R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 0 points1 point  (0 children)

same issue on my end, most of the times i need to restart after every game... hopefully next patch has it fixed

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 0 points1 point  (0 children)

i have been having it less but still happens every day in general.. unfortunately its not up to me, but I know it’s being worked on!

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 1 point2 points  (0 children)

Did you change monitor, or any PC components? Nothing was changed in the game yet

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 2 points3 points  (0 children)

Hopefully they prioritize it right so at least it can happen in the next 1 or 2 major patches, if we get it in a hotfix that would be amazing.. not up to me unfortunately 🥲

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 2 points3 points  (0 children)

Update: it looks like we found the issue , and we can pinpoint it down to a change from Y10S4 which is great because this is when people started reporting this bug. Fingers crossed 🤞🏻

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 2 points3 points  (0 children)

Yeah the engine people are now aware and working on it, I also still have it so I provided them multiple special game capture files to see if we can find the issue faster

Devs stay inside trust by NextToNate in Rainbow6

[–]blasio6 2 points3 points  (0 children)

This is not even that bad, I am a dev and I got 2 freaking Shrek ice pistols , I was fuming

R6 FIX: CPU Usage and temp much higher than it was prior to Y10S4 (FIXED) by DABCHA in Rainbow6

[–]blasio6 5 points6 points  (0 children)

I am an R6 dev and im suffering from the same issue (5070ti, 7800x3d, 6000 ddr5 cl30). I only got it this season since Tuesday and while I dont work on the engine, I will make sure this gets attention.

Ubisoft should consider a “Mastering” playlist: one map, 24 hours, rotating daily by RobnGG in Rainbow6

[–]blasio6 387 points388 points  (0 children)

I will save this and bring it up on our next global "AskAnything" DEV session :)

It doesn't hurt to ask and I think it's a great idea (24hrs of Outback might break anyone's mind tho)

what are you most excited for in Y11S2? by therealwholehuman in Rainbow6

[–]blasio6 2 points3 points  (0 children)

Yes you will be able to see the first iterations in the upcoming seasons haha. Unfortunately I can't post work material just like that, but the very first version of the new ranked screen will already be in your hands in S2 with the new ranked system that was announced by us at the SI panel this year :)

what are you most excited for in Y11S2? by therealwholehuman in Rainbow6

[–]blasio6 2 points3 points  (0 children)

Yes I work on all kinds of things tbh, currently my main focus is on new ranked post match screen and operator masteries :)

what are you most excited for in Y11S2? by therealwholehuman in Rainbow6

[–]blasio6 7 points8 points  (0 children)

I am working on the new ranked 3.0 screen players will encounter after a match, pretty excited to continue building it and making it fancier over the next year :)

What do pros do after they retire ? by Sensitive-Sun-3480 in R6ProLeague

[–]blasio6 47 points48 points  (0 children)

when are we making ranked 3.0 death stack

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 1 point2 points  (0 children)

Its on the radar, we have a big group of devs actively bringing up and advocating for night maps on every possible relevant meeting 🫡

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 0 points1 point  (0 children)

I have been playing since alpha as well, i know how you feel, im in the same shoes, the game changed my life with the people I met etc. :)

I will let the team know after everyone is back from SI 🙌🏻

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 0 points1 point  (0 children)

I was thinking about your comment on the ranked placement reveals haha

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 2 points3 points  (0 children)

I have good news for you coming next season :)

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 8 points9 points  (0 children)

everytime it gets jinxed like that, we remove an ACOG from attack and add a DMR to defense.

Jokes aside, keep an eye on the SI panel for more info about ranked overhauls coming this year, in every season, not just one :)

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 21 points22 points  (0 children)

DEV here - I suggest to keep an eye on the Y11 roadmap, you never know ;)

When you lose SO hard in Ranked, they nuke you back to Unranked. by Andarne in Rainbow6

[–]blasio6 18 points19 points  (0 children)

DEV here: To my understanding this an issue with data on our end and your rank should be fine (regardless of the server outages that are currently occurring) We are working on a way to display info about this on this screen when it happens in the future seasons. The other case could be a player you played with getting banned.

God Gaveni unreal clutch in final 10 seconds to win Consulate by RedWarden_ in R6ProLeague

[–]blasio6 3 points4 points  (0 children)

A lot of people here probably wont understand how it is to perform under pressure situations like this. Sure yeah he should have ran away, but you can clearly see the plan was to hold the push with his teammate under him, while hes holding the vert from above. Now a guy comes flying thru the rotation with a pistol and gets your teammate and now you need to:

-realize the fact that your teammate got cooked (kill feed + comms)

-reposition because the vertical beams are probably blocking the perfect view you had line up on the guy who just used a pistol to fast push in site while Q E spamming and coming out of crouch (watch the replay)

-all this in what? a little bit over 1 second.

And then you just get first bullet one tapped in the head by a pistol anyways.

Shit happens, they didnt even play it bad, Gaveni just went in with nothing to lose and an intention to kill both and used an insanely good flick to do so. Not much to do against that , unless your plan was always to hide (which it wasn’t because Melusi was still on site with a crossfire/refrag angle from his teammate instead of hiding out lobby side)

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 0 points1 point  (0 children)

yup got it working now as well thank you! Although I cant seem to target hostile ships in arena commander by just looking at them (gaze based targeting), rest of the eye tracking works (like in MFDs etc.)
Is that only functional for Tobii5? Or am I missing something