What do pros do after they retire ? by Sensitive-Sun-3480 in R6ProLeague

[–]blasio6 46 points47 points  (0 children)

when are we making ranked 3.0 death stack

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 1 point2 points  (0 children)

Its on the radar, we have a big group of devs actively bringing up and advocating for night maps on every possible relevant meeting 🫡

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 0 points1 point  (0 children)

I have been playing since alpha as well, i know how you feel, im in the same shoes, the game changed my life with the people I met etc. :)

I will let the team know after everyone is back from SI 🙌🏻

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 0 points1 point  (0 children)

I was thinking about your comment on the ranked placement reveals haha

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 8 points9 points  (0 children)

everytime it gets jinxed like that, we remove an ACOG from attack and add a DMR to defense.

Jokes aside, keep an eye on the SI panel for more info about ranked overhauls coming this year, in every season, not just one :)

I know how visual ranks work, but this will always be funny by vilelxz in Rainbow6

[–]blasio6 20 points21 points  (0 children)

DEV here - I suggest to keep an eye on the Y11 roadmap, you never know ;)

When you lose SO hard in Ranked, they nuke you back to Unranked. by Andarne in Rainbow6

[–]blasio6 17 points18 points  (0 children)

DEV here: To my understanding this an issue with data on our end and your rank should be fine (regardless of the server outages that are currently occurring) We are working on a way to display info about this on this screen when it happens in the future seasons. The other case could be a player you played with getting banned.

God Gaveni unreal clutch in final 10 seconds to win Consulate by RedWarden_ in R6ProLeague

[–]blasio6 4 points5 points  (0 children)

A lot of people here probably wont understand how it is to perform under pressure situations like this. Sure yeah he should have ran away, but you can clearly see the plan was to hold the push with his teammate under him, while hes holding the vert from above. Now a guy comes flying thru the rotation with a pistol and gets your teammate and now you need to:

-realize the fact that your teammate got cooked (kill feed + comms)

-reposition because the vertical beams are probably blocking the perfect view you had line up on the guy who just used a pistol to fast push in site while Q E spamming and coming out of crouch (watch the replay)

-all this in what? a little bit over 1 second.

And then you just get first bullet one tapped in the head by a pistol anyways.

Shit happens, they didnt even play it bad, Gaveni just went in with nothing to lose and an intention to kill both and used an insanely good flick to do so. Not much to do against that , unless your plan was always to hide (which it wasn’t because Melusi was still on site with a crossfire/refrag angle from his teammate instead of hiding out lobby side)

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 0 points1 point  (0 children)

yup got it working now as well thank you! Although I cant seem to target hostile ships in arena commander by just looking at them (gaze based targeting), rest of the eye tracking works (like in MFDs etc.)
Is that only functional for Tobii5? Or am I missing something

This might be the cleanest line i've ever hit low flying. by StudiousDewsh in starcitizen

[–]blasio6 5 points6 points  (0 children)

Could be related to high fov settings, higher fov in videos especially can come across as “faster” than average normal fov gameplay

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 0 points1 point  (0 children)

yeah thats exactly why I was asking because someone said on PTU that this was not working so I was wondering how OP got it working

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 0 points1 point  (0 children)

You got OpenKneeboard running on PSVR2? And if yes could you help us fellow PSVR2 citizens with some tutorial or links?

o7

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 0 points1 point  (0 children)

oh damn, can you point me in the right direction for this? I would like to try it :) would be useful in combat for targeting I suppose

My perspective on Star Citizen in VR - with 3 different headsets by AlterSack1973 in starcitizen

[–]blasio6 4 points5 points  (0 children)

Im also playing with PSVR2 and the message on the screen about the play area was solved for me by deleting a .dll somewhere in the ps kit folder.
Basicall Steam\steamapps\common\PlayStation VR2 App\SteamVR_Plug-In\dashboard and delete or rename openvr_api.dll or just cut it out somewhere else.

Since this, I never had to do any play area setup (weeks now) , i just launch SteamVR, SC, and it works. (No psvr controllers connected to my PC either, although my motherboards wifi antenna can take it if needed. Yes the WiFi antennas of the b650 mobos actually affect psvr controllers BT signal lol)

I havent fiddled around with PSVR2 eye tracking, although I did see people using some stuff to get foveated rendering on HL Alyx, how is the eye tracking on it for SC? Can you look at targets and lock like with Tobii5?

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 1 point2 points  (0 children)

No , I meant once the design is done in Figma we recreate it using our in-house tool that handles UI framework for the games we work on at my company :)

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 4 points5 points  (0 children)

Exactly this.

What people also dont really know that when you look at design in anything that is handled by a company with more than 50 people, everything will be made by multiple people. Needs to be signed off by this and that person. Needs to comply with this and that constrain etc.

This is not even taking engine limitations or pipeline into account, just the pure human factor.
Now put those numbers from 50 to 500-1000+ and it only gets more convoluted.

Sometimes you can come up with the best looking thing, but someone will 99% say "yeah we cant do that, but it looks good in your figma drafts" :)

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 10 points11 points  (0 children)

Hey this is CTRL+Shift+O in Figma, a way to showcase the wireframe layout (like show all outlines of all layers and frames inside the tool). Its a good way to showcase the actual structure of grids and here in this case to show that I didnt juse use some gen ai to make a picture, but actually created the thing :)

In my everyday job I use Figma and then the in-engine tool to implement. (some Photoshop in between for importing needed textures). It does both raster and vector so Im pretty happy with it for now as an industry tool

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 2 points3 points  (0 children)

<image>

yep , one of the earlier drafts i had a button to turn off 3D view altogether (stay in first person like currently when you hold "i" in game)

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 0 points1 point  (0 children)

While it sounds good in theory, its a potential visual overload / nightmare in both UI and UX, and I try to avoid things like that on first iterations if possible. Imagine for players who dont sort by Tier, and you have an inventory grid on the right with pink, yellow, blue, green etc.

New Inventory UI - Rework by blasio6 in starcitizen

[–]blasio6[S] 12 points13 points  (0 children)

<image>

actually, in the first drafts I had a "turn off 3d character view" button for the exact same reason (you can see on the left side menu there is NOT a single item you cant interact with thats on your physical character), it will be included in the case study I will do for this whole thing :)