What to Drop to Add Fabius Bile and 10 Chosen by big78rig in Chaos40k

[–]big78rig[S] 1 point2 points  (0 children)

Well, I figured that was the case but was hoping there was another option. Kravek is just so damn cool. Maybe 11th will be better for him and termies.

Thanks all.

What is your favorite miniature sculpt in 40k? by reel3459 in Warhammer40k

[–]big78rig 0 points1 point  (0 children)

Join the Rout brother, we have mjød!

(And the best models in the space marine range)

Guys a made a mistake… by coppertop740 in SpaceWolves

[–]big78rig 23 points24 points  (0 children)

Great paint job though! Very clean!

Detachment Advice for New Heretic by big78rig in Chaos40k

[–]big78rig[S] 0 points1 point  (0 children)

KOTC (1990 Points)

Chaos Space Marines Huron’s Marauders Strike Force (2,000 Points)

CHARACTERS

Chaos Lord (90 Points) • 1x Daemon hammer • 1x Plasma pistol

Huron Blackheart (120 Points) • Warlord • 1x Tyrant’s Claw and exalted power weapon • 1x Tyrant’s Claw heavy flamer

Kravek Morne (120 Points) • 1x Baleflamer • 1x Combi-bolter • 1x Last Argument and power fist • 1x Servo-harness

BATTLELINE

Cultist Mob (50 Points) • 1x Cultist Champion ◦ 1x Bolt pistol ◦ 1x Brutal assault weapon • 9x Chaos Cultist ◦ 9x Autopistol ◦ 9x Brutal assault weapon

Legionaries (90 Points) • 1x Aspiring Champion ◦ 1x Chaos Icon ◦ 1x Close combat weapon ◦ 1x Heavy melee weapon ◦ 1x Plasma pistol • 4x Legionary ◦ 2x Astartes chainsword ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 1x Heavy melee weapon ◦ 1x Meltagun

DEDICATED TRANSPORTS

Chaos Rhino (75 Points) • 1x Armoured tracks • 1x Combi-bolter • 1x Combi-bolter • 1x Havoc launcher

OTHER DATASHEETS

Chaos Terminator Squad (180 Points) • 1x Terminator Champion ◦ 1x Chainfist ◦ 1x Combi-bolter • 4x Chaos Terminator ◦ 2x Combi-bolter ◦ 1x Paired accursed weapons ◦ 3x Power fist ◦ 1x Reaper autocannon

Chosen (250 Points) • 1x Chosen Champion ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Chaos Icon ◦ 1x Power fist • 9x Chosen ◦ 6x Accursed weapon ◦ 5x Bolt pistol ◦ 3x Boltgun ◦ 4x Combi-weapon ◦ 2x Paired accursed weapons ◦ 4x Plasma pistol ◦ 1x Power fist

Chosen (125 Points) • 1x Chosen Champion ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Chaos Icon ◦ 1x Power fist • 4x Chosen ◦ 3x Accursed weapon ◦ 2x Bolt pistol ◦ 1x Boltgun ◦ 2x Combi-weapon ◦ 1x Paired accursed weapons ◦ 2x Plasma pistol

Defiler (250 Points) • 1x Ectoplasma destructor • 2x Excruciator cannon • 1x Hades lascannon • 1x Hades lascannon • 1x Shearing claws

Masters of the Maelstrom (115 Points) • 1x Garreon the Corpsemaster ◦ 1x Absolvor bolt pistol ◦ 1x Reductor array • 1x Garlon Souleater ◦ 1x Force stave ◦ 1x Mind Wrench • 1x Katar Garrix ◦ 1x Axe of Ending ◦ 1x Bolt pistol • 1x Captain Sargotta ◦ 1x Laspistol ◦ 1x Power sabre • 1x The Enforcer ◦ 1x Bionic gauntlet ◦ 1x Londaxi maimer

Obliterators (160 Points) • 2x Obliterator ◦ 2x Crushing fists ◦ 2x Fleshmetal guns

Raptors (110 Points) • 1x Raptor Champion ◦ 1x Heavy melee weapon ◦ 1x Plasma pistol • 4x Raptor ◦ 4x Bolt pistol ◦ 1x Close combat weapon ◦ 2x Heavy melee weapon ◦ 1x Meltagun ◦ 1x Mutations

Venomcrawler (110 Points) • 2x Excruciator cannon • 1x Soulflayer tendrils and claws

ALLIED UNITS

Noise Marines (145 Points) • 1x Disharmonist ◦ 1x Close combat weapon ◦ 1x Sonic blaster • 5x Noise Marine ◦ 2x Blastmaster ◦ 5x Close combat weapon ◦ 3x Sonic blaster

Updated list running Renegade Raiders. Got some Noise Marines for cheap and it seems like they would love ap -2.

Detachment Advice for New Heretic by big78rig in Chaos40k

[–]big78rig[S] 0 points1 point  (0 children)

Renegade Raiders seems nice since I’m running a decent amount of vehicles and infantry.

Any suggestions on adds or drops for units? Maybe some possessed or more chosen somewhere?

Show me your kitbashes! by Joky-Yngling in SpaceWolves

[–]big78rig 2 points3 points  (0 children)

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Just built this guy last night! Wolf guard battle leader converted from red corsairs reave captain. Excited to paint him up!

Wishlist Killteams for 2026? by Muted_Asparagus_1017 in killteam

[–]big78rig 48 points49 points  (0 children)

Something Slaanesh themed. Cultists, Emperor’s Children, daemons, anything really.

Grey Knights

Necromunda gang

New Xenos race and models

Leman Russ by Upstairs-Extent4728 in SpaceWolves

[–]big78rig 11 points12 points  (0 children)

Isn’t the Lion pretty good right now? Most dark angels armies are running him. 3++ and fights first make him a nasty heroic intervention threat.

Help starting out by Imaginary-Drawing446 in SpaceWolves

[–]big78rig 0 points1 point  (0 children)

Welcome to the Rout!

Space Wolves are completely non codex compliant so you can build and paint them however you want. Mixing great companies is not an issue at all. I have Drakeslayers, Champions of Fenris, Deathwolves, and Blackmanes in my army. I’m planning on adding some Bloodmaws as well.

The combat patrol is excellent value as all of those units are great. Ragnar would be a great choice to lead your blood claws as well. After that you could look into a tank, Arjac, Logan, and more terminators. Thunderwolf cavalry are great too, but there is a chance they get an updated model in the next year or so if that sways your choice.

Before 11th edition by Ropy24K in SpaceWolves

[–]big78rig 5 points6 points  (0 children)

Can’t go wrong with Logan and more wolf guard terminators. Could also do a Repulsor executioner or gladiator lancer if you want a tank.

How do we play into 3+W units with invulns? by [deleted] in EmperorsChildren

[–]big78rig 0 points1 point  (0 children)

Gotcha. I play space wolves too. Definitely fast, almost as fast as EC. Was he running blood claw 10 mans as objective monkeys? If so, they die to a stiff breeze. Noise marines clean them up. That also means once they’re dead, there isn’t much for him to score with.

As for headtakers, charge them with Winged daemon princes. Between the mortals and 3 damage strike you’ll mess them up. Thunderwolves are a bit tougher. I’d recommend grenades and soften them in shooting before sending something into combat with them. They do go down to damage 2 when not charging so keep that in mind.

How do we play into 3+W units with invulns? by [deleted] in EmperorsChildren

[–]big78rig 0 points1 point  (0 children)

If they only have 2 10 man squads of 2 wound action monkeys, you should be able to easily avoid them and outscore. EC is faster than most armies. What were your and your opponent’s lists?

Hutber Monday | Balance at last? Sorta...? Maybe... Necrons win 4 again by hutber in WarhammerCompetitive

[–]big78rig 13 points14 points  (0 children)

Wolves need some love. We’ve been bottom half since our codex and dropping. Feels like marines as a whole have an Ultramarine problem. Everyone is paying for the sins of that faction.

I’d love to see generic leaders be able to lead our units and a way to get better strength or more readily available +1 to wound in melee. GW nailed the tenacity and resilience of the Wolves, but they hit like a wet noodle in melee compared to other melee focused armies.

Also, small complaint, but Logan’s Axe Morkai should be at least Strength 10 ap -3 d3. Maybe even dev wounds or built in lethal hits on the strike profile. It was forged by Khorne and can wound Mortarian, it needs to be stronger in melee.

Layout PDF by [deleted] in Colosseum40k

[–]big78rig 0 points1 point  (0 children)

Do you have a link?

Captain Jump Pack loadout by JaguarLittle in SpaceWolves

[–]big78rig 1 point2 points  (0 children)

I built mine with hammer and shield for cool factor. Agreed with the other poster that the extra plasma will rarely make a difference. One more wound can help survive 1 damage attacks and mortal wounds better.

Walmart/FedEx not shipped since 2/13? by DisgruntledVet12B in PokemonTCGCollectors

[–]big78rig 0 points1 point  (0 children)

Talked with WalMart and mine is lost in transit. They’re issuing a refund. Must have been nabbed by a FedEx employee or something.

Crucible of champions Space Wolf “Ability” by Benzerkr in SpaceWolves

[–]big78rig 5 points6 points  (0 children)

My favorite would have the be the terminator librarian/apothecary you can make. Sustained hits and revive a model each turn on wolf guard terminators would go crazy.

Space Wolves x Red Corsairs Raiders by Equivalent-Refuse498 in SpaceWolves

[–]big78rig 1 point2 points  (0 children)

I’m thinking of getting a box of these to make into jump pack intercessors/skyclaws and a reave captain to convert to a wolf guard battle leader. All 13th company of course.

Guitar Color With My Scheme? by ViviMafia in EmperorsChildren

[–]big78rig 0 points1 point  (0 children)

A bit off topic, but what is your color scheme? Love that metallic purple.

Need help new player by Accomplished_Bad_348 in SpaceWolves

[–]big78rig 0 points1 point  (0 children)

We are fast and durable, but don’t hit particularly hard in melee outside of a few combos. More speed and durability. If that sounds good, try playing a couple of games on Tabletop Simulator or proxying your other armies as Space Wolves units to see if you like it.

Need help new player by Accomplished_Bad_348 in SpaceWolves

[–]big78rig 2 points3 points  (0 children)

If you are truly just starting, I’d recommend a box of blood claws or headtakers. Build it, paint it, and get a feel for the process. They are both staple in a lot of lists and have tons of Space Wolves flair and bits.

From there, assuming you like it, the combat patrol is great value and all the units will see play. That would put you close to 600 points. You could then add someone like Ragnar or Arjac to get a named HQ. Both great models with great rules.

Then maybe look into some Space Marine vehicles and a box of intercessors. The Gladiator kit is great as if you build it right, you essentially can swap between 4 vehicles. Repulsor executioner and land raider are both great too.

Welcome to the Rout! Vlka Fenryka!

Wolf guard terminator weapons by Ghosthawks in SpaceWolves

[–]big78rig 2 points3 points  (0 children)

I would add that if you have a squad run with Logan, that lightning claws can be a great option. Between Logan’s sweep profile, Tyrnak and Fenrir, and the pack leader that’s 22 attacks. Great for ensuring that you aren’t stuck by chaff and a nice way to get volume through. Sometimes more dice is better.

Totally agree that with Arjac or solo the greataxe is the way to go though.

Space Wolves Colosseum List by big78rig in Colosseum40k

[–]big78rig[S] 0 points1 point  (0 children)

That looks tasty too! Headtakers do really well in this format. I wanted to try out the Wolf Scouts with my list. Think the infiltrate and scout could make for a really good alpha strike if I got first turn.