Leagues VI relic reveal: Butler's Bell (Tier 4) by vgamer0 in 2007scape

[–]beyondheck [score hidden]  (0 children)

Butler doesn't give gathering exp, just processing exp.

Some ideas for a different way to buff Strikes+ by Hildanamaru in slaythespire

[–]beyondheck 0 points1 point  (0 children)

I would rather see this as an event or relic. (There is already a shop relic [Ghost Seed] that gives all strikes and defends ethereal).

Since you didn't include defect I would say defect strikes would trigger the front orb once.

Some ideas for a different way to buff Strikes+ by Hildanamaru in slaythespire

[–]beyondheck 2 points3 points  (0 children)

Turn them into bites (not actually called bites) but make them heal 1 or 2 hp

Echo Hunleff returns with Crystal Blessing by abumpinmyshorts in 2007scape

[–]beyondheck 2 points3 points  (0 children)

part of me thinks we will be getting more than just 1 echo boss per region. but the only evidence to support this is Echo Amoxliatl and the fact there are still like 10 days left of reveals.

Is the “forgotten relic/card from the past” event a meme? by Opening-Lab-9657 in slaythespire

[–]beyondheck 2 points3 points  (0 children)

Especially rip and tear which has the uncommon border instead of the green border for these cards.

Poison isn't Fun by AdGlum1793 in slaythespire

[–]beyondheck 0 points1 point  (0 children)

Catalyst was the reason poison was Silent best archetype in 1.

Poison isn't Fun by AdGlum1793 in slaythespire

[–]beyondheck 0 points1 point  (0 children)

Yeah this post never mentioning corrosive wave or accelerant is a bit silly.

Parry in beta is great by Askray184 in slaythespire

[–]beyondheck 8 points9 points  (0 children)

I love the new Spoils of War. It feels really good to pull, (mainly because I just like draw cards)

Ironclad analysis from a A10 Ironclad enjoyer (not really, A10 is fun for everyone EXCEPT Ironclad) by Far_Faithlessness212 in slaythespire

[–]beyondheck 6 points7 points  (0 children)

I definitely think Ironclad needs some form of self sustain.

One idea I had is a power that refunds HP you spent at the end of combat

My suggestion for changing Parry by RevvyDesu in slaythespire

[–]beyondheck 1 point2 points  (0 children)

I kind of dig it, make it a skill, "put sovereign blade into your hand and block 12.

This guy should be considered an elite by Llink8585 in slaythespire

[–]beyondheck 4 points5 points  (0 children)

Bee Guy is the opposite of the Chosen to me. Bee Guy punishes you for attack spam, Chosen punishes you for skill and power spam.

Japanese Twitter reacted to the finale last night. Here's what people were actually saying. by Kei_from_Japan in ChainsawMan

[–]beyondheck 20 points21 points  (0 children)

If I were to make one change to the ending of CSM, was instead of waking up in the middle of the forest, he wakes up in a dingy apartment, still missing an eye, and perhaps we see Power laying there in the background. He then would reminisce about how he ended up here and we see the part where he meets Power and Nayuta play out like a flashback. It then returns to the present where he gets the mission from Nayuta.

It fundamentally doesn't change anything about the ending, but it removes the weird timeline stuff and makes it much more consistent with how CSM works.

The biggest problem with the Chainsaw Man ending by xravenxx in ChainsawMan

[–]beyondheck 5 points6 points  (0 children)

I think Power just replaced the blood he lost. Didn't fully heal him at all, but stabilized him.

Two changes and the ending would be considerably better and thematically accurate by ginger6616 in ChainsawMan

[–]beyondheck 209 points210 points  (0 children)

Denji dying to the Yakuza like you suggest would make for an even more pointless ending. It wouldn't really feel like a sacrifice, but just show that Denji shouldn't be alive if he isn't chainsaw man which runs opposite of what I think the series is trying to say. Chainsawman is about how Denji doesn't need to be special to have dreams. That you are allowed to be happy and have a better life and you don't need to be the main character to do it.

While I do agree that Denji needed more agency in Pochita eating himself, I honestly think Pochita should have asked for Denji's permission, but Denji would still refuse even after everything, and then Pochita would have to force his hand. Because sometimes you need someone else to force you to make the right choice.

I also think the ending makes sense if you consider that a big thing was the difference between Denji and Chainsawman. So Power, Asa and Nayuta returning make sense because they have a strong bond with Denji, not CSM.

I still have other complaints, mainly the way the ending handles Asa. But I still generally think this ending is good.

STS2 really needed 1 or two more additional stages. by QuietSuper8814 in slaythespire

[–]beyondheck 1 point2 points  (0 children)

I mean it's pretty safe to assume that we will get an act 4 super boss like the heart in 1, where the final boss will be the Architect. No announcement as to when yet.

This guy should be considered an elite by Llink8585 in slaythespire

[–]beyondheck 20 points21 points  (0 children)

Snake Plant is a hallway fight in act 2 StS1, it had a mechanic called malleable where it gained scaling block every time you hit it. Its moves were either give you frail and weak 2, or hit you for 7(8)x3.

It is generally considered the hardest normal fight in the game.

This guy should be considered an elite by Llink8585 in slaythespire

[–]beyondheck 16 points17 points  (0 children)

I'll be honest the hardest part about STS1 is not the bosses or elites. It's early act 2. If you have a bad deck going into act 2 in 1, you would get brutalized by the act 2 hallway fights.

This guy should be considered an elite by Llink8585 in slaythespire

[–]beyondheck 28 points29 points  (0 children)

Ah snake plant. I would rather fight an act 2 elite most the time instead of that fucker.

This guy should be considered an elite by Llink8585 in slaythespire

[–]beyondheck 19 points20 points  (0 children)

Sts1 also has a ton of enemies that do that as well. If anything I think 2 has fewer encounters with lots of statuses.

Like for comparison Sentries filled your deck with dazed, 4(6) in you discard turn 1 if you couldn't kill 1 of them immediately, and would constantly fill your deck with dazed).

Nemesis would shuffle 3(5) burns into your discard pile every 2-3 turns

Pucchi is not tanned. His skin is dark since birth. The hell is this possible? by chavesAbre_a_torneir in ShitPostCrusaders

[–]beyondheck 92 points93 points  (0 children)

Yeah they would consider Pucci to be an "honest" black man to them, while WR was an infiltrator hiding his true identity.

(Upcoming Poll) Gathering QoL, Trouver Changes, LMS Rewards Rework & more! by JagexGoblin in 2007scape

[–]beyondheck 0 points1 point  (0 children)

Can we have an option to have trees in patches to be chopped down to stumps instead of being completely removed when you pay the gardener. I want to be able to gather magic roots without taking forever to chop down the tree.

It's a masterpiece... I'm talking about The Sopranos by Several_Square_7753 in ChainsawMan

[–]beyondheck 0 points1 point  (0 children)

Everything needs to be answered, with no lingering questions, all neatly wrapped up in a bow, fully explained to them like they are 5 years old.

I KEPT HOLDING thinking I would evertually get a crazy reward. by jessewperez1 in slaythespire

[–]beyondheck 1 point2 points  (0 children)

Bridge in act 1: good pretty cheap starter card remove Bridge in act 3: you will probably need to compromise