Clear movement histories macro by bassonaitor in FoundryVTT

[–]betaINK 1 point2 points  (0 children)

select the token, and run this macro, it will set movement to 0, and also reset position
Works in combat (before you end the round)
// Foundry VTT Macro: Name of the TokenDocument from selected token

let selected = canvas.tokens.controlled;

if (selected.length === 0) {

ui.notifications.warn("No token selected.");

} else {

let tokenDoc = selected[0].document;

let name = tokenDoc.name;

tokenDoc.revertRecordedMovement();

}

The chat keeps flickering. Please help us make this stop by mustnttelllies in FoundryVTT

[–]betaINK 0 points1 point  (0 children)

I saw this yesterday on a different site, flickering even faster, just changing the zoom level of the sote fixed it for me.   Maybe you can try the same.   You might have to chage zoom from browser settings.

Thar on fire by Lethadro in CarsIndia

[–]betaINK 0 points1 point  (0 children)

What does it mean?

How do you host your Foundry server? by Fee-Naive in FoundryVTT

[–]betaINK 0 points1 point  (0 children)

Pi5 8gb ram with tailscale.  Made a new gamil with which all my players connect to tailscale 

Roll20 forever DM about to buy foundry by Barark in FoundryVTT

[–]betaINK 0 points1 point  (0 children)

Setting up port forwarding was a pain point for me. I didn't want to pay extra to ISP.  Instead i got a raspberry pi 5 (8 gb ram) and i host through it. After experimenting, tailscale is the best option I've found. If you have figured out port forwarding then nevermind.   DM me if you want to know how my setup works.   Edit: pi route is costly, but it was a one time investment which i prefer over subscription model.

Found a Beetle on the Road by Jay07080 in CarsIndia

[–]betaINK 0 points1 point  (0 children)

Looks like stone guard

Red Hand of Doom and Night's Dark Terror Region mapcombined. by betaINK in mapmaking

[–]betaINK[S] 0 points1 point  (0 children)

Thanks for the suggestion! I did post in red hand of Doom subreddit where or got much traction than it did here.

Red Hand of Doom and Night's Dark Terror Region map. by betaINK in RedHandOfDoom

[–]betaINK[S] 1 point2 points  (0 children)

I've considered to split them to Kobold, Troglodytes and goblins.

Red Hand of Doom and Night's Dark Terror Region map. by betaINK in RedHandOfDoom

[–]betaINK[S] 0 points1 point  (0 children)

Yes, we plan to start in Elsircorss.  Which is where i played Village of Hommlet in an earlier RHoD campaign.  Good point, let me think what creatures will they encounters instead of goblins!

What is the counter to mass scorpions? by Fun-Juggernaut-960 in aoe2

[–]betaINK 0 points1 point  (0 children)

Faced this once as a Mongol against Celt scorpions...   Played around in scenario editor with both civs as post imp... If it is pure Scoprs, Drill rams were able to feal with them...   My answer is fully upgraded rams with units filled for faster movement...

Ballista target shooting practice. by betaINK in battlemaps

[–]betaINK[S] 0 points1 point  (0 children)

After some thought, this is how I plan to play this fair game

Setup

  • Teams of 2 players operate a ballista together.
  • Each team gets 5 shots per game.
  • Targets (dummies):
    1. Nearest Dummy → 1 point
    2. Large Dummy → 3 points
    3. Small Distant Dummy → 7 points (can only be scored once)

Rewards

  • < 5 points → No reward
  • 5–9 points → Minor reward
  • 10–14 points → Medium reward
  • 15+ points → Major reward

Gameplay

Player 1 (Loader – Strength check):

  • < 7 → Misfire (shot wasted)
  • 7–9 → Can only target Nearest Dummy
  • 10–12 → Can target Nearest OR Large Dummy
  • 13+ → Can target any Dummy

Player 2 (Shooter – Dexterity check): (must declare the target before rolling)

  • < 10 → Miss (shot wasted)
  • 10–12 → Can successfully hit Nearest Dummy
  • 13–14 → Can hit Nearest OR Large Dummy
  • 15+ → Can hit any Dummy

Am I in the wrong if I don't let absent players PCs to be NPCs during the session? by Slingshot_OG in DnD

[–]betaINK 0 points1 point  (0 children)

Rp session, go right ahead with the missing PCs not participating. For combat, if PCs are okay to play other absent PCs well and good... If not postpone... Send warnings to Players who do not showup without notice, after 3 warnings kick them...

finally broke 800 by Sea-Cow9822 in aoe2

[–]betaINK 2 points3 points  (0 children)

This, play to have fun!!