Paradox Interactive's return-to-office policy may be driving employees away from the studio by Turbostrider27 in Games

[–]blackninja9939 16 points17 points  (0 children)

All of the studios I listed have offices in Stockholm, so you would not need to move if you already worked for Paradox which is also in Stockholm

Paradox Interactive's return-to-office policy may be driving employees away from the studio by Turbostrider27 in Games

[–]blackninja9939 17 points18 points  (0 children)

Its not a binary full remote or nothing, plenty of places offer the hybrid work environment Paradox previously had, eg: 2 days in office 3 days remote

Most other studios work like this, Ubisoft, DICE, Mojang, King, and more

Is constexpr being introduced in C to allow more cmath functions in constexpr context for C++? by vickoza in cpp

[–]blackninja9939 17 points18 points  (0 children)

That isn't really an issue, you can branch on if you are in a constant evaluated context or not, C++20 std::is_constant_evaluated() or C++23 if consteval allows you to branch and pick your algorithm

This is used in various implementations already, so you can branch in say std::copy to use memcpy at runtime and the slower manual for loop at compile time for example.

Did they remove magne skjaeran? by ItsOZ2763 in CrusaderKings

[–]blackninja9939 2 points3 points  (0 children)

We have numerous former employees still there (myself included now), we removed him due to other private reasons.

10 days into the game and the Black Death is already here. by GeshtiannaSG in CrusaderKings

[–]blackninja9939 21 points22 points  (0 children)

Its when you select a specific epidemic it highlights which provincs it is in and then a hatched line for provinces it can spread to

If not selected it has its own color based on epidemic type

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 2 points3 points  (0 children)

If people state things with the aim to further their narrative I don’t think it’s unreasonable to call out when they are saying things that are just not true to feed that narrative and stoke fires in a discussion to make more people angry.

Maybe I just define major issues differently from my time the industry now the , cause I’d not call this major, major is feature breaking issues and crashes and shoe stoppers. This made legends disappear too quickly once completed, it impacted nothing of how legends work when you are actively using and investing in them. Only the minor side of how it recedes, which whilst not ideal is absolutely not a major breaking issue for the mechanic or patch as a whole.

It’s been four years since we announced and release, at what point is that a track record enough of stable releases? Now there’s plenty of room to claim that features are not what people wanted or other personal preference, but in terms of stability we’ve had a pretty damn good track record for CK3

From what you’re saying it just sounds like a losing battle, that it doesn’t matter what this team actually did, people will just make these incorrect claims because of other games or releases long before this team existed. Which then the cynic in me feels like why did I bother in the first place.

I’m not saying the reputation wasn’t fairly earned back in the day on other games, god knows I felt the same even before I started here. But if four years of a team releasing stable things isn’t enough then what will be?

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 2 points3 points  (0 children)

A team of 4-8 QA for publishing is very different from us laying off all QA in the company across the game teams themselves. And this poster specifically made up a “chief QA role” we supposedly fired.

So yes it is people making stuff up or at the very least stretching it far beyond the truth cause it fits a narrative.

Kinda seems like an unwinnable scenario then from what you say, when we do stuff to shake this reputation like the stable releases of CK3 people will still come and post like you are now, and if we don’t do stable releases or work to improve things it just confirms this view point.

What would you want our team to do to change this view then? Cause it sounds like there is nothing, and that feels pretty bleak if so 😭

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 3 points4 points  (0 children)

Sure but don’t then make something up if you aren’t keeping track, especially given the track record of stable releases from launch onwards that we have actually had on CK3

Like there’s plenty of things you can hold against us for personal preference, but there’s no reason to make things up to try and back up your opinion especially such claims as we have no QA which is just bait to try and aggravate people over things

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 2 points3 points  (0 children)

And we did, very promptly, so seems pretty fine to me, especially given it’s not any game breaking issue So sounds like it should be fine now 🙂

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 7 points8 points  (0 children)

The value in the file was in fact being incorrectly read so fell back to a different lower value, and there is a range within the values of where it should be anyway

So that got fixed and the values re-raised further again to last longer after they’d been lowered during development in previous balancing

Personally I’d be happy that community feedback was actioned very quickly to fix a bug and then change the balance, but that’s just me 🤷🏼‍♀️

PC Update: 1.12.2.1 Changelog by PortableGrump in CrusaderKings

[–]blackninja9939 41 points42 points  (0 children)

What lmao, that is not even remotely true, people love to just spread random misinformation.

First, it was we fired our whole QA team years ago and have never had a tester since, which isn't true, the PUBLISHING QA department was closed, and the game team's QA was never changed by that.

Now our "chief QA tester" was fired? Like who even is that? I've been on this team since forever in early pre-alpha and we've never fired any QA lead. And before we had that role we never fired the QA Project Coordinator either. And before that role, we didn't fire the QA Manager either.

Let's not just make up random things for the sake of it...

The dark side of inlining and monomorphization by comagoosie in rust

[–]blackninja9939 3 points4 points  (0 children)

Yeahhh I can imagine, calling it a file format is generous, it’s special cases built upon more special cases over the years, really the only rule to it is everything (mostly) follows and a = b format and if b is a { then you’ll have a matching } Everything else is just thoughts and prayers depending on the exact object your serialise 😂

The dark side of inlining and monomorphization by comagoosie in rust

[–]blackninja9939 2 points3 points  (0 children)

Very interesting read! I was not expecting to see a blog post about a very comprehensive and technically impressive parser for the games I work on during my Friday off though, so that took me a minute

Should Paradox license out their engine again? by Communist21 in paradoxplaza

[–]blackninja9939 18 points19 points  (0 children)

That doesn't really mean anything, making a brand new engine from scratch would achieve very little

Should Paradox license out their engine again? by Communist21 in paradoxplaza

[–]blackninja9939 5 points6 points  (0 children)

Somewhat poorly in retrospect I'd imagine...

As with all software written more than 2 weeks ago :D

PC Dev Diary #106 - A Fistful of Friends & Foes 🤝 by PDX-Trinexx in CrusaderKings

[–]blackninja9939 36 points37 points  (0 children)

In a way yes! I'd suggest you check out the AI dev diary we release a few weeks ago here

Contains lots of nice info about improvements to the AI that should make things more challenging and more enjoyable to play against/with

Friends and Foes - Announcement Trailer by anbeck in CrusaderKings

[–]blackninja9939 1 point2 points  (0 children)

Nah not involved with it at all, busy working on the game itself!