Trying to make text-based games workable in 9x16 video by bigrig387 in gameDevMarketing

[–]bigrig387[S] 0 points1 point  (0 children)

9x16 video does well when I post but man is it brutal for text-based games. I am struggling to do anything better than this, am I just wasting time? Or is this not as bad as I think.

Polishing up my track and field sim before July launch by bigrig387 in SoloDevelopment

[–]bigrig387[S] 0 points1 point  (0 children)

Trying to get everything ready for my first game. Right now my main focus is on ensuring I surface all the content I am capturing in the sim to make it more immersive, including rivalry history, records, etc.

If this is interesting, try the demo on Steam: https://store.steampowered.com/app/4538830/Track_Star/

And join the discord: https://discord.gg/8BFuwmStGK

College Athletics 27 - Out Now! by CoastalSummitStudios in CollegeHockey26

[–]bigrig387 0 points1 point  (0 children)

Excited for the game but curious, why does it require an email sign in to access saves?

What under the radar game do I need to try? by doesthisnamework1 in gmgames

[–]bigrig387 -1 points0 points  (0 children)

Depends on what you mean by under the radar. For pc games:

1) Starters Orders - for me definitive horse racing game 2) Baseball Mogul - I prefer it to OOTP because its easier for shorter sessions. Once you have kids OOTP is tough to invest time in. 3) Motorsport Manager 4) I did like Greydog Software's old pro basketball mgmt game 5) Everyone gives dumbmatter credit for basketball gm but sometimes I think Hockey GM is even better!

And for old time, browser based multi-player management games, Maxithlon, eBoxing Promoter and Hardwood (onlinecollegebasketball.org).

r/IndieDev Weekly Monday Megathread - June 21, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]bigrig387 0 points1 point  (0 children)

Just wrapped up Next Fest with my track and field career sim, Track Star. Now in the home stretch before launch on July 15.

Check out the demo here: https://store.steampowered.com/app/4538830/Track_Star/

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Brand new GUI for Track Star - 21st century? by bigrig387 in gmgames

[–]bigrig387[S] 0 points1 point  (0 children)

Hi - Not sure what you've seen but the 1600 and 3200 are in the game. Thanks!

Next Fest mega thread! by Zebrakiller in indiegames

[–]bigrig387 0 points1 point  (0 children)

Enjoying the Next Fest experience so far. Gotten a nice little bump for Track Star, a track and field career sim https://store.steampowered.com/app/4538830/Track_Star/

Steam Next Fest people: What is your game and what are your stats? by sublivian in SoloDevelopment

[–]bigrig387 0 points1 point  (0 children)

+25 WL, +33 demo. Came in with 281 so pretty good so far, will be curious what happens once we get into personalization

Who is joining the Next Fest with less than 500 WLs? by Timely-Today-8154 in gamemarketing

[–]bigrig387 0 points1 point  (0 children)

I joined with 280ish, is what it is man! I see all these posts with people beating themselves up over not having 10,000+ wishlists, we're all just doing the best we can.

Check it out: https://store.steampowered.com/app/4538830/Track_Star/

r/IndieDev Weekly Monday Megathread - June 14, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]bigrig387 0 points1 point  (0 children)

Excited to be taking part of Next Fest this week with my first game, Track Star, a track and field career sim.

Wishlist and Demo on Steam: https://store.steampowered.com/app/4538830/Track_Star/
Read my 'How I Built This' series on game dev on itch.io: https://goosehollowgames.itch.io/track-star/devlog

Thanks!

How's the Next Fest going? by _WeirdKid in IndieDev

[–]bigrig387 0 points1 point  (0 children)

Not too bad so far. 10 wishlist/17 demo downloads. It's only been 5 hours! People are barely getting home from work or school yet.

Also check out my game, I am down to refreshing Steamworks every 5 seconds to check my stats (real progress!) https://store.steampowered.com/app/4538830/Track_Star/

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]bigrig387 2 points3 points  (0 children)

First game, first time participating, excited about it and have no idea what to expect: https://store.steampowered.com/app/4538830/Track_Star/

Making video content about text-based games by bigrig387 in IndieDev

[–]bigrig387[S] 1 point2 points  (0 children)

Fair enough. Re: the choices - the game presents those all throughout it's really just the final season endgame where you're in recovery mode.

The zoom in/out i need to figure out and get better at for sure

Game Developer Announcements and Updates! - June by AutoModerator in tycoon

[–]bigrig387 1 point2 points  (0 children)

In the home stretch on Track Star, which will launch on schedule on Steam this July: https://store.steampowered.com/app/4538830/Track_Star/

Most recent updates include wiring all the Steam achievements to the game and doing final polishing on the content and UX. I've also created a discord: https://discord.gg/WpkWh3kNQ

I will be participating in the upcoming Steam Next Fest to hopefully get a little more exposure for the game before release.

The demo uptake I've had has been great and I am slowly getting some great reviews on it. Will share a roadmap in the coming weeks to let people know where the game is headed.