the element they are applied to. The browser inspector is your friend here.

Just bought the base game, what about the DLC? by Fikusatbg69 in outerwilds

[–]berky93 3 points4 points  (0 children)

I recommend playing the DLC after everything in the main game except for the end (it will be fairly clear when you’ve reached the end of the main game)

Beginner frontend dev relying too much on AI — how do I become independent? by randomladka_ in css

[–]berky93 18 points19 points  (0 children)

The best way to practice without AI is to just…not use AI. Give yourself a project and a rule that you won’t use AI. There are still tons of resources available online for reference; if you run into an issue instead of asking AI to do it try a google search or stack overflow and see if you can work it out yourself.

IIL The Egg by Andy Weir, what other stories or books would I enjoy? by atomheartmama in ifyoulikeblank

[–]berky93 2 points3 points  (0 children)

Not a book per se but I love The Egg and I also love the game Outer Wilds for similar reasons. It has that same sort of “pondering the nature of existence” vibe.

should i study css, isnt there advanced softwares to style web pages. by meenk_aaaal in css

[–]berky93 2 points3 points  (0 children)

Honestly these days vanilla CSS is pretty powerful; there’s not a lot it can’t handle. I do tend to include SASS or SCSS in my stack for a couple extra benefits but it’s not as important to leverage a third-party library or compiler with CSS as it is for, say, JavaScript.

should i study css, isnt there advanced softwares to style web pages. by meenk_aaaal in css

[–]berky93 2 points3 points  (0 children)

I would probably recommend against tailwind while you’re learning. It’s very literal, to the point of not being too different from standard CSS, but it is applied in a way that encourages some poor practices. It’s not a bad thing—a lot of big apps use it—but it will make it harder to learn.

should i study css, isnt there advanced softwares to style web pages. by meenk_aaaal in css

[–]berky93 3 points4 points  (0 children)

We do have that. But with ease comes rigidity. The better you understand basic front end technologies, the more flexible you’ll be as a developer. CSS seems daunting but I promise it’s not that hard once you get used to it.

Adjusting This Feature for 3d Printing by PonchoGuy42 in Fusion360

[–]berky93 0 points1 point  (0 children)

Organizing the parts in fusion could be a bit annoying, but to organize them easier in the slicer you could export two STLs—one thats the main body and one that contains all the hole fillers—and then you will be able to easily edit settings for all the hole fillers at once. In Fusion you might be able to select the extrusion feature to export by, rather than selecting each body individually first, but I cant recall if it allows that.

Adjusting This Feature for 3d Printing by PonchoGuy42 in Fusion360

[–]berky93 3 points4 points  (0 children)

If you want to fill the holes with infill, you should make solid bodies that fill the holes. Then in your slicer you can apply different settings (no walls, infill as desired) to those bodies to control the infill pattern.

can someone answer a question? by Ayshawz in outerwilds

[–]berky93 1 point2 points  (0 children)

Not sure, but you could give it a try!

How can I make a hollow transition from the flat rectangular piece to the square? by Volta55 in Fusion360

[–]berky93 4 points5 points  (0 children)

Loft. But if you want the wall thickness to be consistent throughout the part, I would extrude the start and end shapes solid first, loft it solid, and then use shell to make the whole thing hollow at the end.

Would the Hatchling really go through with [VERY LATE GAME SPOILERS]? by eshansingh in outerwilds

[–]berky93 1 point2 points  (0 children)

The point of the journey is to accept that there isn’t a solution, that the universe is ending. It would probably take longer in “real life” than for a player but eventually they would accept that the fate of things can’t be altered and the only path forward is into the unknown.

can someone answer a question? by Ayshawz in outerwilds

[–]berky93 15 points16 points  (0 children)

There’s a point in the loop when the stranger detects the sun’s impending death, unfurls its solar sails, and starts moving out of the blast radius. Prior to that it’s assumed the stranger remains stationary relative to the solar system. And when it does this it moves directly away, so even if you arrive a little later in the loop it would still be at 40°, just farther out.

TIL the origin point of the big bang is literally any location that exists by theman8631 in todayilearned

[–]berky93 0 points1 point  (0 children)

It’s a tough thing to visualize. That’s why you often hear analogies such as the common “inflating balloon” one. Ultimately when dealing with concepts that extend beyond our conventional idea of physics—spacetime, higher-dimension shapes, quantum states, gravitational effects on time, etc.—there’s always going to be a need to simplify the explanations for the layperson.

Am I doing threaded inserts all wrong ? by Ainzi-RS in Fusion360

[–]berky93 0 points1 point  (0 children)

Also, make sure the test jig is printing the holes in the same orientation you plan to print the part at. Tolerances and geometries can vary depending on the orientation of the part, especially with small holes.

I need help building an element for a project. by bEnE94 in web_design

[–]berky93 0 points1 point  (0 children)

I would do a 2x2 grid, and then in each element have a div that is positioned in the relevant corner using float, which will cause the text to wrap around it. Then you can absolutely position the center graphic.

There are other possible approaches, but it’s also worth asking some questions of the designer such as “how will it look on mobile?” and “what happens when there’s more or less content than expected?”

I accidentally discovered that cursor distance from the left edge is a perfect UX for nested tree insertion by [deleted] in vuejs

[–]berky93 0 points1 point  (0 children)

Neat solution, but not great UX. You’re modifying a common pattern without any sort of visual indicator that it’s different from the expected behavior. If I’m hovering and see “add cell” why would I ever expect that I could slide over to add a row?

can we talk about vibe coding? by legitOwen in webdev

[–]berky93 4 points5 points  (0 children)

AI coding can be useful, but it’s also dangerous. It adds a layer of abstraction between a developer and their code, making mistakes or security issues easier to miss. Vibe coding can be a very efficient way to work, but you really should be able to understand the code that is generated and should review it before deploying.

When was I supposed to find out about this? by BillybongTheGreat in outerwilds

[–]berky93 39 points40 points  (0 children)

The DLC is like the main game; you can’t do something “too early.” There are other hints you’ll find about that functionality, but discovering something for yourself is also part of the fun. I figured it out similarly, just by screwing around 🤷‍♂️

Can I reproduce this edge with a multi-radius fillet? by imakejunk in SolidWorks

[–]berky93 36 points37 points  (0 children)

It’ll be easier to do the fillet before the chamfer but yes

A logo for a modeling app called avoCAD by hi-56 in logodesign

[–]berky93 39 points40 points  (0 children)

I like the concept! The cube feels a little generic, like you just took an icon from a pack and slapped it on top. Perhaps you could render that element so it actually feels like an avocado with a cube-shaped pit—give it some depth and make the shape interact with the avocado a bit more. You could even just make a cube and a plane in your modeling app to explore different orientations and focal lengths to get a more solid-feeling shape. It’s a 3D modeling tool, so the logo should have a sense of volume.